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Well my frame rate concerns are more about how many jet models can be rendered on screen on most client computers. As it stands now 4-6 jets on the ground with their lights on proves to be a nightmare. I wouldn't expect that the engine would handle well in the air beyond 12 jets flying close enough to be rendered in full detail. That's assuming a 6v6 furball, cause a 12 ship in close formation would be insane. I actually think I want to see this now.

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