Nealius Posted June 28, 2013 Author Posted June 28, 2013 Blown tailwheel tires seems not to be modeled as a failure, best I can tell. Doesn't look like it. I did a 360 with the tail wheel locked and didn't seem to have a problem.
Echo38 Posted June 28, 2013 Posted June 28, 2013 In DCS it's too tame with stick back, to my feel, and about right with the stick forward and tailwheel unlocked. Mm--I should point out that all of my testing is being done with locked tailwheel (I can't sufficiently control the brakes with keyboard).
WildBillKelsoe Posted June 28, 2013 Posted June 28, 2013 Is there any way to tone down the rudder sensitivity within the game? In flight the slightest twist of my joystick results in a huge yaw rate, almost one to two degrees of yaw for every millimeter I twist the stick. I would prefer not to adjust my stick's sensitivity directly because the A-10's rudder is substantially less sensitive than the P-51's and I would have to constantly go back and re-tune my joystick. options menu/controls/axis settings/rudder/axis tune.. I set mine to curvature = 25 on a CH pro rudder. I find getting rounds easier with a large inner range. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
Nealius Posted June 29, 2013 Author Posted June 29, 2013 I'm starting to think rudder pedals are a necessity with the Mustang. I noticed that even in level flight the ball indicates some slip, and if you look very closely you can see that your flight path will actually end up being a very gradual left-hand curve.
WildBillKelsoe Posted June 29, 2013 Posted June 29, 2013 they are not necessary for cruise flying though. use rudder trim tab. In any pursuit, the rudder is necessary to put more rounds on target. I don't know how but if you raise the dot and the cross by aileron, you use rudder to offset that move to bring it back on target path. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
Kougar Posted July 6, 2013 Posted July 6, 2013 (edited) Can I finally get someone to tell me why my P51 spins out of control in turns? I have tried not pulling so hard and tried setting the curve in settings and still spin out of control. Please let me know the settings you are using. I am using the X52 SST hotas. Is it possible my X52 I bought used is wore out because it is pretty loose. Edited July 6, 2013 by lbmoore addition
Weta43 Posted July 6, 2013 Posted July 6, 2013 If the stick in game moves the same as the stick in your hand - not jumping or not moving - it's probably OK. Test - Go to the axis tune interface and see if the movement of the sensed inputs are as smooth, & the same as your actual inputs. Cheers.
Echo38 Posted July 7, 2013 Posted July 7, 2013 Can I finally get someone to tell me why my P51 spins out of control in turns? I have tried not pulling so hard and tried setting the curve in settings and still spin out of control. Please let me know the settings you are using. It's difficult to figure out what the problem is without seeing you fly, but my guess is that you're overcontrolling; it's something that all virtual pilots do when they're new to the P-51. It takes a long time to learn how to deal with it, but the two main things are to not let your speed drop too low and to not pull back too hard on the stick at any given speed. How much you can safely pull back without stalling depends on your speed and power setting. I use direct input for everything--no curves, no deadzones.
Weta43 Posted July 11, 2013 Posted July 11, 2013 How many G are you pulling when you roll out of the turn ? Cheers.
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