cichlidfan Posted May 11, 2013 Posted May 11, 2013 This is probably a DCS World problem but... I've never tried these with another aircraft but when fired from the Huey the flares launch but there is no sign of a 'chute that I can see, really didn't expect one, nor is there any illumination, which I did expect. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
MonnieRock Posted May 30, 2013 Posted May 30, 2013 Cichlidfan, Same here. Hope this gets some attention. Monnie Rack Rig: Rosewill RSV-L4000 | Koolance ERM-3K3UC | Xeon E5-1680 v2 @ 4.9ghz w/EK Monoblock | Asus Rampage IV Black Edition | 64GB 2133mhz | SLI TitanXP w/ EK Waterblocks | 2x Samsung 970 EVO Plus 1TB | Seasonic 1000w Titanium | Windows 10 Pro 64bit | TM Warthog HOTAS w/40cm Extension | MFG Crosswind Rudders | Obutto R3volution | HP Reverb
Sundowner.pl Posted May 30, 2013 Posted May 30, 2013 (edited) Sorry guys, but the M257 works... but not how it supposed to, as is apparently the norm with the whole armament system currently. Fired form DCS: Huey the flares will ignite at 19 seconds from launch, and will burn for another 117, then disappear. The M257 illumination warhead works as follows: - after the rocket burnout at 1.05-1.1 seconds (for Mk66 motor), a delay charge is ignited; - delay charge burn for 9 seconds, then a separation charge disconnects the flare assembly from the rocket engine, secondary delay charge is ignited as the drogue chute is deployed; - secondary delay burn for 2 seconds, after that the drogue chute is blown, main chute deployed and the candle lit; - the candle burn for 120 seconds, of which 100 is in high intensity. So we should have roughly 12 seconds from trigger pull to illumination, the modeled rocket takes much longer, probably making it go out further, and lower, so when employed from low altitude, you don't see its effect. The flare candle is also very dim for its power - barely visible with in-game NVGs. Edited May 30, 2013 by Sundowner.pl [sIGPIC][/sIGPIC] "If a place needs helicopters, it's probably not worth visiting." - Nick Lappos
Recommended Posts