Silver_Dragon Posted May 21, 2013 Posted May 21, 2013 I check the FW-190D-9.LUA and encounter shell and weapons definition before FW-190D-9. My surprise was when to see the parameters of the projectiles, these are defined like a ballistic coefficient model or internal ballistics were implemented. This would be a kind of SFM / AFM for ballistic projectiles.? Example extracted of FW-190D-9 LUA declare_weapon({category = CAT_SHELLS,name = "MG_13x64_APT", user_name = _("MG_13x64_APT"), model_name = "tracer_bullet_green", v0 = 710.0, Dv0 = 0.0080, Da0 = 0.0004, Da1 = 0.0, mass = 0.038, round_mass = 0.09, explosive = 0.0000, life_time = 7, caliber = 13, s = 0.0, j = 0.0, l = 0.0, charTime = 0, cx = {1.0,0.912,0.7,0.25,1.80}, k1 = 4.8e-08, tracer_off = 1.5, tracer_on = tracer_on_time, smoke_tail_life_time = 0.5, scale_tracer = 1, cartridge = 0, }) For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
sobek Posted May 21, 2013 Posted May 21, 2013 Sorry, but what actually is your question? Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
GGTharos Posted May 21, 2013 Posted May 21, 2013 Guns had 'AFM' since Ka-50. This would be a kind of SFM / AFM for ballistic projectiles.? [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Silver_Dragon Posted May 21, 2013 Author Posted May 21, 2013 ho, thanks, I thought the AFM of the guns was one thing and another AFM of projectiles (artillery projectiles, antitank projectiles). I did not know that the AFM were implemented from Ka-50. For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
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