Jump to content

Recommended Posts

Posted (edited)

Are my Wingmen going crazy? Here's a weird situation: (snapshot attached)

 

In the "Clear Tkchaveli" mission today I managed to land safely after a hit, so I gave the Flight the command "Complete Mission and RTB". Instead of attacking the enemy column in front, Wingman 2 landed on top of me and short after that, Wingman 3 too!

 

I've witnessed already while taxing how my Wingman bumped into me from behind. But a group of suicidal behavior like that is too much! Have the programmer implemented any drugs in the Wingmen's Cockpit?!

1960608432_Wingmengaga.thumb.jpg.c1c0bddf993ec9e1ef81fe702349fa18.jpg

Edited by Biba

BiBa...............BigBang

WIN 10-64 Pro. MoBo: ASUS ROG STRIX Z390-F GAMING. 1TB Samsung SSD 960 PRO M.2 + 4TB SSD LEXAR 790. CPU: Intel Core i9-9900K. GPU: MANLI RTX 2080 Ti. RAM: HyperX 3200 MHz 64 GB. Monitor: ASUS 4K 28"/VR: Pimax 4K/TrackIR-5/SAITEK X55 Rhino HOTAS-Yoke-Rudder-Trim Wheel-THRUSTMASTER TCA Quadrant.

Posted
The same exact thing happened to me the other day too while flying the Huey. See this: http://simhq.com/forum/ubbthreads.php/topics/3780874/Re_Any_landing_you_can_walk_aw#Post3780874

So then better report it as a Bug... Our Budd is not an Airport!

BiBa...............BigBang

WIN 10-64 Pro. MoBo: ASUS ROG STRIX Z390-F GAMING. 1TB Samsung SSD 960 PRO M.2 + 4TB SSD LEXAR 790. CPU: Intel Core i9-9900K. GPU: MANLI RTX 2080 Ti. RAM: HyperX 3200 MHz 64 GB. Monitor: ASUS 4K 28"/VR: Pimax 4K/TrackIR-5/SAITEK X55 Rhino HOTAS-Yoke-Rudder-Trim Wheel-THRUSTMASTER TCA Quadrant.

Posted (edited)
this is always the kind of issues I like the most "return to base!, -Copy!" :D

...So either RTB or get humped - this is blackmail! Mutiny will be Court Martialed... Roger! >:(

Edited by Biba

BiBa...............BigBang

WIN 10-64 Pro. MoBo: ASUS ROG STRIX Z390-F GAMING. 1TB Samsung SSD 960 PRO M.2 + 4TB SSD LEXAR 790. CPU: Intel Core i9-9900K. GPU: MANLI RTX 2080 Ti. RAM: HyperX 3200 MHz 64 GB. Monitor: ASUS 4K 28"/VR: Pimax 4K/TrackIR-5/SAITEK X55 Rhino HOTAS-Yoke-Rudder-Trim Wheel-THRUSTMASTER TCA Quadrant.

Posted

Biba; Exactly that happened to me too. My Wingmand tried to landed on me. And he did. :D

Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64)
Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR
>>MY MODS<< | Discord: Devrim#1068

Posted
Biba; Exactly that happened to me too. My Wingmand tried to land on me. And he did. :D

...horny Wing...

BiBa...............BigBang

WIN 10-64 Pro. MoBo: ASUS ROG STRIX Z390-F GAMING. 1TB Samsung SSD 960 PRO M.2 + 4TB SSD LEXAR 790. CPU: Intel Core i9-9900K. GPU: MANLI RTX 2080 Ti. RAM: HyperX 3200 MHz 64 GB. Monitor: ASUS 4K 28"/VR: Pimax 4K/TrackIR-5/SAITEK X55 Rhino HOTAS-Yoke-Rudder-Trim Wheel-THRUSTMASTER TCA Quadrant.

Posted (edited)
Are my Wingmen going crazy? Here's a weird situation: (snapshot attached)

 

......

I've witnessed already while taxing how my Wingman bumped into me from behind. But a group of suicidal behavior like that is too much! Have the programmer implemented any drugs in the Wingmen's Cockpit?!

