geert Posted January 6, 2016 Posted January 6, 2016 Well, it seems that I am alone to not have the problem. This is annoying because it is harder to fix if I can not reproduce it. wonder why I do not have the problem...can you post your DCS graphic settings ? I will try to fix the problem by modifying shader instead of using an option in the d3dx.ini.. Attached are my graphics settings.
Enduro14 Posted January 7, 2016 Posted January 7, 2016 Great mod but also having issue with latest where left eye projects night sky? Made the adjustment you suggested and fixed it. By chance can we get the mirage squared away it's either the hud is correct or hit arrow key and hud is wrong but the other led in pit are correct depth. Side note m2000c looks awesome in 3D. Only tried in 1.5 so,far Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S
lefuneste01 Posted January 7, 2016 Author Posted January 7, 2016 (edited) By chance can we get the mirage squared away it's either the hud is correct or hit arrow key and hud is wrong but the other led in pit are correct depth. Side note m2000c looks awesome in 3D. I can not answer, it depends how the cockpit has been made. How does the mod work ? It shift by defaut all parts of cockpit drawn by 2 shaders (up arrow mode). It shoud work for all planes/helo, but you will have the side effect on MFD, because in most of cockpit, the same shaders are used to drawn HUD and MFD. But it is also possible to shift only object drawn by the shaders for specific texture only (left arrow mode). As some cockpit use different texture for HUD, MFD/shkval, digital instrument displays (eg: Ka50, A10C, Mig21), the mod can shift only wanted parts (HUD). Sometime it is also possible to make fine filter to keep only parts of the texture shared between HUD and other parts of cockpit (I made that for the digital clock of A10C). Unfortunately, I did not manage to find a difference between HUD texture and MFD texture for FC3 planes. So the MFD are shifted with the HUD. This is why I made the downArrow mode, the idea is to shift the HUD only when aiming by pressing a key down. So, if you use left arrow, you will only shift identified texture (currently good for Ka50, A10C, Mig21, UH1) but if the texture have not been identified or if the cockpit is like FC3 planes, it will not work. If you use up or down arrow, you will shift HUD and other displays for all planes. It is not so complicated to identify texture and make them filtered, but it is necessary to make a lot of testing to find them. I will write a tutorial. The bad news is that is seems that it is no more possible to display MFD, shkval on a second screen : 3Dvision is only working in fullscreen mode (no DCS display in second screen in full screen mode) and UMFCD does not work either with 3Dmigoto mod or with full screen mode... Edited January 7, 2016 by lefuneste01 Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo. I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste
Enduro14 Posted January 7, 2016 Posted January 7, 2016 I tried it last night and the biggest problem with m2000c is no matter what arrow key combo the hud will be perfect while all the lights and radar screen not on right focal plane. Cant remember off memory right now but believe it was either left arrow or up arrow then radar screen and lights on weapon selection board would be good but hud would not be at depth anymore. I think its exactly like the problem the A10c had with the clock but will defer to your expertise. Thanks for the time 3d is a must until The Vr come. Quick question when editing the hud .4 setting in ini does a number like .55 work or would it just work with a .5 or .6? Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S
Enduro14 Posted January 12, 2016 Posted January 12, 2016 Are you getting any dcs world crashing issues from this mod after disabling createmode? I dont crash at all when running on 4k tv but when i setup 3d tv with this mod then after about 5 mins i get crashes. Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S
lefuneste01 Posted January 13, 2016 Author Posted January 13, 2016 Are you getting any dcs world crashing issues from this mod after disabling createmode? I dont crash at all when running on 4k tv but when i setup 3d tv with this mod then after about 5 mins i get crashes. Unfortunately, at the moment I spend most of my free time by working to the fix than playing in DCS...So I did not have answer. What model of 4K TV do you use ? At which res./ freq ? Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo. I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste
Enduro14 Posted January 13, 2016 Posted January 13, 2016 (edited) I have the new Sony cpx8500c 55 inch I run it at 4K at 60hz in 2d have not yet got 3D glasses for this tv yet so used my 1080 p Sony to test out the 3D with your newest mod. Looks great with your latest fixes. But I started crashing since using 3D so back to the 4K currently My guess towards the crashing is something on my end may have to try different drivers or keep trouble shooting. I have two 980 but only use one currently due to lack of sli in edge so far . Edited January 13, 2016 by Enduro14 Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S
Enduro14 Posted January 15, 2016 Posted January 15, 2016 Ok with new update of 2.0 and driver reinstall it's running great in 3D. By chance could you point me the way to make the right arrow and extreme 3D setting for external views like the old version for 1.2? Thanks Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S
