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Posted

Hi Belsimtek Team,

 

i flew the first campaign mission today, and i feel there might be one change.

 

While flying, the copilot talks here and there and the spoken text can be read.

 

I think i understand english quite good, but as it is not my native language and flying the huey needs a lot of attention as it seems, it would be nice if the printed text could be shown for more then just the few seconds as it is, so you have more time to read it over again.

 

While jokes from the copilot are not essential for the mission (although i like to hear/read them as well as it adds to the story/world) a player might miss some vital information.

 

regards,

Roadrunner

[sIGPIC][/sIGPIC]

"There's nothing to be gained by second guessing yourself.

You can't remake the past, so look ahead... or risk being left behind."

 

Noli Timere Messorem

"No matter how fast light travels, it finds the darkness has always been there first, and is waiting for it."

Terry Pratchett

  • 2 weeks later...
Posted

Maybe messages should be put in mission log / score window.

I had two messages overlapping in mission 3 (triggered by getting close to hinds and parting ways) and didn't get everything.

  • 1 month later...
Posted

+1 for the log window. It would be great to be able to see the history of messages for the mission. It would be like asking the guy, "say again, I didn't hear you"

  • 7 months later...
Posted

dahui

 

Just FYI, while you wait for Belsimtek to take notice of this message you can, in the mean time, open up the campaign mission in the mission editor and change the message timings for all the messages to an amount that suits you. I recommend making a backup of your Huey campaign files before changing anything though, and suspect that any changes you make will be overwritten when the updater next updates your system.

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