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Posted (edited)

Update: Change name ;)

 

Some interesting docs :thumbup:

 

Air:

Nonlinear Stability and Control of Gliding Vehicles

http://www.princeton.edu/~naomi/theses/thesis_pradeep_bhatta.pdf

 

Nonlinear Aircraft Dynamic and PIO

http://www.fzt.haw-hamburg.de/pers/Scholz/arbeiten/TextMontarnal.pdf

 

Land:

Methods for Tracked Vehicle System Modeling and Simulation

http://sbel.wisc.edu/documents/TR-2010-01.pdf

 

History of Railway Vehicle Dynamics

http://sci-lib.org/books_1/I/iwnicki_01_02.pdf

 

 

Sea:

- TIME DOMAIN, NONLINEAR THEORIES ON SHIP MOTIONS

http://www.soest.hawaii.edu/ore/faculty/ertekin/Thesis_Paper_Dissertation/jinghai-ms-paper.pdf

 

- NONLINEAR ROLLING MOTION OF SHIP IN RANDOM BEAM SEAS

http://jmst.ntou.edu.tw/marine/12-4/273-279.pdf

 

- A Nonlinear Simulation Method of 3-D Body Motions in Waves

http://www.nmri.go.jp/act/staff/tanizawa/tanizawa/PDF/SNAJ95.pdf

 

Weapons:

Naval Guns / Armour reference page (from Naval Technical board: http://www.navweaps.com/index_tech/index_tech.htm):

http://www.navweaps.com/index_nathan/index_nathan.htm

 

Shell Aerodinamics

http://www.navweaps.com/index_tech/tech-073.htm

Edited by Silver_Dragon

For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF

Posted

In the past, I've gotten some convincing ship motion using a basic buoyancy model - altering the local height of the water over time with a tile-able tessendorf ocean surface and then calculating submerged volumes as portions of cubes or tets.

Not quite DCS fidelity, but surprisingly effective.

  • 3 weeks later...
Posted

More documents added.

For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF

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