lefuneste01 Posted January 17, 2016 Author Posted January 17, 2016 I am still working on the fix. I think I found a way to improve the horizon problem and the sun depth. I will include commented parts in the d3dx.ini of the next release in order to allow you to have "pop up effect" on external view when uncommented. Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo. I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste
geert Posted January 17, 2016 Posted January 17, 2016 (edited) Just wondering if there's any progress on the fix for the Mi8? Cheers and looking forward to the new horizon/sun fix ofcourse :) Edited January 18, 2016 by geert
Enduro14 Posted January 17, 2016 Posted January 17, 2016 I am still working on the fix. I think I found a way to improve the horizon problem and the sun depth. I will include commented parts in the d3dx.ini of the next release in order to allow you to have "pop up effect" on external view when uncommented. Great news !! Thank you very much for the work Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S
mooimacow Posted January 18, 2016 Posted January 18, 2016 I am still working on the fix. I think I found a way to improve the horizon problem and the sun depth. I will include commented parts in the d3dx.ini of the next release in order to allow you to have "pop up effect" on external view when uncommented. Thank you so much! I watch this thread every day.
lefuneste01 Posted January 18, 2016 Author Posted January 18, 2016 Just wondering if there's any progress on the fix for the Mi8? Ooops, I forgot to answer...I look at the fix...and it should work as it is, like with the Mirage 2000.. Did you try the mod (uparrow mode) without modifying anything ? Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo. I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste
geert Posted January 19, 2016 Posted January 19, 2016 Ooops, I forgot to answer...I look at the fix...and it should work as it is, like with the Mirage 2000.. Did you try the mod (uparrow mode) without modifying anything ? Yeah! It does work after all! Big thank you! :) I was pretty sure I tried it, but apparently, I adjusted the MOD using my own settings immediately. I just tried the original 3.2 version of the MOD and now it seems to work. I always copy-paste my settings, like type, separation, convergence and y value and I use up arrow for outside view (extreme convergence, almost no separation) and left arrow for normal mode. Is it correct that now you have fixed the up arrow key to the shader of the Mi8 sight? So just better to use the up arrow key for HUD/gunsight mode adjustments?
geert Posted January 21, 2016 Posted January 21, 2016 Problem with A-10C I believe I found another problem. Haven´t flown the A-10 a lot recently so I don´t know when this bug was introduced. The TGP and maverick video feeds are rendered in wrong depth. They are pushed behind their actual screens. This is only for these video feeds, the rest of the info on the MFCD´s is on the correct depth. Activating / deactivating shader isolation (W=0 or 1) does not help. Only tested with the latest version of the 3dmigoto fix using my own settings. With the upcoming red flag campaign for the A-10 this may become a more important bug :)
lefuneste01 Posted January 21, 2016 Author Posted January 21, 2016 The TGP and maverick video feeds are rendered in wrong depth. They are pushed behind their actual screens. This is only for these video feeds, the rest of the info on the MFCD´s is on the correct depth As I did not test a lot, it is possible that the textures used for this kind of display are not filtered. Can you post a track ? Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo. I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste
lefuneste01 Posted January 21, 2016 Author Posted January 21, 2016 Yeah! It does work after all! Big thank you! :) So just better to use the up arrow key for HUD/gunsight mode adjustments? Only for planes that do not have texture filtering. I have to post a tutorial in order to allow texture identification for planes that I will not buy. Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo. I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste
geert Posted January 22, 2016 Posted January 22, 2016 As I did not test a lot, it is possible that the textures used for this kind of display are not filtered. Can you post a track ? Here is the track. I pushed some arrows during the track also turning on / off texture filtering.A-10C TGP and AGM65 video feed bug.trk
lefuneste01 Posted January 22, 2016 Author Posted January 22, 2016 I did not see any problem with the two MFDs during all the track. did you use the left arrow key to shift the HUD ? Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo. I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste
geert Posted January 22, 2016 Posted January 22, 2016 I did not see any problem with the two MFDs during all the track. did you use the left arrow key to shift the HUD ? I touched all kinds of arrow keys, pretty sure lots of times the left arrow key. Strange that you couldn´t see the problem. I don´t know much about track files, do you see the image with the same depth and convergence? I use very high separation (85%) which may contribute? Also, the video feeds from TGP and maverick are pushed (with my settings) just a couple of centimeters or so behind the MFCD, definately very noticable for me, but not impossible to still use it. Maybe somewhen else can also check? Do you have some other suggestions maybe?
