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Posted

The trees modding done for 1.1 is great, but has ED any intention of adding a few trees to the structures list so we can do this without modding & without having containers suddenly become forests?

 

Can't be a big job can it?

Cheers.

Posted

Hi Weta43,

 

I think you missed a post or two.

I'm working in a new scenery file that includes the extra trees. That means that after replacing the high.scn file the trees will always be there and messing with object files is no longer necessary.

All the original object will be intact and all the objects in the mission editor can be used.

 

A second advantage is that the trees are no longer seen as objects so they won't sink in the ground when bombed. They will also blend in with the rest of the scenery better since the graphics settings (visibilty etc) apply to both the original- and added trees.

 

Still working on a Beta version that I hope to post soon. Hang in there...

DELL Inspiron 1564 / Intel Core i3 M330 @ 2.13GHz (4GB)___ATI Radeon HD4330(512Mb)___Windows7 Home Premium 64bit

Posted

Hi - & I hate it when people don't read all the thread too !!!

I made this suggestion months ago & hadn't heard anything about it being picked up by E.D. so thought I'd re-post it 'cause it seems crazy to me that E.D. doesnt just copy the tree files, re-name them and add them to the structures list. It would probably take them literally minutes.

As an aside though, the fact that placed trees act as if they are objects seem to me to be a good thing.

It means when you make up a town or something & place a few trees in there, then some units etc & fly at it, the trees & the other objects all appear at the same time on the Schval (sp?) screen. Otherwise you get a couple of seconds to lock up the targets before the buildings & trees show up (well at least you have less time than with the standard trees & buildings.)

Cheers.

Posted

It would be great if ED could include more objects to be placed in the editor, such as roads, with a straight bend, left bend, right bend etc.

One could then populate the areas around turkey too, but ofcoz trees on a landscape makes a huge difference.

met vriendelijke groet,

Михель

 

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Posted

Actually, converting the static objects Trees to regurly trees is more time consumig then you might think. Besides converting the coordinates, the altitude and slope has to verified.

ED used a program to generate most forests but a lot of tree-formation where placed by hand.

 

You are right about the statics vs objects; The IR-camera will lock on to a tree as easy as on a tank when you use trees as static objects.

 

As for populating Turkey, that's a work in progress...

DELL Inspiron 1564 / Intel Core i3 M330 @ 2.13GHz (4GB)___ATI Radeon HD4330(512Mb)___Windows7 Home Premium 64bit

Posted

What I reckon would be good is a bit of hard flat land that auto levels with the road so you can stick a carprk in & use it for turning round the Su25 / 25T and make a proper forward landing strip.

It's a pain in the butt when you land on some dodgy little bit of road but there's not enough room to get up in the air agian & no room to turn around...

Cheers.

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