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Calls for ACMI,getting frustrated with quickstart mission


TheDoctor

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Some corner speed tests

 

- Turnrates01_45_2700

= 45mHg, 2700 RPM speed above 200Mph, first turn trim only, ca. 11.5°/s turnrate, second turn with stick, perfomance about the same, as I expected, so using trim here in this sim is a question of comfort.

 

- Turnrates02_45_2700

= 45mHg, 2700 RPM speed around 250Mph, ca. 12.5°/s turnrate

 

- Turnrates03_45_2700

= 45mHg, 2700 RPM speed around 250Mph, ca. 12.5°/s turnrate

 

- Turnrates04_60_3000

= 60mHg, 3000 RPM speed around 250-210Mph, ca. 14.5°/s turnrate

 

- Turnrates05_250_60_3000

= 60mHg, 3000 RPM speed 250Mph, ca. 15°/s turnrate

 

- Turnrates06_250_45_2700

= 45mHg, 2700 RPM speed 250Mph, ca. 9.5°/s turnrate

 

- Turnrates07_250-200F_45_2700

= 45mHg, 2700 RPM speed 250 to 220Mph, ca 1/3 flaps, ca. 9°/s turnrate

 

- Turnrates08_270-220_60_3000

= 60mHg, 3000 RPM speed 270-220Mph, ca. 10°/s turnrate, then pulling hard to peak of 20°/s, while decellerating

Turnrates01-08ACMI.zip

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I like the seriousness of your efforts to learn the Mustang, Doctor. :smartass: :thumbup:

 

I seriously want that AI down:D

Basically I'm a FSX guy and on THAT turf my current challange is the PMDG BAe Jetstream 41:book:

 

...and a question of input precission.

 

For acrobatics, totally yes, while I was testing the turn radius the flight path was much more defined when doing the turn with trim (because I mapped it to a slider)

 

While in air combat I already suffer from hand-eye-coordinaton overload:music_whistling: so I prefer the stick for quick reaction...

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