phant Posted December 5, 2014 Posted December 5, 2014 Ma quelli negli screen non sono degli F15-E? Si, IA. Bye Phant
Dragon_ITA Posted December 6, 2014 Posted December 6, 2014 Dalla newsletter ricevuta stamani: In sostanza la ED spera di rilasciare World 2.0 comunque entro fine anno, ma se il debugging è più lungo del necessario potrebbe essere necessario posticipare a Gennaio o Febbraio 2015. Il che è comunque una stima. A me la traduzione è venuta così: "E' chiaro che fino a febbraio World 2.0 non lo vedrete, poi... si vedrà" Ma forse devo imparare meglio l'inglese :book:
VBS_Nero Posted December 7, 2014 Posted December 7, 2014 Io la vedo nel seguente modo,"Quando esce esce ",ora dicembre,gennaio oppure marzo!!! per l'inglese poi.. siamo in 2 eheheheheheh [sIGPIC][/sIGPIC] DCS SQ° Italia Virtual Black Sheep VBS Fan Page Facebook You Tube Page
PKD Posted December 7, 2014 Posted December 7, 2014 Io la vedo nel seguente modo,"Quando esce esce ",ora dicembre,gennaio oppure marzo!!! per l'inglese poi.. siamo in 2 eheheheheheh Ovvio, quando esce esce, certo che però, almeno per quando riguarda il teatro nevada, ricordo che ne parlavo con mio nipotino mentre in macchina lo portavo a scuola, faceva prima elementare, l'altro giorno ne parlavo sempre con mio nipotino mentre, sempre in macchina, lo portavo a scuola, ora sta facendo le medie..... :lol:
chromium Posted December 7, 2014 Posted December 7, 2014 Cià, eccovi la traduzione da google, così si sta sicuri di quello che c'è scritto al netto del sarcasmo, fruibile per chi davvero non conosce la lingua :): Proseguono i lavori DCS World 2 con progressi struttura dei file, le nuvole e altri effetti, passa al GUI front-end, e di miglioramenti del corso di prestazioni. Stiamo ancora lottando per un rilascio a fine dicembre 2014, ma se il debug richiede più tempo di quanto speriamo, è possibile che il rilascio sia spostato a gennaio / febbraio 2015. Come sempre, le date e tempi dichiarati sono le nostre migliori stime e non promesse . Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.
phant Posted December 8, 2014 Posted December 8, 2014 FONTE: https://www.facebook.com/glowingproductions/posts/904762992901145 Bye Phant
phant Posted December 10, 2014 Posted December 10, 2014 DCS World 2 DCS World 2 is the next iteration of the Digital Combat Simulator (DCS) series that will include a new graphics engine (developed in our Eagle Dynamics Graphics Engine development environment). In addition to the new graphics engine, DCS World 2 will also usher in the ability to have multiple maps integrated into DCS (both developed by Eagle Dynamics and our 3rd party partners). Maps currently in developed include the Nevada Test and Training Range (NTTR), Strait of Hormuz, and Europe 1944. The Map SDK is available to qualified 3rd party development teams. Interested parties can PM me with detailed proposals. Some features we plan to include in DCS World 2 include: Direct X 11 support Improved performance Dynamic shadowing of the terrain and mountains Improved weather Improved lighting Clipmap support for new maps Higher object counts Higher resolution ground terrain mesh and textures for new maps (between 1 and 64 meters per pixel depending on area of map and clipmap level) More detailed tree models with collision for new maps Better graphical effects High resolution road textures for new maps Ability for road signs and light signals for new maps Additional ground clutter (rocks, cactuses, etc.) for new maps Skeleton animation for infantry Better use of multiple GPUs (CPU multi-threading is not being pursued as it will provide little if any gain) Ability to create dedicated servers in the future Unified front end and simulation .exe Improved API sound support Improved Oculus Rift support The Black Sea map will see several benefits of this including better lighting, improved grass, effects and weather. We hope to release DCS World 2 in early 2015. This