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Ah ok, quindi eventualmente ne escono 2. Certo è l'argomento meno interessante dei tanti, alla fine l'importante è che in un secondo momento riescano a sfruttare il multicrew... in particolare in caso di velivoli come l'F-4 o elicotteri come l'AH-1S o W.

 

Sicuramente non sarà una necessità il multicrew (ho idea che sarebbe gestito in maniera più pratica rispetto al gunner dell'UH-1), ma è sicuramente molto allettante poter pensare ad un paio di team di elicotteri d'attacco con equipaggi al completo :D

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

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Ah ok, quindi eventualmente ne escono 2. Certo è l'argomento meno interessante dei tanti, alla fine l'importante è che in un secondo momento riescano a sfruttare il multicrew... in particolare in caso di velivoli come l'F-4 o elicotteri come l'AH-1S o W.

 

Sicuramente non sarà una necessità il multicrew (ho idea che sarebbe gestito in maniera più pratica rispetto al gunner dell'UH-1), ma è sicuramente molto allettante poter pensare ad un paio di team di elicotteri d'attacco con equipaggi al completo :D

 

Ma anche un bel BF-110 :)

 

http://www.news3d.eu/index.php/topic,64938.msg963684.html#msg963684

 

http://www.news3d.eu/index.php/topic,64938.msg966517.html#msg966517

 

http://www.news3d.eu/index.php/topic,64938.msg962707.html#msg962707

 

:smilewink:

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...il fatto che citino il discorso nuove mappe abbinato all' F-86 ed al Mig-15 in effetti farebbe pensare a qualcos'altro oltre l' NTTR...

 

C'è anche la mappa collegata all'Hornet.

 

 

Ah ok, quindi eventualmente ne escono 2...

 

Sulla carta sarebbero quattro in realtà: sia ED che VP hanno pianificato il rilascio delle versioni C e ZA.

 

Personalmente penso che, da un punto di vista commerciale, non avrebbe molto senso x i VP pubblicare, fra un anno o più, 1/2 moduli già disponibili e sviluppati direttamente da ED. Ergo non credo che ciò accadrà (Imho).

 

Bye

Phant


Edited by phant

AMVI

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C'è anche la mappa collegata all'Hornet.

 

 

 

Sulla carta sarebbero quattro in realtà: sia ED che VP hanno pianificato il rilascio delle versioni C e ZA.

 

Personalmente penso che, da un punto di vista commerciale, non avrebbe molto senso x i VP pubblicare, fra un anno o più, 1/2 moduli già disponibili e sviluppati direttamente da ED. Ergo non credo che ciò accadrà (Imho).

 

Bye

Phant

 

Come riportato da Avi nel ns. forum, VP ha cancellato il suo L-39. Le frasi usate nel sito sono peraltro piuttosto secche per come le ho lette io, ma probabilmente giustificate dal loro punto di vista.

 

Sicuramente questa situazione porterà ad una futura maggior volontà di tutela delle terze parti rispetto alla ED... dicevo, mi interessasse sviluppare un velivolo, pretenderei ora l'esclusiva sul modello con opportune condizioni (es. sviluppo entro "x" tempo, o l'esclusiva partendo dalla una Alpha concordata con ED, etc).

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

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DCS: STRAIT OF HORMUZ MAP COMING IN WINTER 2014

 

The Fighter Collection and Eagle Dynamics are pleased to announce that DCS: Strait of Hormuz map will be coming to DCS World in the winter of 2014. This will be the first, new combat theatre maps for DCS World 2!

 

The DCS: Strait of Hormuz map is the strategic choke point between the oil-rich Persian Gulf and the rest of the world. Flanked by Iran to the North and western-supported UAE and Oman to the south, this has been one of the world’s most potentially dangerous flash points for decades. The region also includes the vast Arabian Sea that is well-suited to combat aircraft carrier operations. Be it from land bases in Iran, UAE and Oman, or from the deck of an aircraft carrier, the DCS: Strait of Hormuz map will offer a wide array combat mission scenarios to prove your metal.

 

Key Features of the DCS: Strait of Hormuz Map:

 

• 390 x 390 km highly detailed map area that centers on the Strait of Hormuz.

• As part of DCS World 2, it will support highly detailed terrain, textures, and buildings.

• Numerous, accurately rendered airbases in Iran, the UAE and Oman.

• Detailed cities such as Dubai and Bandar Abbas with unique buildings.

• “Strong Hold” islands such as Abu Musa and Greater Tunb.

