Dr_Arrow Posted September 5, 2013 Posted September 5, 2013 That idea would probably cause problems with touchscreen users like me - so if implemented I hope they'd keep it optional.
Legolasindar Posted September 6, 2013 Author Posted September 6, 2013 (edited) ED moderator this is not wish idea, this is solution for a big problem :smilewink: Edited September 6, 2013 by Legolasindar [sIGPIC][/sIGPIC] Cavallers del Cel - Comunintat Catalana de Simulació http://www.cavallersdelcel.cat
doveman Posted September 12, 2013 Posted September 12, 2013 (edited) I've just had an idea for making rotary controls easier to use, which I think will add to this proposal. At the moment we have to hold rmb and drag the mouse (I think, I can never remember and I'm not at my PC to check), whereas I suggest click (lmb or rmb or even mmb) once on a rotary control and then rotate it with the scroll wheel, using the magnetic control principle referred to earlier, so that you have to move the mouse a certain distance from the rotary control to deactivate it and unlock the mouse from it. If this distance is set large enough it would be possible to move the mouse pointer and lmb or rmb click on adjacent switches whilst the wheel is still locked to and controlling the rotary, which may be useful for some tasks. I figure this idea will make life easier for those with the mouse mapped to their hotas or other controller as they can just press one button to activate the rotary and then use two other buttons for the scroll wheel, without having to hold the button mapped to rmb at the same time, as at present. People could also build starter cockpits, with a single hardware rotary mapped to the scrollwheel, with another hardware button mapped to lmb to select the rotary under the mouse pointer (hopefully controlled by headtracking, eliminating the need to use a mouse). Edited September 12, 2013 by doveman Main rig: i5-4670k @4.4Ghz, Asus Z97-A, Scythe Kotetsu HSF, 32GB Kingston Savage 2400Mhz DDR3, 1070ti, Win 10 x64, Samsung Evo 256GB SSD (OS & Data), OCZ 480GB SSD (Games), WD 2TB and WD 3TB HDDs, 1920x1200 Dell U2412M, 1920x1080 Dell P2314T touchscreen
Feed Posted September 12, 2013 Posted September 12, 2013 +1 The mouse cursor already disappears after a short period of inactivity, which could be when it resets to the middle of the viewport. It'd be a non-issue for touchscreen users, since their "click" position will always be relative to the current view. This would be a great option.
power5 Posted September 12, 2013 Posted September 12, 2013 I've just had an idea for making rotary controls easier to use, which I think will add to this proposal. At the moment we have to hold rmb and drag the mouse (I think, I can never remember and I'm not at my PC to check), whereas I suggest click (lmb or rmb or even mmb) once on a rotary control and then rotate it with the scroll wheel, using the magnetic control principle referred to earlier, so that you have to move the mouse a certain distance from the rotary control to deactivate it and unlock the mouse from it. If this distance is set large enough it would be possible to move the mouse pointer and lmb or rmb click on adjacent switches whilst the wheel is still locked to and controlling the rotary, which may be useful for some tasks. I figure this idea will make life easier for those with the mouse mapped to their hotas or other controller as they can just press one button to activate the rotary and then use two other buttons for the scroll wheel, without having to hold the button mapped to rmb at the same time, as at present. People could also build starter cockpits, with a single hardware rotary mapped to the scrollwheel, with another hardware button mapped to lmb to select the rotary under the mouse pointer (hopefully controlled by headtracking, eliminating the need to use a mouse). Right now you hover the mouse over a dial and use scroll wheel. At least that is how it works on my version. [sIGPIC][/sIGPIC] Aaron i7 2600k@4.4ghz, GTX1060-6gb, 16gb DDR3, T16000m, Track IR5 BS2-A10C-UH1-FC3-M2000-F18C-A4E-F14B-BF109
doveman Posted September 12, 2013 Posted September 12, 2013 Right now you hover the mouse over a dial and use scroll wheel. At least that is how it works on my version. OK, I thought I had to click and hold something but I could well be mistaken, as I haven't been able to fly much lately. Nonetheless, I still think it would be beneficial if the scroll wheel could be locked to a rotary until the mouse is moved a certain distance, as it would eliminate problems with jitter/accidental nudges moving the pointer off the rotary, thus making the scroll no longer control it and also allow for placing the pointer over nearby switches and clicking them whilst still using the scroll for the rotary. Main rig: i5-4670k @4.4Ghz, Asus Z97-A, Scythe Kotetsu HSF, 32GB Kingston Savage 2400Mhz DDR3, 1070ti, Win 10 x64, Samsung Evo 256GB SSD (OS & Data), OCZ 480GB SSD (Games), WD 2TB and WD 3TB HDDs, 1920x1200 Dell U2412M, 1920x1080 Dell P2314T touchscreen
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