calantlar Posted June 6, 2013 Posted June 6, 2013 Hi, I've now gotten my hands on FC2 and have some rookie questions. (I've searched the forums and i haven't found the answers, chill) 1. How do i repair an aircraft without using RCVR (you actually repair and not thrash the one im in and get a new) 2. How do i add a custom loadout that the ground crews can load because by just making one in the PL does not work. 3. How do i get something on my radar even when I've used Scan zone up/down and went through all ranges? are there any steps i could take to increase my chances of getting a bogey on the scope? 4. Do SUU-25 LUU-2's (Para-Flare dispensers) have any effect on IR missiels or are they 100% for illum or do they have other uses? 5. Can i get my Maverick screen not to jump of my last target when i fire? (remember FC2) 6. Missile Avoidance, I've searched like crazy on this and have found nothing of use can someone explain the steps i need to tkae to defeat a missile except doing what im currently doing (throwing the plane into turn-spins from hell) (also i know about flanker training but the MA one didn't help me understand any of the factors of MA) 7. How do i survive unscaved from SEAD missions? (i get Fk'ed HARD here) 8. How do i view my own skins ingame aka how do i install them? 9. Can missiles be defeated att any range? (again missiles that target me is almost 100% hits even with counter meassures and manouvering) 10. How do i go about increasing my accuarcy during bombing, currently i release with the CCIP pipper right over the target and it misses and doesn't take him out, am i missing some factors here or what? 11. what tips can you give me on flying damaged aircraft back to base in general, i know each situation is diffrent but in general. (i try to trim out the diffrence already but anything else?)
zaelu Posted June 9, 2013 Posted June 9, 2013 I don't have FC2... actually never had it, when it launched I took a break from jet simming. I had FC1 and now I have FC3. Given the fact that nobody responded to you till now I can say only that your best bet on solving your problems is to get FC3. Creating weapon load outs in ME, repairing, reloading something that doesn't yet exist in your loadouts right on the tarmac, adding skins is much simpler and works well in FC3. for training... there are some videos on Youtube and also you can check Iron Hand's site: http://flankertraining.com/ironhand/news.html There are some older videos there but are still very informative. [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
LostOblivion Posted June 9, 2013 Posted June 9, 2013 Why would you buy FC2 now that FC3 is out? Nice plane on that gun... OS764 P930@4 MBUD3R M6GB G5870 SSDX25 CAntec1200 HTMHW
Jona33 Posted June 9, 2013 Posted June 9, 2013 I'll do the easy ones. Haven't flown FC2 in ages though. 1. Shut down the engines and wait three minutes at a friendly base. 2. There's a thread on it somewhere. I'll have a look. 3. Get closer. :D No real techniques there that I can think of 4. They can be used as training targets in real life. As for the game I have no idea. 5. Not a clue 6. General idea is to beam it (put it on 3/9 line) and make it run out of energy. If you need to pull hard into it. 7. Practice and situational awareness 8. Again, there's plenty of threads around. 9. If you're within the NEZ you'll have a hell of a time but you might be able to outmaneuver it. 10. Practise, use a couple of bombs. 11. Drop all remaining weapons. Go slow and don't be afraid to eject if need be. Always remember. I don't have a clue what I'm doing
EtherealN Posted June 9, 2013 Posted June 9, 2013 3. How do i get something on my radar even when I've used Scan zone up/down and went through all ranges? are there any steps i could take to increase my chances of getting a bogey on the scope? Not entirely sure what you mean here. Are you certain that you fully understand what the scan zone indicators mean? And of course, depending on situation, some targets will be invisible anyhow - more on that later. 4. Do SUU-25 LUU-2's (Para-Flare dispensers) have any effect on IR missiels or are they 100% for illum or do they have other uses? Illuminators will not decoy IR missiles. Different spectrum of activity. (By definition, IR missiles work in the IR spectrum, while illumination flare work in the visible spectrum. Yes, the illuminators will still emit in IR as well, but in such a way that modern IR missiles will immediately reject them as false.) But FC2... Unfortunately too long since I played it to remember how it is modeled there. Optimally older IR missiles should go for them (well, at least the REALLY old ones), but newer ones shouldn't. I think. Not my field of expertise so I may be wrong. 5. Can i get my Maverick screen not to jump of my last target when i fire? (remember FC2) No. When you fire, you switch from one Mav to another. The TV image comes from the seeker on the Mav you are about to fire, and once it's off the rail you're no longer in communication with it. Most likely a case of incomplete modeling of systems, but that's the way it is in FC2. Compare to A-10C for example, where this is easier to handle. 6. Missile Avoidance, I've searched like crazy on this and have found nothing of use can someone explain the steps i need to tkae to defeat a missile except doing what im currently doing (throwing the plane into turn-spins from hell) (also i know about flanker training but the MA one didn't help me understand any of the factors of MA) This is a HUGE topic. Against radar missiles, you want to exploit the Pulse Doppler Notch. Basically, most modern aircraft radars use a pulse doppler design, meaning that they use doppler return to discriminate between "background" and "target". To defeat these missiles, you typically want to make yourself part of the "background". To do this, you need to be at lower altitude than the shooter (if the shooter is a SAM - tough luck), so that his radar picture includes ground. Then you need to make your doppler return equal that of the ground in his radar picture. You do this through flying perpendicular to his emitter (basically, place him at 3 or 9 o'clock). If you do this well enough, his radar will see you returning the same signal as the ground that is on the other side of you in his field of view, and you will be "rejected" as "clutter". Note that if the enemy missile is active, you need to "3-9" the _missile_, not the shooter. If the missile is semi-active, you 3-9 the shooter. Search the forum for discussions about "cranking" and "notching" and you'll find more details. 