• Iran, the UAE and Oman will be added to the list of DCS World nations.

 

DCS: Strait of Hormuz map will be released as a separate module that will be available for sale from the DCS e-shop in the winter of 2014.

 

Please note that all included images are work in progress images from our land viewer tool and not within DCS World 2.

 

attachment.php?attachmentid=104333&stc=1&thumb=1&d=1410451463 attachment.php?attachmentid=104334&stc=1&thumb=1&d=1410451463 attachment.php?attachmentid=104335&stc=1&thumb=1&d=1410451463 attachment.php?attachmentid=104336&stc=1&thumb=1&d=1410451463 attachment.php?attachmentid=104337&stc=1&thumb=1&d=1410451463 attachment.php?attachmentid=104336&stc=1&thumb=1&d=1410451463

 

Iran-Strait-of-Hormuz.jpg

 

Bye

Phant


Edited by phant

AMVI

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Beh ma porca miseriaccia questa resta comunque tanta roba....

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

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ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

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DCS World 1.2.10 Update 1

With the release of DCS: MiG-21bis by Leatherneck Simulations, we have also release Update 1 of DCSW 1.2.10. In addition to supporting the release of DCS: MiG-21bis by Leatherneck Simulations, our other purpose of this update is to update the DCS: F-86F Sabre and DCS: Fw 190 D-9 Dora modules.

 

Change Log 1.2.10 Update 1

 

DCS World

  • Corrected AI skill possibilities.
  • Corrected an exhaust nozzle animation of aircraft in multiplayer.
  • The rocket launcher B8V20 is updated.

 

DCS Flaming Cliffs

  • Corrected mission Su-27-Sukhoi Surprise-Coop4.miz
  • Su-33: Corrected landing gear struts closure after take-off in multiplayer.

 

DCS Fw 190 D-9

  • Flight dynamics corrected. Stabilizer to rudder influence.
  • Added panel and sight shaking.
  • Added windshield damage.
  • The SC50 bombs can be released after rearming.
  • Input scripts corrected.
  • Added input command for MG131 machineguns fire, separately of MG151 guns.
  • EZ42 Gun Sight improvements. Gunsight power switch (on right side of gunsight) it function was to switch on/off both gyroscopes not the whole gunsight.
  • EZ42 Gun Sight improvements. Both gyroscopes need approximately 1.5 min to get right lead calculation. So they must be switch on in advance before fight.
  • The cockpit light intensity is corrected.
  • Radio Power consumption is reduced.
  • Magnetos bug is fixed.
  • Gun’s heating model is adjusted.
  • Engine’s minimum RPM is adjusted.
  • Tail gear lock mechanism bug is fixed.
  • Speed indicator is corrected.

 

DCS F-86F

  • Excessive oxygen consume is fixed.
  • IFF is on at cold start is fixed.
  • Cockpit canopy operation and repair are fixed.
  • Wrong pressure instrument readings during descent is fixed.
  • External drop tanks not feeding the engine is fixed.
  • Added new canopy 3D model.
  • AIM-9B data and model corrected.
  • Corrected description in Encyclopedia.
  • Corrected cockpit and external 3D models.
  • AIM-9 tone remains after switching from missiles to gun is fixed.
  • Unstable lock on target above the horizon is fixed.
  • Joystick buttons assignment is fixed.
  • Hydraulic system failure influence on landing gear extension/retraction is fixed.
  • Corrected nose wheel steering behaviour.
  • Kneeboard point name are fixed.
  • Mission briefing/kneeboard waypoint discrepancy is fixed.
  • Corrected attitude indicator model and operation.
  • Radio compass indicator model errors are fixed.
  • AN5760 altimeter errors are fixed.
  • Updated sounds.
  • Weapon input corrected.
  • Rocket jettison operation corrected.
  • FFB effect disappearing after player crashes and restores is fixed.
  • Engine oil pressure dependency of altitude is fixed.
  • Player hypoxia corrected.
  • Lighting Panel is fixed.
  • Input scripts corrected.
  • Incockpit hints corrected.
  • Trim speed is decreased.
  • A-4 Sight - Input Settings improvements.
  • Added input category AN/ARC-27 UHF Radio.
  • Added input category AN/APX-6 IFF Transponder.
  • Added input category AN/ARN-6 Radio Compass.
  • Joystick button No.5 has duplicate assignment in default Easy profile is fixed.
  • Corrected some switches animation logic.
  • Corrected landing gear sequence animation.
  • Added engine’s compressor stall.

