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What supplies does an airfield need to rearm/refuel aircraft


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Posted

I'm trying to do something I've never done before in mission design, which is to take an airfield, bring in a cargo jet and spawn everything the player needs to refuel and re-arm his Hog. I confess, I don't even know how to use the radio to re-arm/refuel, let alone equip an airfield for this operation. Can anyone take me through it? Many thanks.

Posted

Unfortunately you can't spawn supplies into the warehouse system yet. Nor can you define whatever is in the storage of a transport aircraft to be delivered at a warehouse. There are two possibilities to accomplish what you want.

 

1. Have the target base belong to your team initially. Spawn in some AI with the weapons you want to get resupplied. Make sure a friendly base is setup as a supplier. Instantly kill all your aircraft there and have the enemy spawn there to take the base. Any supply that is sent should not "arrive" until the blue team recaptures the base. Note: I don't know how well this would work.

 

2. It is possible to resupply a base by using AI to deliver the relevant equipment. When AI land and park on the ramp their fuel and ammo will be taken off the aircraft and added to the airbase supply. It'll show something like 14/0, but all that means is that 14 bombs are in storage of an initial supply of 0, and that specific warehouse won't request new supplies for that weapon because it didn't have any to begin with. Note: Relies on the base still be usable by AI.

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Posted

Thanks, Grimes. I'd better learn a bit about the post-CA mechanics for this kind of thing. Ideally, I want a C-130 to fly in once the airfield has been captured, and offload whatever it might take to enable the player to refuel and rearm. Will simply having the AI C-130 fly to the airfield, land and taxi to a certain location accomplish this?

Posted

Not exactly. Right now resources are only added/moved via two ways:

1. Warehouse connectivity. (Airbase X needs 20 bombs, Airbase Y sends them)

2. Aircraft load/unload weapons/fuel.

 

So setting an AI C-130 to land at a base will deliver fuel to that base, but since the C-130 is unarmed and it can't "store" anything, it won't deliver weapons. You can have AI A-10C or F-15Es be armed with a bunch of weapons to land at the base, and that will supply it with whatever those aircraft are carrying + their fuel.

 

The ability to manipulate the warehouse system with triggers and scripts is on wishlist, I just have no idea when it might be implemented. Hopefully sooner than later.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

  • 7 months later...
Posted
Warehouse connectivity. (Airbase X needs 20 bombs, Airbase Y sends them)

 

I wonder how exactly this is accomplished. I went through the supplier list in the ME and like the idea, I just can't figure out hoe to execute it.

The State Military (MAG 13)

 

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SHEEP WE-01

AV-8B BuNo 164553

VMA-214

Col J. “Poe” Rasmussen

http://www.statelyfe.com

 

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Modules: A-10C; AV8B; CA; FC3; F-5; F-14; F-18; F-86; HAWK; L-39; P-51; UH1H; NTTR; Normandy; Persian Gulf

Posted

So do you know how it is supposed to work at least then? Is it just adding a supplier to a base or farp or ship or something then having those supplies available when the first warehouse runs out?

The State Military (MAG 13)

 

[sIGPIC][/sIGPIC]



 

SHEEP WE-01

AV-8B BuNo 164553

VMA-214

Col J. “Poe” Rasmussen

http://www.statelyfe.com

 

Specs: Gigabyte Z390 Pro Wifi; i9-9900K; EVGA 2080 Ti Black; 32GB Corsair Vengeance LPX DDR4; Samsung 970 EVO Series M.2 SSD; WIN10; ASUS VG248QE; CV-1 and Index



Modules: A-10C; AV8B; CA; FC3; F-5; F-14; F-18; F-86; HAWK; L-39; P-51; UH1H; NTTR; Normandy; Persian Gulf

Posted
I wonder how exactly this is accomplished. I went through the supplier list in the ME and like the idea, I just can't figure out hoe to execute it.

 

You connect the warehouses by assigning another warehouses as a "supplier." From there it depends on the settings of both warehouses for when and how quickly new supplies are sent. The "operating level" value from 1% to 100% dictates the amount of resources must be remaining before a resupply is sent. By default its set to 10% so if it starts with 100 Mk-82s, once the warehouse has less than 10 remaining it will request for the resources from a connected warehouse. The speed, size, and periodicity of the connect warehouse define how quickly a "virtual" convoy travels to deliver the supplies, max weight of supplies sent, and how often it can send supplies.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

Posted
You connect the warehouses by assigning another warehouses as a "supplier." From there it depends on the settings of both warehouses for when and how quickly new supplies are sent. The "operating level" value from 1% to 100% dictates the amount of resources must be remaining before a resupply is sent. By default its set to 10% so if it starts with 100 Mk-82s, once the warehouse has less than 10 remaining it will request for the resources from a connected warehouse. The speed, size, and periodicity of the connect warehouse define how quickly a "virtual" convoy travels to deliver the supplies, max weight of supplies sent, and how often it can send supplies.

 

That is awesome. Thanks for the reply. This is exactly what I was looking for. Can't wait to start using it. It all makes so much more sense now.

The State Military (MAG 13)

 

[sIGPIC][/sIGPIC]



 

SHEEP WE-01

AV-8B BuNo 164553

VMA-214

Col J. “Poe” Rasmussen

http://www.statelyfe.com

 

Specs: Gigabyte Z390 Pro Wifi; i9-9900K; EVGA 2080 Ti Black; 32GB Corsair Vengeance LPX DDR4; Samsung 970 EVO Series M.2 SSD; WIN10; ASUS VG248QE; CV-1 and Index



Modules: A-10C; AV8B; CA; FC3; F-5; F-14; F-18; F-86; HAWK; L-39; P-51; UH1H; NTTR; Normandy; Persian Gulf

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