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Posted (edited)

Perhaps I am mistaken but I was looking at threads which were posted when the FC2 patch came out to correct the F-15 turn rate below Ma = 0.6 and it seems that there is a discrepancy with the F-15's corner speed versus the published number.

 

I'm not sure what the graphs are like in FC3 now, but in FC2, looking only at sustained turn rate corner velocity, the clean F-15 reaches max STR at 1050 km/h. That is the graph that Yo-Yo had posted for F-15C performance http://forums.eagle.ru/showthread.php?t=52006&page=11:

attachment.php?attachmentid=37703&d=1270497050

 

 

Looking at the -1, the STR values are a little lower, but the corner speed is different at about Ma = 0.72 which equates to about 882 km/h at standard sea level conditions. Take a look here:

f15str2.png

 

 

I am more than likely screwing up something myself here, so can anyone clarify to me what I'm looking at that may be incorrect?

 

Thanks!

Edited by SgtPappy
Posted (edited)

Take it account about structural limit. When you do sustained level turn in real F-15 at M 0.72, G is just 9G. So above M 0.72, STL is going to decrease because you can not pull out more G. But in LOMAC, there is no penalty for over G when you turn off G's effect.387-b47b0b1bbb.jpg

Edited by opps
Posted

Relating that to Yo-Yo's graph, anything above the black curve is off limits because your plane with fall apart (or in FC's case, will yell at you).

Awaiting: DCS F-15C

Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files

 

Posted

Ahhh I see. I though as much. That makes so much sense!

 

In real life, the pilot has to notify the ground crew if the plane is flown over the rated sustained limit right? In which case we'd have a lot of pissed off ground crew in the game...

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