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Posted

You my friend have returned the glory of nvidia 3dvision in edge. Key 6 and 7 work amazing their is some tweaking to do on external view with horizon and sun but the joy of seeing the aircraft in uber 3D is back! In the pit it looks better to my eyes. And the horizon and sun is amazing now. Will continue to test, this was all in ka50

Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S

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Posted

Ok one hing I have noticed with ka50 only aircraft tested so far is the sun you can see it through the cockpit frame and whole cockpit no biggeee but that is only bug I've seen in ka50 with version 5

Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S

Posted
Ok one hing I have noticed with ka50 only aircraft tested so far is the sun you can see it through the cockpit frame and whole cockpit no biggeee but that is only bug I've seen in ka50 with version 5

I noticed that in Su25T too, the problem was that the HDR of one eye overlap the cockpit frame. Unfortunately, there is nothing I can do with my poor knowledge. I would also like to mask labels by cockpit frame...

Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

Posted
I noticed that in Su25T too, the problem was that the HDR of one eye overlap the cockpit frame. Unfortunately, there is nothing I can do with my poor knowledge. I would also like to mask labels by cockpit frame...

 

No worries what we have now is beyond awesome and your work has made edge useable with nvidia 3dvision on my big screen again. I'll gladly ignore a sun flare!

Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S

Posted (edited)

What graphical features should I be sure to enable or disable to get the most out of 3dvision?

 

Edit: What depth and x1 values are everyone finding works best? In the first post, lefuneste01 mentioned he was using 50depth, 0.3convergence. I play 3dvision comfortably between 50 and 75, and if 50 is what's working best for him, that's what I want to be using too. I always find that I need to lower convergence from default, though. How can I check the value of my convergence after setting it in-game with CTRL-F5/F6?

 

One more question: How can I make the labels appear at the same depth at the HUD? Is this even possible? I tried chaging the y1 value to 0.4 (just like the HUD) but it didn't seem to make any difference. The labels were still not as far back as the HUD (which looks great).

Edited by mooimacow
Posted

Oh one thing to add the m2000c does not work correctly with just left arrow key. It's either hud is squared away and the pca and other lights goofed up or vice versa

Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S

Posted
What graphical features should I be sure to enable or disable to get the most out of 3dvision?

 

Edit: What depth and x1 values are everyone finding works best? In the first post, lefuneste01 mentioned he was using 50depth, 0.3convergence. I play 3dvision comfortably between 50 and 75, and if 50 is what's working best for him, that's what I want to be using too. I always find that I need to lower convergence from default, though. How can I check the value of my convergence after setting it in-game with CTRL-F5/F6?

 

One more question: How can I make the labels appear at the same depth at the HUD? Is this even possible? I tried chaging the y1 value to 0.4 (just like the HUD) but it didn't seem to make any difference. The labels were still not as far back as the HUD (which looks great).

 

Set hunting=1 option in d3dx.ini to have the value of separation convergence written at the bottom of the screen.

But be careful to not use the numpad 3 or 6 keys with this option on, otherwise you will dump some shaders...

Did you use right arrow key to put labels in 3dmode ? By default they are in 2d mode...

Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

Posted
Oh one thing to add the m2000c does not work correctly with just left arrow key. It's either hud is squared away and the pca and other lights goofed up or vice versa

It s normal and will stay like this untill you find if they are texture that can be filtered. I just have to write a tutorial for this...

Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

Posted
It s normal and will stay like this untill you find if they are texture that can be filtered. I just have to write a tutorial for this...

 

Ok cool they are the same as hud when hud changes they change from my observations.

Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S

Posted

I'm still getting crashes what driver version is everybody using with nvidia 3dvision? I've Been running 361.60 think I will roll back to older drivers

Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S

Posted

Cool man I actually fixed my crashing issues by turning all shadows to flat and turning off ground clutter. Weird as my system should handle it. Another error I a, seeing is the opposite side of the sky to the sun it seems to be almost a big HDR ish ball don't know if it has to do with the moon but is the moon wrong for anybody else? I also rolled back drivers too but still got crashes until I dumbed down settings.

Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S

Posted (edited)

Ok question do I need to add m2000c mirage to the d3dx.ini or use uh1 as in tutorial ?

 

Disregard that when I look at the two spots for hiud after the shader dump the ones with id=o have no letter just 0multiple zeroes zeroes

Edited by Enduro14

Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S

Posted
Ok question do I need to add m2000c mirage to the d3dx.ini or use uh1 as in tutorial ?

 

Disregard that when I look at the two spots for hiud after the shader dump the ones with id=o have no letter just 0multiple zeroes zeroes

No you must add a new section. In tutorial I wrote to add your section after the HU1 section.

But if you do have only 00000 as texture reference, I am afraid that there is nothing to do...

Maybe you can comment/suppress all the [TextureOverride*] sections and redo the tutorial.

Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

Posted (edited)

Ok just realized their is a major bug with this mod. With it enabled you won't get in cockpit sun lighting and shadows until you climb above 6500 agl. I've tried ka50 and a10c I was wondering why the lighting and shadows where missing. It's rather odd as soon as you climb above that altitude you then have shadows lighting and exterior shadows on aircraft all working.

 

I have confirmed it both in 2d and 3D so it's narrowed down to this mod.

 

Edit number 2. It works fine in Dcs 2.0 no problems their but in 1.5 very weird bug as stated above

Edited by Enduro14

Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S

Posted
Ok just realized their is a major bug with this mod. With it enabled you won't get in cockpit sun lighting and shadows until you climb above 6500 agl.

Nothing is weird when you modify parts of a code without knowing exactly why things have been done. I have to find where the problem is...Surely linked to the HDR fix...

Can you post tracks with and without the bugs ?

Is the problem occuring with the SU25T ?

Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

Posted
Nothing is weird when you modify parts of a code without knowing exactly why things have been done. I have to find where the problem is...Surely linked to the HDR fix...

Can you post tracks with and without the bugs ?

Is the problem occuring with the SU25T ?

 

i will do a quick test with 25t and 25 with this same version of your mod it works perfect in 2.0, which is going to be my primary dcs from now on. Ill get some tracks together

Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S

Posted

Just a heads up I just tested your previous to this version and it does the same thing. Weird I just noticed but had been running 4K tv but now on the 1080p 3D setup now.

Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S

Posted

It's blowing my mind some instant action missions it works fine but others it's goofed up. Must have to do with time of year and sun ..... Something HDR wise for sure

Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S

Posted

I figured it out I compared th missions weather that works to ones that don't basically if you have the base setup more than 300 m the lighting and shadows go crazy testing more will report more I find so currently if I set weather with base of 300 like most instant action missions it is all good

Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S

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