......

 

Hi Biba,

 

It is my belief most, if not all, computer controlled units are on drugs. In one mission I have written vehicles approaching a bridge sometimes drive off the road, wade the river, then climb the bank to get back on the road - as if they find something dislikable about a bridge. Bus drivers are especially likely to prove "high" in this manner. They will often drive off the center of the bridge itself, plunging into the river with no damage, then crawl out for another try while approaching from the same direction. It can take 2 or 3 additional attempts before they manage to stay on the road and prove they can cross that bridge. In another instance, upon encountering an obstacle, an automobile begins driving furiously in tight circles on the highway, resembling a poisoned insect, then heads back the way he came. Eventually he gives up his journey and parks at the side of the road - possibly for a nap. It's actually quite amusing. I have learned the hard way not to trust any wingman. He will cheerfully fly into you from the back or descend on top of you so better keep your eye on him if you suspect he is snorting up. This crazed behavior is demonstrated only by units I place. Ones placed by the simulation (such as routine civilian traffic) act rationally. I generally find the computer controlled behaviors in this simulation rather odd - even bizarre - at best. Best result is obtained with unit competencies all set to "Excellent" although this is no guarantee of drug-free action.

Edited by JHzlwd
Clarification

I7-2600K@4322 MHz / Asus P8Z77 Deluxe

EVGA GeForce1080 SC Video

Samsung EVO 850 SSD / Dell U2711 monitor@2560X1440

Saitek X55 "Rhino" / Logitech G510

Win 10 Pro 64 bit

Posted (edited)
...It is my belief most, if not all, computer controlled units are on drugs. In one mission I have written vehicles approaching a bridge sometimes drive off the road, wade the river, then climb the bank to get back on the road - as if they find something dislikable about a bridge. Bus drivers are especially likely to prove "high" in this manner. They will often drive off the center of the bridge itself, plunging into the river with no damage, then crawl out for another try while approaching from the same direction. It can take 2 or 3 additional attempts before they manage to stay on the road and prove they can cross that bridge. In another instance, upon encountering an obstacle, an automobile begins driving furiously in tight circles on the highway, resembling a poisoned insect, then heads back the way he came. Eventually he gives up his journey and parks at the side of the road - possibly for a nap. It's actually quite amusing. I have learned the hard way not to trust any wingman. He will cheerfully fly into you from the back or descend on top of you so better keep your eye on him if you suspect he is snorting up. This crazed behavior is demonstrated only by units I place. Ones placed by the simulation (such as routine civilian traffic) act rationally. I generally find the computer controlled behaviors in this simulation rather odd - even bizarre - at best. Best result is obtained with unit competencies all set to "Excellent" although this is no guarantee of drug-free action.

With a Master in Mass-Media Psychology I know how the human brain functions enough to say which type of logic assessment we imply on setting Algorithms and Parameters to animate virtual objects - so finally those digital THINGS are our Babies. In life when educations fails we always set the blame on the society, whereas in most cases the debts is on our account. So as a programmer you must know the hierarchy of "If" and "Array" after which a Pixel object is bound to predict its reaction to an action. Multiple choices must underlie specific priorities and digital erratical behavior is most due to factors that hasn't been taken into account. There is always a repeatable pattern for those odds. The only reason for total unpredictability is if the software simulator is based on artificial intelligence. I don't have any clue if DCS has implemented AI for neural networks. That is the only plausible explanation for what you've described up there. The visible side effect in that case is when you find your data in constant distend...

Edited by Biba

BiBa...............BigBang

WIN 10-64 Pro. MoBo: ASUS ROG STRIX Z390-F GAMING. 1TB Samsung SSD 960 PRO M.2 + 4TB SSD LEXAR 790. CPU: Intel Core i9-9900K. GPU: MANLI RTX 2080 Ti. RAM: HyperX 3200 MHz 64 GB. Monitor: ASUS 4K 28"/VR: Pimax 4K/TrackIR-5/SAITEK X55 Rhino HOTAS-Yoke-Rudder-Trim Wheel-THRUSTMASTER TCA Quadrant.