is not a promise but simply our best estimate given the current development status as of December 2014. We also cannot promise that each feature listed above will make it into the initial release. The Nevada Test and Training Range (NTTR) Map The first new map being developed for DCS World 2 is the NTTR map. This map originally started as a third party project with no input from Eagle Dynamics. However, as we started to develop DCS: A-10C, we realized that this map could serve as a great location for the A-10C training missions. To make this happen, we officially partnered with the third party team to help make this happen. We were so confident in this endeavor that we included a very early version as part of the original A-10C beta. Unfortunately, due to several reasons, the third party team dissolved and Eagle was left holding the bag of a promised NTTR map to customers that had purchased it as part of A-10C. After taking over the project, it soon became apparent that the current engine was incapable of running the map at the desired quality levels vs. performance. In order to realize this map as first envisioned, an entirely new image generator would be required... this later became a key element of the new graphics engine. Building a new graphics engine is never an easy or fast task and DCS World 2 has proved no different. However, the NTTR map has provided an excellent test bed for the new map rendering technologies. So, all that being said, the NTTR was developed for the following reasons: 1- For training missions of western aircraft. 2- To honor A-10C beta purchases. 3- Allow creation of Red Flag type missions centered on the NTTR. 4- New map technology test bed. Some facts about the NTTR map: Airfields include Nellis AFB, Groom Lake AFB, Creech AFB, and Las Vegas McCarren. At a later point we hope to also add Tonopah AFB. We hope to release an Alpha test version within the next couple of months depending how debugging goes. Currently, most of the art aspects are complete and most of the remaining work is in regards to integrating the map into DCS World 2 (AI, effects, collisions, weather, etc.) The map is composed of three different levels of elevation mesh and texture detail. The highest detail is around the airbases and the lowest detail is along the outside perimeter of the map. An Alpha test version of the NTTR map will be made available for free to those customers that purchased the A-10C beta. For those that did not take part in the A-10C beta, the NTTR map price and availability is TBD Bye Phant
phant Posted December 10, 2014 Posted December 10, 2014 DCS 1.2.12.35194 Update 1 - Change Log Bye Phant
scorpion80 Posted December 17, 2014 Posted December 17, 2014 Sorry, but we skiped an update 13. DCS 1.2.14 - Change Log The main task of 1.2.14 version is integrating support of payware campaigns. Also there are some bugfixes. Su-27. Unlimited fuel option will work S-25L missiles will not remains at hardpoints after jettison S-25L missile. Added reworked 3D model. MiG-29S chaff/flare indicator is fixed Bf 109 K-4. FM tuning. Bf 109 K-4. Adjusted landing gear points Bf 109 K-4. Aileron damage will affect to flight control Bf 109 K-4. Corrected Quick Start missions Bf 109 K-4 FM. Extended landing gear brings the nose heavy effect Bf 109 K-4. Water radiator params corrected F-15 Quick Start missions. Corrected Tu-22 payload Leopard 2. Corrected scripts of Denmark skins WWII aircraft. Added ground roll sound WWII aircraft. Expanded aerodynamic sounds depending on AoA Mi-8MTV-2. 20th mission of campaign is corrected A-10C. Refueling READY light was ON after a short delay at any mission start is fixed 1.2.14 will be available in open-beta today. Bye Sco [sIGPIC]https://forums.eagle.ru/signaturepics/sigpic62322_8.gif[/sIGPIC]
phant Posted December 24, 2014 Posted December 24, 2014 DCS 1.2.14.35605 Update 1 - Change Log Bye Phant
