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Posted

What does everyone think about the quality/realism of the FLIR image in DCS?

I was playing A-10 the other day and really battling to find the enemy due to the fact that the FLIR in BHOT or WHOT mode doesn't actually show heat but just looks like a normal image with black or white contrast boosted. Take a look at ARMA3s thermal imaging or combat-helo dev. In my opinion if DCS wants to make more products that use FLIR they should consider a redevelopment of the imaging, yes I know that would require a compleat overhaul and heaps of work that might be a bit low on the priority list.

Just saying.

 

Combat-helo dev working thought on thermal imaging

http://combathelo.blogspot.com/2010/07/light-amplificiation.html

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Posted

I have no problem with the thermal imaging in DCS. I think its spot on. Maybe you need to fiddle with the contrast of your monitor?

i5 4590 @ 3.77GHz | GTX 1060 6GB | 16GB 1600MHz DDR3 | 1TB HDD+500GB HDD | Win10 Home X64

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Posted
I have no problem with the thermal imaging in DCS. I think its spot on.

 

I must admit that you are the first person that I have seen say that. :huh:

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Posted

I don't understand then... Sure the objects are small but if you have an approximate idea of where the targets are, a couple of scans in that area in BHOT and WHOT modes and they stand out like a sore thumb.

i5 4590 @ 3.77GHz | GTX 1060 6GB | 16GB 1600MHz DDR3 | 1TB HDD+500GB HDD | Win10 Home X64

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Posted

Yes it gets the job done, but is it realistic? It's not as much about being able to find a target, though I do battle a bit, but more about it not showing heat.

I'm looking for a hot engine in a forest or heat from artillery firing.

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Posted

It's known that the DCS simulation of IR uses color effects and doesn't model specific heat sources (i.e. a tank will show up as WHOT or BHOT, but you won't see the engine compartment any warmer than the turret). It's not ideal, but it minimizes load on the CPU/GPU and implementing heat sources it is a lot of work for a relatively small pay-off.

 

That said, I would love to see it as an optional GPU function (done with HDR/post processing) once EDGE is out.

Posted

I don't think it would really need CPU/GPU time, it would just take dedicated IR textures (more textures would consume GPU memory though).

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