DHR Posted May 1, 2013 Posted May 1, 2013 I am so frustrated with this game. I am by no means a licensed helicopter pilot but I have flown rotary wings in the past, and even in a Huey, with instructors. Not one of these aircraft that I was in was even remotely CLOSE to the flight dynamics of this crap. These things are UNCONTROLLABLE in this game I have spent the better part of a day rearranging and tweaking the hell out of these controls and cannot get a stable flight. The P51 and the new beta Huey, especially, just goes bezerk when power is added. The P51 for example (top fighter of WW2 my ass,) it cannot turn worth a shit with out going out of control, no matter what settings I use, and it is so unstable that the enemy just waits for you to impact the ground and the fights over.. .. I am giving up on this crap. I have deleted my profiles, reset them, tweaked them, fine tuned the axis over and over again. I Give up. There I said it.... apology to follow when I have cooled down.:huh: 2
ED Team c0ff Posted May 1, 2013 ED Team Posted May 1, 2013 any sim = - no peripheral vision - no natural view control (as in moving your eyes and head) - a very short stick (and far from a real one) - no "ass-o-meter" (your vestibular system rests) To compare any sim with a real craft you have to adjust your senses quite dramatically. And, between us, our sources say DCS UH-1H is pretty close to a real one. Dmitry S. Baikov @ Eagle Dynamics LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2.
pyromaniac4002 Posted May 2, 2013 Posted May 2, 2013 Like c0ff said, you're working with a control stick mounted directly at the joint. In the real thing, there's a couple feet worth of extension, which means you move the stick a lot more to affect the same position change in the controls. That means you get more fine-tuning ability, and that's why you're out of control in what sounds like every aircraft you get your hands on. Don't mess with your pitch or roll curves, and if you want to add some curvature to your yaw axis, I'd keep it to a minimum. Whenever you add curvature you lose out on fine control-ability outside the immediate range around center, so in those P-51D spinning out of control while trying to turn situations, it's even harder for you to get to the limit of your pitch (the point where screen shaking sets in) without going over and rolling the plane.
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