phant Posted January 1, 2015 Posted January 1, 2015 DCS World - 2014 Summary 2014 was a busy and productive year for Eagle Dynamics with the continued development and improvement of DCS World. A key element of DCS World has been the creation of an air combat simulation experience that spans several decades... from World War II to the modern day. Although we started with modern day aircraft, 2014 has allowed us to expand into the World War II, Korean War, and Vietnam War periods. Most noteworthy has been the rapid development of the DCS: World War II line of aircraft that now includes the P-51D Mustang, Fw 190 D-9 Dora and the Bf 109 K-4. Work is already underway on the Spitfire IX and P-47D for 2015. Additionally, we’ve been able to use 2014 to further improve our line of Flaming Cliffs 3 aircraft with the addition of a 6 DOF cockpit and professional flight models for the Su-27. While Eagle Dynamics has certainly been busy, our 3rd party partners have been equally so! With the release of a Professional Flight Model for the F-15C and the F-86F by Belsimtek (MiG-15bis in development), the MiG-21bis by Leatherneck Simulations, the Hawk by VEAO Simulations, and the C-101 by AvioDev nearing completion, we’ve taken great steps in 2014 to expand DCS development to our partners. Behind the scenes, we have been very busy in 2014 developing DCS World 2 with an all new graphics engine and support for new maps such as the Nevada Test and Training Range (now in Pre-Alpha testing), Strait of Hormuz, and Normandy 1944. We realize that having appropriate theater maps is a critical aspect of moving the series forward. This development work in 2014 will allow us to release DCS World 2 and new maps in 2015 and bring the DCS World to the next level. As a little New Year’s gift, here is a compilation of video segments I recorded while doing NTTR testing. This video is by no means polished and is already rather dated by several weeks. The map art is complete, but several items involving the AI and effects still need to still be resolved. However, I thought you might like to see a rather more detailed look of where we are going in 2015. KyR2GwuKHPY Bye Phant
VBS_Nero Posted January 4, 2015 Posted January 4, 2015 Christmas Flash Sale! Sunday, 04 January 2015 Alert! Alert! Alert! Flash Sale is inbound! Take advantage of savings of 80% on most DCS products from January 4th 15:00 UTC to January 5th 09:00 UTC. https://www.digitalcombatsimulator.com/en/shop/ • DCS: F-86F Sabre: $49.99 to $9.99 (80% off) • DCS: Fw 190 D-9 Dora: $49.99 to $9.99 (80% off) • DCS: UH-1H Huey: $49.99 to $9.99 (80% off) • DCS: Mi-8MTV2 Magnificent Eight: 49.99 to $9.99 (80% off) • DCS: Flaming Cliffs 3: $39.99 to $7.99 (80% off) • DCS: A-10C Warthog: $39.99 to $7.99 (80% off) • DCS: Black Shark 2: $39.99 to $7.99 (80% off) • DCS: P-51D Mustang: $29.99 to $5.99 (80% off) • DCS: Combined Arms: $19.99 to $3.99 (80% off) • F-15C for DCS World: $9.99 to $1.99 (80% off) • A-10A for DCS World: $9.99 to $1.99 (80% off) • Su-25 for DCS World: $9.99 to $1.99 (80% off) • Su-27 for DCS World: $9.99 to $1.99 (80% off) • DCS: MiG-21Bis: $49.99 to $17.50 (65% off) • DCS: Bf 109 K-4: $49.99 to $23.99 (40% off) __________________ DCS World: http://www.dcs-world.com [sIGPIC][/sIGPIC] DCS SQ° Italia Virtual Black Sheep VBS Fan Page Facebook You Tube Page
Pelmo Posted January 8, 2015 Posted January 8, 2015 (edited) DCS World 1.2.14.35734.604 changelog: - Some missing localization files added - Protected campaigns support added Edited January 8, 2015 by Pelmo Intel i9-13900K, @5.8GHz, Gigabyte Z690 Aorus Master, 32GB DDR5 6200 DomPlatinum, GIGABYTE GeForce RTX 4090 Gaming OC 24G, LG 48GQ900-B, 4x 2TB Crucial P5plus M2 SSD NVME, 1x 500GB WD SN850 SSD NVME ,Thermaltake ToughPower GF3 1650W ATX 3.0 , Windows 11 Pro, Corsair AiO H170i LCD RGB, TrackIR 5, Thrustmaster Warthog, VPC Mongoos T-50CM3 Base, Thrustmaster MFD Cougar, MFG CROSSWIND, Corsair K95 Platinum, Sennheiser G 600, Roccat Kone Mouse.
