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Pilot Body for all DCS Modules Plea - toggle-able as is for Ka50 and P51


Pilot Body for all DCS Modules Plea - toggle-able as is for Ka50 and P51  

175 members have voted

  1. 1. Pilot Body for all DCS Modules Plea - toggle-able as is for Ka50 and P51

    • Yes
      67
    • No
      42
    • I don't care
      30
    • I would like it but if will not delay other important features.
      36


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Posted

I dunno... Sometimes I like it and sometimes I don't. It's immersive and the kneeboards are useful, but oftentimes the arms get in the way of one or another switch I want to hit.

 

I suppose you could just have the legs, but that might be kind of weird, or the arms could be semi-transparent, but that would also be kinda weird. What if they just became semi-transparent when you mouse over them?

For when it goes wrong: Win10x64, GTX1080, Intel i7 @3.5 GHz, 32GB DDR3, Warthog HOTAS, Saitek combat rudder pedals, TrackIR 5 / Vive Pro, a case of Pabst, The Funk

Posted
I dunno... Sometimes I like it and sometimes I don't. It's immersive and the kneeboards are useful, but oftentimes the arms get in the way of one or another switch I want to hit.

 

I suppose you could just have the legs, but that might be kind of weird, or the arms could be semi-transparent, but that would also be kinda weird. What if they just became semi-transparent when you mouse over them?

 

What if the pilot moves the arm away if the mouse moves over them?

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Posted

Single thing to say :

Its stupid to simulate (and rendering) aircraft without pilot, we are not supposed to simulate a computer with a camera inside the cockpit but a pilot, that why we have hypoxia and G effect.

And who care about those who don't want to see the body when a simple key can disabled it, feature must NEVER be delete.

And i don't talk about the kneeboard who was not yet correctly implemented (no loadout, no mission customization, no airport chart, nothing).

Since only half of things are actually simulated, for me its just a "realistic" game but not a simulator.

So if you want a simulator and realistic feature, pilot body, kneeboard and other feature related to this must be simulated.

In Combat Helo we will be able to exit the heli walk around and take another Apache (and a single aircraft is inside, try to find the logic with DCS who have several).

@Frogisis Read the title : toggle-able

  • Like 1

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Posted
Since only half of things are actually simulated, for me its just a "realistic" game but not a simulator.

There is a question of where the line should be drawn. Do dehydration, hunger, and bathroom breaks have to be simulated too before it is a "simulation"? I cut ED slack on the pilot thing since it is an aircraft simulation, not a human simulation. It is easy enough to imagine my body there, and it is also easier to move my own body out of the way of things than it typically is in games.

 

However... the more the better in my opinion, and I would like to be able to get out, walk around, and get back in in DCS too. It's just that most people would probably rather see more improvements in other areas first.

 

You can have unlimited ambition to add every feature imaginable, but time and resources mean some things have to take priority.

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Posted

@Frogisis Read the title : toggle-able

 

Obviously. But that's an annoying little step to have to make each time. I'd rather be able to leave it on and forget about it, and just have it work in a way that limits the downsides.

 

What if the pilot moves the arm away if the mouse moves over them?

Hm, maybe... I can see that ending up in a lot of cartoonish flailing, though, as TrackIR or whatever sweeps the unmoving cursor over the arm, plus there's the question of how to animate it - Does the hand let go of the controls and go into the lap, or does the elbow move, or what?

For when it goes wrong: Win10x64, GTX1080, Intel i7 @3.5 GHz, 32GB DDR3, Warthog HOTAS, Saitek combat rudder pedals, TrackIR 5 / Vive Pro, a case of Pabst, The Funk

Posted
Hm, maybe... I can see that ending up in a lot of cartoonish flailing, though, as TrackIR or whatever sweeps the unmoving cursor over the arm, plus there's the question of how to animate it - Does the hand let go of the controls and go into the lap, or does the elbow move, or what?

 

The hand lets go of the controls. And the animation should only be triggered if the mouse moves on the screen and over the arm. If the mouse moves over the arm without any input from the mouse (e.g. because of TrackIR) the arms shouldnt move.

 

The arms should move back as soon as the mouse moves out of the area of the arms (including changes without actual mouse movement) or if you dont move the mouse on the screen for some time (like 30 seconds or so).

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Posted (edited)

In my opinion the cockpits as they are now don't look/feel very "real" and there is no sense of... "Oh... A10C looks so much better than Ka50 because it has no pilot body". Or F15 than old F15 or P51.

 

I would say without trying to flame ED that A10C and F15C new cockpits look more unnatural than other cockpits. When you look in the A10C pit down you really look into a pit... it just looks like a pit not a cockpit and the HUD instead of giving you the impression of "right in your face" it looks like is just got WARP 5 activated.

 

If you tilt your head up the cockpits suffer from horrible distortions. Distortions I can't understand at all even after almost 15 years of LOMAC/FC/DCS. IL2 never ever had those effects, Wathunder has no such odd looking effect, I even flew 15 minutes in Raise of Flight and that one neither has this strange geometric distortions.

 

So... i don' think the pilot body has anything to do with how the pit looks. Just try Warthunder (it's free... but less simulation though) and see how the pilot body is rendered there. And all cockpits (tens of cockpits) have the pilot body in them... Toggle-able... and 6DoF... no clicky on buttons but they are there.

 

Also... the pilot body in ka50 and P51 is distorted so we cannot say that the pilot body looks great and that's why the pit looks bad. Actually besides old LOMAC pits Ka50 and P51 have the most natural feeling cockpit... P51 being the top one.

 

And finaly... it may be difficult to put pilot body in DCS pits but that could be a result of weak design of those pits. Clearly because is toggle-able the pilot body is detached of the pit and could be very well inserted in any pit. The only thing that remains to be understood is how the animations are made. Cause if they are made not via a rag-doll physic way... it could become difficult... true.

Edited by zaelu

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Posted
Could you explain that a bit more please? I dont get it.

 

Haha, I've actually had that same thought (at least I think it's the same). It's the idea that the pilot's arms and legs are already represented outside the cockpit, by your own in real life. You moving your hand on the HOTAS really is a hand moving on a HOTAS instead of just a representation of it, like the rest of the plane is of an actual plane, so why double up?

It's a bit like if you had a perfect A-10 sim pit, you might want to export all of that to the pit and have the sky be the only thing on the screen.

For when it goes wrong: Win10x64, GTX1080, Intel i7 @3.5 GHz, 32GB DDR3, Warthog HOTAS, Saitek combat rudder pedals, TrackIR 5 / Vive Pro, a case of Pabst, The Funk

  • 1 year later...
Posted

I immensely enjoy seeing the pilot body in the Blackshark and P-51. As long as we can toggle it on/off when so desired, it doesn't get in the way of accessing the cockpit when needed.

 

This should be a no-brainer. This is how I feel with most DCS modules... it just feels empty and ... wrong without (e.g. flying the Mi-8 or the Huey, where my co-pilot is there in all his 3D glory, but I am ... not!?).

 

It's already a nice step in the right direction that I can jump out of the FW-190 or P-51 and walk around my plane, however, looking down at myself I do have a body! So why not extend that to me having a body in the plane while flying as well?

 

Just keep it a toggle type option, and everyone would be happy.

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