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Posted

I am currently part of a group that uses several video games to create cinematic movies. I was having a discussion the other day with one of the members in regards to old Machinima and how people aren't looking for that stuff any more.

 

As a film student I always have a script for all my longer productions. I currently have 3 scripts written. Two for Lock On, and one for either Arma or BF2.

 

Now, my question to you guys is, what do you guys prefer, would you rather see a Lock On film that's non-scripted and has zero character development or would you rather see a scripted film with several different characters and a story line?

 

Now I fully understand everyone's films have a story to it. I on the other hand am trying to express the story through characters instead of just action. I want to hear everyone's opinion on this matter.

 

You guys are my audience. I am trying to release things you guys would enjoy. However, I feel like my group should bring back the old machinima. Like the days of Red vs Blue and things like that.

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Posted

Depending on how long the film is I think character development can be important. If its 20 mins just get to the action. An hour or longer I would like to get to know the characters. Longer films/movies are always better if you know the characters.

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Posted

I prefer Blondes.... oh wait... that's not what you meant.

 

Character Development.

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Posted

Personally, character development. Makes the experience much more personal, and also makes the action scenes more intense, as now you have more intimacy with that tiny 3D helmet in the cockpit.

 

For a good example, the all-time classic Bill et John had hilarious action scenes, but they were twice as much fun because you knew both Bill and John, and how each handled their stupidity differently. In the Il-2 Sturmovik community, there's a movie called "Twilight Of The Gods" which used CGI humans and the simulator to create a pretty moviing story too.

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