 

DCS UH-1H

  • Corrected IFF audio/light, Flare Counter Reset, Chaff Counter Reset switch logic.

DCS Mi-8MTV2

  • Autopilot fixed.

Link: http://forums.eagle.ru/showthread.php?p=2178959#post2178959

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No, 2.0 é sempre entro fine anno... Stando all'ultimo avviso di wags

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

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DCS World 1.2.1.0 32275 Update 2

  • Fixed lost of progress in campaign after 1.2.10.03295 update
  • Fixed bug when player at start mission switching to aircraft with random skill instead assigned aircraft
  • Fixed server crash on Radio.dll in multiplayer
  • Fixed crash in multiplayer mode when uses Oculus Rift device
  • Added missing picture of MiG-15Bis in encyclopedia for RU and DE version
  • Added missing textures of BTR-80 for Ukraine and Georgia

 

DCS Flaming Cliffs

  • Su-27/33, MiG-29. The numbers of waypoint on cockpit display now are same as ME

DCS Fw 190 D-9

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10355630_10154689683400341_2971940017679939330_o.jpg

 

 

An image often speaks a thousand words. This image shows three scenes using the exact same mission and settings. The difference being one set of images is taken using version 1.2.10 and the other a beta, work in progress version of DCS World 2 (not released yet). This is taken at 50,000 feet in the southern portion of the Black Sea map around sunset. We believe it shows off the dramatic improvements in lighting, shadows, visibility and color coming with the new graphics engine. The only difference is the graphics engine, all the art and geometry are the same.

 

Before you ask... we plan to release DCS World 2 later this year.

 

FONTE: https://www.facebook.com/eagle.dynamics/photos/a.10152231278930341.926967.441639040340/10154689683400341/?type=1

 

Bye

Phant

AMVI

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  • 2 weeks later...

 

PRE-PURCHASE DCS: SU-27S FOR DCS WORLD!

 

attachment.php?attachmentid=105558&stc=1&thumb=1&d=1412603559

 

The Fighter Collection and Eagle Dynamics are pleased to announce that Su-27 for DCS World is now available as a pre-purchase from the DCS e-shop at: https://www.digitalcombatsimulator.com/en/shop/. The pre-purchase provides both a 20% discount off the retail price and access to the Open Beta coming later on November 15th, 2014.

 

In addition to the 20% purchase discount, pre-purchasers will receive a 20% full-price value in bonus points for future purchases!

 

http://www.digitalcombatsimulator.com/en/faq/bonus_rules/

 

The Su-27, NATO codename Flanker, is one of the pillars of modern-day Russian combat aviation. Built to counter the American F-15 Eagle, the Flanker is a twin-engine, supersonic, highly manoeuvrable air superiority fighter. The Flanker is equally capable of engaging targets well beyond visual range as it is in a dogfight given its amazing slow speed and high angle attack manoeuvrability. Using its radar and stealthy infrared search and track system, the Flanker can employ a wide array of radar and infrared guided missiles. The Flanker also includes a helmet-mounted sight that allows you to simply look at a target to lock it up! In addition to its powerful air-to-air capabilities, the Flanker can also be armed with bombs and unguided rockets to fulfil a secondary ground attack role.

 

Su-27 for DCS World focuses on ease of use without complicated cockpit interaction, significantly reducing the learning curve. As such, Su-27 for DCS World features keyboard and joystick cockpit commands with a focus on the most mission critical of cockpit systems.

 

Su-27 for DCS World will sell for $9.99 at November 15th. Pre Purchase now for $7.99 and save 20%!

 

Note: This will be a free update to owners of Flaming Cliffs 3!

 

Key Features of the Su-27 for DCS World:

 

  • A professional level flight model provides unmatched flight physics that allow you to truly feel what it's like to fly this amazing aircraft.
  • A true model of the Su-27 flight control system that allows you to perform the “cobra” and other “out of the envelope” manoeuvres.
  • Updated Head Down Display (HDD) with more realistic data link and navigation modes.
  • Highly detailed, six-degrees-of-freedom (6 DOF) cockpit.
  • Accurate Su-27 Flanker model, squadron markings, and weapons.
  • New instant action, single missions and interactive training missions.
  • Battle the F-15C in head-to-head.

 

qssZ4QO8WGA

 

Bye

Phant

AMVI

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Si Vabbe'............Bello bello......

Pero' adesso dateve da fa' per l'F18C......G R A Z I E !

[sIGPIC][/sIGPIC]

http://www.69squadrone.it

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Accessories:TrackIR5 6DOF, Hotas Cougar.

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