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add internal cargo would be much more useful than set internal cargo


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Posted

The ME editor allows setting the internal cargo to a predetermined value. But I think that "adding cargo" would be a much more useful command than "setting cargo". For example, in a mission where you pick up troops you could add xx kg for each grunt you pick up, and -xx kg for each one you drop off. Since the number of troops picked up is mission outcome dependent, you cannot predetermine the loads and use "set internal cargo" for that purpose, right?

 

Would be an extremely simple change for the guys at BST to implement, but would make the command much more useful. Agree?

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Intel Core I7 4820K @4.3 GHz, Asus P9X79 motherboard, 16 GB RAM @ 933 MHz, NVidia GTX 1070 with 8 GB VRAM, Windows 10 Pro

Posted

By giving the option to "add" cargo weight, it makes the system more "generic", and allows mission editors to decide for themselves what the cargo will be used for. I think it's what the developers intended for, but I might be wrong :)

Posted
By giving the option to "add" cargo weight, it makes the system more "generic", and allows mission editors to decide for themselves what the cargo will be used for. I think it's what the developers intended for, but I might be wrong :)

 

There is no option to "add" cargo weight at the moment, right? That was my point, it would be very useful to have that option. Or am I misunderstanding something?

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Intel Core I7 4820K @4.3 GHz, Asus P9X79 motherboard, 16 GB RAM @ 933 MHz, NVidia GTX 1070 with 8 GB VRAM, Windows 10 Pro

Posted

Probably a coding language thing..... maybe.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

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Posted

Doesn't it support the use of "+="?

 

Like:

 

ChopperWeight += soldierWeight

 

Would dynamically add the weight of a soldier to whatever the current weight of the chopper is.

Posted

I'm not a coder, I'm an artist.....

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted
Doesn't it support the use of "+="?

 

Like:

 

ChopperWeight += soldierWeight

 

Would dynamically add the weight of a soldier to whatever the current weight of the chopper is.

 

I was primarily talking about direct input into the ME, then there is no coding available.

 

Is there a DCS scripting language command or mist command that can add internal cargo to the Huey?

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Intel Core I7 4820K @4.3 GHz, Asus P9X79 motherboard, 16 GB RAM @ 933 MHz, NVidia GTX 1070 with 8 GB VRAM, Windows 10 Pro

Posted
I was primarily talking about direct input into the ME, then there is no coding available.

 

Is there a DCS scripting language command or mist command that can add internal cargo to the Huey?

 

I see. Well I haven't been doing this myself, but I know that people use LUA to script events into missions they make. It's a quite versatile, if somewhat simply written scripting language. I know of a least a few missions people have made where you pick up soldiers and ferry them to a destination and unload them via radio commands.

 

If you can directly influence the cargo capacity of the Huey is unknown to me though, but I'd be surprised if it couldn't be done ;)

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