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Posted

Its actually a Samsung S27B350H.

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Posted

Right, so now I've changed all the vsync settings to:

 

Vertical sync = Use the 3D Application Setting

Vertical sync tear control = standard

 

And turned on vsync in the options in game. All looking good at 60 FPS.

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Asus ROG Rampage Extreme VI; i9 7900X (all 10 cores at 4.5GHz); 32 Gb Corsair Dominator DDR4; EVGA 1080Ti Hybrid; 1Tb Samsung 960 Evo M2; 2Tb Samsung 850 Pro secondary.

 

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Posted (edited)

:thumbup:

 

 

 

iEDIT as an afterthought... in the NV Control Panel, also try turning off Antialiasing -Gamma Correction and FXAA, plus Threaded Optimisation and Triple Buffer

Edited by Wolf Rider

City Hall is easier to fight, than a boys' club - an observation :P

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"Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing."

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Posted

As a rule of thumb:

If a game handles option A it should be enabled in-game and gr. driver should be configured to 'A: Application controlled', or similar.

 

Other notes:

If Vsync is used, maxfps is of no use.

My posts in the Tweak Guide Alpha thread:

http://forums.eagle.ru/search.php?searchid=5500741

Posted

OK, set all antialiasing to application control and still getting 60FPS. Just out of interest, is it normal that the shadows still look jaggy? No AA applied to shadows then?

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Posted

~ Just out of interest, is it normal that the shadows still look jaggy? ~

 

 

 

erm, (in cockpit) yep

City Hall is easier to fight, than a boys' club - an observation :P

"Resort is had to ridicule only when reason is against us." - Jefferson

"Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing."

EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys

-

"I am a leaf on the wind, watch how I soar"

Posted

I was scanning the outside of the jet and the shadows that come off the canopy spars and are cast on the fuselage look jaggy - as well as the cockpit ones along the rails.

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Asus ROG Rampage Extreme VI; i9 7900X (all 10 cores at 4.5GHz); 32 Gb Corsair Dominator DDR4; EVGA 1080Ti Hybrid; 1Tb Samsung 960 Evo M2; 2Tb Samsung 850 Pro secondary.

 

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Posted
I beg to disagree. If you want to get rid of irregular motion stutters it _certainly_ is of use. See my previous post concerning this:

 

http://forums.eagle.ru/showpost.php?p=1668902&postcount=22

I've never heard of a case where Vsync would allow for stuttering. My first guess would be Vsync on your machine didn't kick in actually. I'd run a 3 minutes FRAPS FPS capture, drop it to a spreadsheet and verify that Vsync did kick in.

Posted (edited)

Wasn't the vsync causing it, but the sim engine trying to shove unlimited frames/second down the pipeline, all of which then hit a bottleneck somewhere in the graphics chain causing irregular motion stuttering. And yeah, vsync was definitely working, because at half the refresh rate I was getting a constant 30 f/s without limiting the FPS anywhere otherwise.

 

And as stated in the other thread it went away completely when I limited the FPS to 30, so yeah, believe it or not MaxFPS _can_ indeed be of use even when you use vsync ;)

 

PS / EDIT: And oh yeah, the problem was repeatable too, so it wasn't just me having wrong kinda mushrooms for brekkie and hallucinating.

Edited by msalama

The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.

Posted
Wasn't the vsync causing it, but the sim engine trying to shove unlimited frames/second down the pipeline, all of which then hit a bottleneck somewhere in the graphics chain causing irregular motion stuttering. And yeah, vsync was definitely working, because at half the refresh rate I was getting a constant 30 f/s without limiting the FPS anywhere otherwise.

 

And as stated in the other thread it went away completely when I limited the FPS to 30, so yeah, believe it or not MaxFPS _can_ indeed be of use even when you use vsync ;)

 

PS / EDIT: And oh yeah, the problem was repeatable too, so it wasn't just me having wrong kinda mushrooms for brekkie and hallucinating.

IMO you should report it as a bug. In case of any easily observable stuttering, not to mention some severe stuttering.

Posted
IMO you should report it as a bug.
Again, I beg to disagree. Doesn't indicate a bug of any sort that I can think of.

 

The thing is, you should think of DCS and your graphics chain as a factory conveyor belt of sorts, where everything has to be synced to the slowest participating actor. So what I experienced in this particular case was the belt loader (i.e. the DCS graphics engine) putting out so much stuff that the workers down the line just couldn't keep up, and hence the stutters. But when I, as a factory foreman, told the guy to tone it down, we got our production to run smoothly again!

 

PS. Hell, with the metaphors I'm using I obviously should've born in da Motor City back in the day and worked at Dodge Main now that I think on it... :D

The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.

Posted
Again, I beg to disagree. Doesn't indicate a bug of any sort that I can think of.

 

The thing is, you should think of DCS and your graphics chain as a factory conveyor belt of sorts, where everything has to be synced to the slowest participating actor. So what I experienced in this particular case was the belt loader (i.e. the DCS graphics engine) putting out so much stuff that the workers down the line just couldn't keep up, and hence the stutters. But when I, as a factory foreman, told the guy to tone it down, we got our production to run smoothly again!

 

PS. Hell, with the metaphors I'm using I obviously should've born in da Motor City back in the day and worked at Dodge Main now that I think on it... :D

I'm not a shader programmer or anything but to my knowledge Vsync alone should provide buttery smooth animation. If it doesn't and there is no peculiar bugs in your graphics driver the game is the only element to blame I can think of. Theres nothing new I can add here unless you provide some FPS poll or frame times.

Posted (edited)
the game is the only element to blame I can think of.
Indeed, or in other words the sim was outputting too much f/s for the graphics chain to swallow and hence the stuttering. And while DCS is a demanding piece of SW and could do with some further optimization, what I experienced still doesn't indicate a _bug_ per se, just that even a beefy machine such as mine does benefit from thinking of the system as a conveyor belt and adjusting for smooth throughput precisely _because_ DCS is so demanding. You catch my drift mate? Edited by msalama

The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.

Posted
filing a bug report that :may: be invalid is nothing wrong.

 

Oh, I agree completely. It's just that should I file one, I'd then _really_ have to think hard of what exactly am I reporting on, apart from the sim engine needing some further optimization maybe ;) But yeah, if I find something tangible and am able to present the case well enough, sure will...

 

S!

The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.

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