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Posted

Is there anything other than generating a tangent space normal, adding it to the bump slot and choosing default as the ED material attributes that I need to do to get my normal maps to show correctly?

 

Each time I add my normal map and export the EDM it darkens the diffuse texture in-game. Strangely it does not show it as darker in either the standalone or DCS world model viewer though, only in-game. Any ideas on this?

Posted

It's a DCS shader issue. You'll have to experiment with material settings.

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i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD, 1 x 15TB SSD U.2

i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller

i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD

Posted

np, I meant the settings within the material editor

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https://magnitude-3.com/

https://www.facebook.com/magnitude3llc

https://www.youtube.com/@magnitude_3

i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD, 1 x 15TB SSD U.2

i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller

i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD

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