lefuneste01 Posted January 23, 2016 Author Posted January 23, 2016 (edited) Here is the V5.0 version of the mod. Sun depth is fixed, with HDR now in 3D. Horizon problem is greatly reduced (even if there may be a light blue line for one eye, things are far better) As previously, some parameters are to be modified according to your separation/convergence settings. They are defined by default for separation = 30.0 and convergence = 15. They can be modified in the [Constants] section of d3dx.ini and are the following: x1 = 0.4 // modify here the value to add for HUD separation y1 = 1.2 // modify here the value for label separation z1 = 1.6 // modify here the value to add for SUN separation w1 = 1.5 // modify here the value to sun HDR strenght x2 = 0.2 // modify here the offset factor on horizon to remove the dark blue zone (higher separation = higher number). There are two key section defined in order to have differents settings for cockpit and external view. They are commented by default, but you will only have to remove the ";" to make them work. Search for [key6] and [key7] in d3dx.ini. Of course you can modify separation and convergence settings, as well as the key to use to select these modes. I had to overwrite the strenght of sun HDR effect, because the decompiled shader can not be run back by 3DMigoto. So the HDR will be different from the default one and too large when seen in external view. That could be modified, but then it will implies to spread the HDR strenght variable into different lines of 3dx.ini, this can be confusing. If there are two values for HDR seen from cockpit view and external view agreed by everyone, I can write them into the d3dx.ini file. Thanks for testing this mod. Edited January 23, 2016 by lefuneste01 Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo. I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste
lefuneste01 Posted January 23, 2016 Author Posted January 23, 2016 I touched all kinds of arrow keys, pretty sure lots of times the left arrow key. Strange that you couldn´t see the problem. I don´t know much about track files, do you see the image with the same depth and convergence? I use very high separation (85%) which may contribute? Also, the video feeds from TGP and maverick are pushed (with my settings) just a couple of centimeters or so behind the MFCD, definately very noticable for me, but not impossible to still use it. Maybe somewhen else can also check? Do you have some other suggestions maybe? I do not know : here are screenshots I take on my PC when playing the track. Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo. I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste
Enduro14 Posted January 23, 2016 Posted January 23, 2016 Here is the V5.0 version of the mod. Sun depth is fixed, with HDR now in 3D. Horizon problem is greatly reduced (even if there may be a light blue line for one eye, things are far better) As previously, some parameters are to be modified according to your separation/convergence settings. They are defined by default for separation = 30.0 and convergence = 15. They can be modified in the [Constants] section of d3dx.ini and are the following: x1 = 0.4 // modify here the value to add for HUD separation y1 = 1.2 // modify here the value for label separation z1 = 1.6 // modify here the value to add for SUN separation w1 = 1.5 // modify here the value to sun HDR strenght x2 = 0.2 // modify here the offset factor on horizon to remove the dark blue zone (higher separation = higher number). There are two key section defined in order to have differents settings for cockpit and external view. They are commented by default, but you will only have to remove the ";" to make them work. Search for [key6] and [key7] in d3dx.ini. Of course you can modify separation and convergence settings, as well as the key to use to select these modes. I had to overwrite the strenght of sun HDR effect, because the decompiled shader can not be run back by 3DMigoto. So the HDR will be different from the default one and too large when seen in external view. That could be modified, but then it will implies to spread the HDR strenght variable into different lines of 3dx.ini, this can be confusing. If there are two values for HDR seen from cockpit view and external view agreed by everyone, I can write them into the d3dx.ini file. Thanks for testing this mod. Link no worky, will give this puppy a try Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S
mooimacow Posted January 24, 2016 Posted January 24, 2016 I'm having a problem with the link too. Thanks again for still working on this, lefuneste01. I don't think a lot of people realize just how great 3dvision is. As long as it still works, I'll probably be holding off until a 2nd generation HMD is out. Gotta be able to read that HUD :)
lefuneste01 Posted January 24, 2016 Author Posted January 24, 2016 Oops ! I made a last time update and did not know that it removes the "public" authorization. It should work now.... Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo. I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste
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