Posted

Never had them land on me. Had two Apaches collide with each other in midair for absolutely no reason once, though.

[sIGPIC][/sIGPIC]

Posted

I did some of my graduate work in AI so have an appreciation of the difficulties. Just the same, I hope ED can make significant improvements. There are many obvious shortcomings in this case although for the most part these are a source of humor as much as they are irritating. Here's another example from my latest mission ... A fire truck and an Icarus approach each other on the highway. They are defined "on road". To avoid an obstacle in his lane the truck now moves into the lane of the oncoming bus. To avoid a head-on collision both vehicles now idiotically turn off the highway on the same side. As each one is still blocking the other they now head away from the road at right angles, immediately side-by-side - almost touching. There now follows a mad race as each tries to get past the other. Neither will have the humility simply to slow down so both can make their turn. They continue in this hilarious competition cross-country for almost a kilometer until one is finally slowed down by an obstacle. They now turn and race back to the highway, cutting through yards and gardens, finally resuming their intended paths. My knees were buckling at this demonstration of childish hubris. I could write a book full of stuff like this. Anything can happen - and does. IMO the best combat AI was in the long gone Jane's FA/18. Almost everything worked in rational ways.

I7-2600K@4322 MHz / Asus P8Z77 Deluxe

EVGA GeForce1080 SC Video

Samsung EVO 850 SSD / Dell U2711 monitor@2560X1440

Saitek X55 "Rhino" / Logitech G510

Win 10 Pro 64 bit

Posted (edited)
I did some of my graduate work in AI so have an appreciation of the difficulties. Just the same, I hope ED can make significant improvements. There are many obvious shortcomings in this case although for the most part these are a source of humor as much as they are irritating. Here's another example from my latest mission ... A fire truck and an Icarus approach each other on the highway. They are defined "on road". To avoid an obstacle in his lane the truck now moves into the lane of the oncoming bus. To avoid a head-on collision both vehicles now idiotically turn off the highway on the same side. As each one is still blocking the other they now head away from the road at right angles, immediately side-by-side - almost touching. There now follows a mad race as each tries to get past the other. Neither will have the humility simply to slow down so both can make their turn. They continue in this hilarious competition cross-country for almost a kilometer until one is finally slowed down by an obstacle. They now turn and race back to the highway, cutting through yards and gardens, finally resuming their intended paths. My knees were buckling at this demonstration of childish hubris. I could write a book full of stuff like this. Anything can happen - and does. IMO the best combat AI was in the long gone Jane's FA/18. Almost everything worked in rational ways.

What a shame you didn't have that on Video! Looks like a teenage flirt in the rutting season. Maybe the programmer inserted gender-properties in some objects and the next scene is going to be a dozen Roadrunners fawning around a Ferrari! :megalol:

 

Oh, Jane's FA/18, how I miss that! what a pity that they have turned off the tap on it. Use to be a big fan 12 years ago. When you consider how slow were the computers these days, what an incredible performance the programmer have hence achieved... Jane's FA/18 --- RIP

 

By the way I only fly on a 3D Monitor. DCS is awesome in 3D, but unfortunately they didn't accomplish it to perfection because they left the Hud not compatible with the background in 3D. I wrote to them, but they notified me, they're not going to correct that. Is it really such a complicated issue, that it's not worth investing in? the only consolation to compensate this deception is to fly the Super-Bug F-18E from VRS. (they could buy their programming, because the F-18E Hud is perfect in 3D!

Edited by Biba

BiBa...............BigBang

WIN 10-64 Pro. MoBo: ASUS ROG STRIX Z390-F GAMING. 1TB Samsung SSD 960 PRO M.2 + 4TB SSD LEXAR 790. CPU: Intel Core i9-9900K. GPU: MANLI RTX 2080 Ti. RAM: HyperX 3200 MHz 64 GB. Monitor: ASUS 4K 28"/VR: Pimax 4K/TrackIR-5/SAITEK X55 Rhino HOTAS-Yoke-Rudder-Trim Wheel-THRUSTMASTER TCA Quadrant.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...