Jump to content

How can I set up a bombardment at mission start?


Recommended Posts

I'm trying to re-create a moment from an old favourite 'Wings of The Apache'. Basically I want an artillery/mortar strike on the airfield as soon as the mission begins. I tried setting up some artillery pieces with 'attack point' command. Problem is, it takes them 2 - 3 minutes to start firing (depending on skill) and then a while for the shells to travel to the airfield. So, I can be airborne already before the first rounds land.


I tried 'explosion' and a trigger zone, but then the explosion is continously in the same spot.


I also tried setting my units start time to a delayed time (ie 3 minutes after mission start). But then the mission begins and I'm stuck viewing the artillery pieces.


What I want is rounds landing randomly on the airfield from the moment I enter the cockpit.


Any suggestions?

Valve Index | RTX 3070 Ti (Mobile) | i7-12700H @ 2.7GHz | 16GB RAM

Link to comment
Share on other sites

Hmmm... well when I've needed to do that in the past I just set up explosions in multiple zones around the airfield. The triggers can be set up such that explosion in zones happen at random conditions... a little bit of legwork but with some cloning shouldn't take too long to implement.


One thing I'd wonder is if you set the random up to 25% (as an example) and left it on a continuous condition time less 5 minutes if it would continuously check for "true" and set off an explosion each time for 5 minutes- or if it would only set off 1 explosion?


So basically 5-10 zones with continuous / random (10-25%) - time less than 5 minutes (300 seconds) / explosion of whatever size you're wanting.


That's probably how I would start trying something like that with triggers anyway.


Type in anger and you will make the greatest post you will ever regret.


"Sweetest's" Military Aviation Art

Link to comment
Share on other sites


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...