phant Posted January 8, 2015 Posted January 8, 2015 Su-27 The Ultimate Argument Campaign The Fighter Collection and Eagle Dynamics are pleased to announce that first payware DCS campaign: Su-27 - The Ultimate Argument is now available for download via ingame Model Manager and as separate module from the DCS E-Shop “Su-27 - The Ultimate Argument” is the storyline campaign for the Russian Air Force pilot flying the Su-27 aircraft for the Digital Combat Simulator. The campaign is based on a fictional Caucasus conflict scenario, into which border states of the region got involved. Throughout 20 missions you will have to put up intense air combat, to escort and protect your aircraft, combat air patrols, ground strikes, search for enemy in mountains and gorges, fly day and night. EE_JH0RYq4c Features of the campaign “Su-27 - The Ultimate Argument”: 20 storyline missions for a single player. More than 300 triggers for interactive environment. 126 voice-overs. Briefing’s art with maps. Russian and English localizations. Voice-overs are recorded in Russian. In the English localization the voices are provided with English subtitles. Bye Phant
VBS_Nero Posted January 16, 2015 Posted January 16, 2015 The main task of 1.2.14.35980 Update 3 is support of DCS C-101 release. Changelog: DCS C-101 Aviojet by AvioDev release Su-27. Corrected AOA sensor logic on the ground Su-27. Added Russian manual Fw 190 D-9. Update German campaign and training Fw 190 D-9. Improvements to the German and English manual P-51D. Update English manual Fixed sound crash during MP session An exaggerated smoke from the chimneys is fixed 1.2.14.35980 Update 3 is available in the Open Beta now. [sIGPIC][/sIGPIC] DCS SQ° Italia Virtual Black Sheep VBS Fan Page Facebook You Tube Page
phant Posted January 20, 2015 Posted January 20, 2015 dOLevVN3dyI FONTE: http://forums.eagle.ru/showpost.php?p=2296523&postcount=1 Bye Phant
phant Posted January 21, 2015 Posted January 21, 2015 DCS 1.2.14.36041 Update 3 - Change Log Bye Phant
phant Posted January 23, 2015 Posted January 23, 2015 Q&A WITH MATT WAGNER, PRODUCER – EAGLE DYNAMICS Bye Phant
clafly Posted January 23, 2015 Posted January 23, 2015 Faaaaaantastico.... per il 2016 serve un pc della NASA.. peccao si vive na vola sola :cry:.....:D
VBS_Nero Posted February 10, 2015 Posted February 10, 2015 Molto interessante .... http://www.mudspike.com/exclusive-dcs-world-2-hands-on/ [sIGPIC][/sIGPIC] DCS SQ° Italia Virtual Black Sheep VBS Fan Page Facebook You Tube Page
VBS_Nero Posted February 10, 2015 Posted February 10, 2015 Speriamo Jay... io spero prima.. [sIGPIC][/sIGPIC] DCS SQ° Italia Virtual Black Sheep VBS Fan Page Facebook You Tube Page
Khamul Posted February 11, 2015 Posted February 11, 2015 22nd of May...:lol: TU NE CEDE MALIS SED CONTRA AUDENTIOR ITO _________________________________________ Asrock Fatal1ty Gaming K6+, i5-6600K, 32 GB DDR4, Asus GTX 1070 Strix, SSD 500GB, HDD 1TB, Win 10 x64, Monitor LG Ultrawide 29UM67, Soundblaster Z+Sennheiser Game One, HOTAS Warthog, TFRP Thrustmaster, TrackIr
Khamul Posted February 11, 2015 Posted February 11, 2015 "May" letto all'italiana? :D :thumbup: TU NE CEDE MALIS SED CONTRA AUDENTIOR ITO _________________________________________ Asrock Fatal1ty Gaming K6+, i5-6600K, 32 GB DDR4, Asus GTX 1070 Strix, SSD 500GB, HDD 1TB, Win 10 x64, Monitor LG Ultrawide 29UM67, Soundblaster Z+Sennheiser Game One, HOTAS Warthog, TFRP Thrustmaster, TrackIr
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