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Posted

I just had a go with the editor last night and I am just curious why some things are larger then they should be. For example the infantry when placed near houses look like giants. I just wondered if there was a reason for this and if not why can't it all be scaled correctly? Would their be any way for me to make them smaller to make it look more realistic?

Posted (edited)
I think in time the infantry / ground element of the game will be fleshed out at some point.

 

My idea on why it is like it is now - the ground element has not been a focus of the developer. Just an opinion.

 

You say that but what about things like Combined Arms which is ground based? I just don't get why they are not scaled considering there has only been the same map for a long time now.

Edited by Dudester22
Posted
You say that but what about things like Combined Arms which is ground based? I just don't get why they are not scaled considering there has only been the same map for a long time now.

 

F-15E or CBU bomb scale not correct too

we can't hang on correctly 3 CBU behind others under CFT

F-15E is too small or CBU is too large :(

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Posted

I presonally think scaling has been an issue for some time. Low level flying never 'seems' to be the right feel - the instruments may read 100ft AGL - but it feels like about 3ft.

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Asus ROG Rampage Extreme VI; i9 7900X (all 10 cores at 4.5GHz); 32 Gb Corsair Dominator DDR4; EVGA 1080Ti Hybrid; 1Tb Samsung 960 Evo M2; 2Tb Samsung 850 Pro secondary.

 

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Posted
I presonally think scaling has been an issue for some time. Low level flying never 'seems' to be the right feel - the instruments may read 100ft AGL - but it feels like about 3ft.

 

 

+1 for this.

 

 

I noticed this years ago, but maybe they don't just care.

 

 

 

-haukka81

Oculus CV1, Odyssey, Pimax 5k+ (i5 8400, 24gb ddr4 3000mhz, 1080Ti OC )

 

 

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