7. How do i survive unscaved from SEAD missions? (i get Fk'ed HARD here) Extremely situational, can you give some example situations? 9. Can missiles be defeated att any range? (again missiles that target me is almost 100% hits even with counter meassures and manouvering) Theoretically yes, but you need to realize that range is not the important factor. Energy is - that is, your energy (and ability to spend it) and the missile's energy. What you want to do against a missile that you cannot notch is to make it spend lots of energy through constant maneuvers. For example, if a SAM fires at you, start making manuvers - don't have to be drastic (remember, you must keep your energy too!) - and this will cause the missile to maneuver. But you have engines, the missile doesn't (after the first few seconds of flight). I made a video ages ago to demonstrate something else, but it shows some of this too: 10. How do i go about increasing my accuarcy during bombing, currently i release with the CCIP pipper right over the target and it misses and doesn't take him out, am i missing some factors here or what? Make sure to "walk" the CCIP pipper over the target. That is, you must not be imparting any control forces at release - these forces will also affect the weapon(s) you are releasing, and cause you to miss. Place yourself such that you are flying at 1G ("straight", though not necessarily "level" of coutse), and then pickle your weapon(s) as the CCIP indicator "walks" over the target. 11. what tips can you give me on flying damaged aircraft back to base in general, i know each situation is diffrent but in general. (i try to trim out the diffrence already but anything else?) Depends way too much on circumstances and type of damage, unfortunately. Sometimes the best option is to simply eject... 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calantlar Posted June 10, 2013 Author Posted June 10, 2013 (edited) Why would you buy FC2 now that FC3 is out? I bought it instead of FC3 for several reasons but the largest one is that I had watched so many FC2 videos and tutorials that It would be more convenient for me to get FC2 eventhough almost all things carry over. Not entirely sure what you mean here. Are you certain that you fully understand what the scan zone indicators mean? And of course, depending on situation, some targets will be invisible anyhow - more on that later Scan Zone Yes I do know what the scan zone indicators mean, the ones along the vertical axis show diffrent altidudes that the radar scans at during its Low, Mid and High passes and the horizontal one indicates the width of scan along the horizontal plane and to clarify i do let the radar make the sweeps before setting a diffrent altitude to scan. ( I'm like 99% sure that I've got this part covered, but hey maybe I'm wrong c: ) SEAD About the SEAD Scenario lets say that im going up against an OSA+BUK battery by the coastline in a layer of Tunguska cover along with the occational ZSU truck here and there (so basicly how would i go about to kill the OSA and BUKs while not being killed by Tunguskas when i unmask to attack them with mavs) Notching I just searched for notching and i seem to find alot of people discussing this but none of them actually say how preform this "notch", seems like im the only bloke here who hasn't got a clue how to preform this other than terrain masking (if this is even considered notching) or doppler blending (90% sure this isn't modeled in FC2 but most likely is in FC3, so Im kinda U2O here) Some threads say notching is supposed to put you in a position where the emiter (if Semi-Active it will be the opposing aircraft and if Active the missile itself) is looking down att you in a way that forces the emmiter to look att ground if it wants to look at you and this will supposedly break the Radar lock?) Some threads say it is turning to make the missile/emmiter to your 3 or 6 o'clock (so you beam it?) while moving away from the opposing emmiter (esentially applying motion camoflauge, but this would be ridicoulouslly difficult) (I'm really lost here please clarify and explain) Cranking Is apparently Placing the target aircraft att the edge of your SARH Ring (allowing you to still transmit data to said missile while increasing the amount of energy the opponents missile will have to use to hit you) Missile Evasion within the RTR (Range Turn and Run) / NEZ (No Escape Zone) So yeah how would i go about avoiding missiles in the RTR/NEZ? I mean CM and ECM is out of the game atm because hes most likely also within MESD so ... is it possible even, it has to be but im just unable to do it. Walking Yeah only one problem, BMP-3's and Anything else that is able to fire a gun wont give you that luxury and will somehow always hit(and to do severe damage) before i can get my bombs of, doesn't matter wheter im in a dive or how hard that dive is or what my speed is this always happens.:badmood: Damage Yeah i thought so, damn so there's like no handy tips or what not (certain button mappings that really help in some situations except the trim and Jettisons?) Edited June 10, 2013 by calantlar Removed double post (merged) and fixed some typos
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