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Tetra

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Everything posted by Tetra

  1. Gotcha, thanks both of you, good to know it's just a result of Viacom. Appreciate the input.
  2. Should be plug and play aside from binding the buttons in DCS. Only thing I can think of aside from what MustangSally mentioned above is did you ensure the export.lua is being generated? I know in the past with just the F16Ex stick I have disabled this, but the ICP needs SimAppPro to have the lua export enabled to allow the ICP to mirror the game output and naturally SimAppPro needs to be running in the background too while you play.
  3. Saving and replaying a track file of an AAR session will not show any radio comms performed or trigger the tanker to drop the boom. Branch: Open Beta Build: 2.9.2:49940 Mission: Aerial Refueling F16 Instant Action - Caucasus Jet: F16 Issue: Contacted tanker (using Voice Attack + Vaicom Pro), Opened fuel door, set HUD to show data and ICP to bingo page. Approach tanker, contact tanker, ready pre-contact, perform full refuel, no disconnects. Disconnect on transfer complete and fly off. Save the replay, load the replay, however no radio contact with the tanker is shown, not approaching to refuel, or ready-pre contact, therefore in the replay the tanker boom never drops to refuel. All the replay shows is me flying along behind the tanker with no boom connected to the jet and no fuel being transfered. AAR_F16_Replay_Bug.trk
  4. Yeah I guess in that situation the frame rate isn't helping much and it's the reduction in resolution data (as the planes are at a greater distance from you) instead. I guess higher frame speeds are more noticable in the cockpit, for example the F18/F16 mfds or the fuel rate indicator on the F16 when throttling up and down.
  5. Another huge element that contributes to the ghosting effect (aside from ensuring there is sufficient resolution data to calculate from) is your fps. Probably not so much of an issue for pancake players, however in VR utilizing DLAA or DLSS without sufficiently high frame speed, for example with ASW or SSW on, exacerbates the issue greatly. It's highly noticeable say at 36/45 fps when ASW kicks in vs 72 or 90 fps, where it's a lot more subtle.
  6. There is also another way around the CTD issue and that is to enable the VR controllers in the DCS VR menu. For some reason while they are enabled turbo mode won't CTD when enabling or disabling it. So you can toggle them on, make the change to turbo mode, then toggle the controllers off again after.
  7. Would be caused by DLAA, ghosting is still present with DLAA, but can be lessened with increase to pixel density.
  8. Personally use this JoystickGremlin plugin I found a script for somewhere on the net (can't remember where to credit the original poster sadly). Just modified it slightly to recenter the mouse just below center. Save it as a python file (*.py) and load it into JoystickGremlin user plugin section and bind a hotas button to recenter. import gremlin from gremlin.user_plugin import * def centerMouse(): import ctypes import win32api import win32con user32 = ctypes.windll.user32 # Get the screen resolution screen_width = user32.GetSystemMetrics(win32con.SM_CXSCREEN) screen_height = user32.GetSystemMetrics(win32con.SM_CYSCREEN) # Calculate the center position center_x = screen_width // 2 center_y = screen_height // 2 # Set the cursor position to the center then add offset to lower it (+47 is just below eye center) win32api.SetCursorPos((center_x, center_y + 47)) print("Event executed!") mode = ModeVariable( "Mode", "The mode to use for this mapping" ) btn_1 = PhysicalInputVariable( "Button", "hit the button", [gremlin.common.InputType.JoystickButton] ) state = [0, 0] decorator_1 = btn_1.create_decorator(mode.value) @decorator_1.button(btn_1.input_id) def button_1(event): state[1] = 1 if event.is_pressed else 0 centerMouse() # Call the centerMouse function here
  9. Still trying to get it right, but the smoothest one I've managed so far, although touched down way too early and probably a bit slow (couldn't keep the nose up for very long here)
  10. Thanks, Raptor, that makes a lot of sense, much appreciated! Also Vortex, I was encountering the same today too, have been following the manual/youtube/kneeboard procedures on this and was unable to mimic having to press TMS to ground stabilize, was also having some issues being able to then refine the HMCS SPI point with the RDR cursor slew as well, seem unable to slew inside the HMCS sights, however, I'm also relatively new to the F-16 so I could well be doing something wrong my end.
  11. I think I know the answer to this already, but just wanted to be absolutley sure. Am I correct in assuming that there is no way of having the TGP slave to a SPI created by the HMCS ? VIS and DTOS mode weapons will slave automatically, but the TGP cannot be slaved to the SPI without going through the route of: using the HMCS to create a mark point -> assigning that markpoint as active steerpoint -> slaving the TGP to the newly active steerpoint. Thanks for any help!
  12. Negative G's, the Mig does not like them at all. Engine shutdown is the immediate side-effect.
  13. There is a bug with the ARC needle where it does not rotate after passing the station, it will continue to point in the same direction unless you either cycle ARC channels or turn 45 degrees away from it then back again. It's been reported but didn't make it in to the previous patch.
  14. Fix is here > http://forums.eagle.ru/showpost.php?p=2207115&postcount=8
  15. Skulleader I have added a fix in uboats thread for you guys.
  16. This will fix it temporarily until it is either removed in a future update (as Rudel said don't think its an official skin now, as its x2 the size of the other skins and also does not have the low resolution version) or fixed by LNS. Unzip anywhere and copy description.lua MiG-21Bis_LOWREZ_1.dds MiG-21Bis_LOWREZ_2.dds To: Eagle Dynamics\DCS World\CoreMods\aircraft\MiG-21BIS\Liveries\MiG-21Bis\Factory Test\ You will have to let it overwrite description.lua but the two texture files needed for distance are not included in the original so it will just add those. Mig21FactorySkinFix.zip
  17. Seems the gear can become damaged, brushing the tail on the runway during takeoff or as others have said having too high descent speed on touchdown can both break the gears ability to retract.
  18. Correct me if I'm wrong but fixing it is as simple as copying the "Custom" section from the version that Colseg uploaded into the new updated input.lua from this previous patch.
  19. And done lol: http://forums.eagle.ru/showthread.php?p=2205098 just pick one of the 4 versions.
  20. After seeing a few request for it I made a very simple mod replacing hud and cockpit glass texture for the Mig-21 with one of 4 versions to choose from: v1_50 - 50% reduction in hud glass and/or cockpit glass dirt v2_100 - 100% reduction in hud glass and/or cockpit glass dirt v3_150 - 150% reduction in hud glass and/or cockpit glass dirt v4_clear - Almost full reduction in hud glass and/or cockpit glass dirt This simply reduces the visibility of the dirt in the alpha channel of the original textures. Install: Extract zip file anywhere and Copy MiG-21_Cockpit folder from the version folder of your choice into: Eagle Dynamics\DCS World\Mods\aircraft\MiG-21BIS\Textures\ (final filepath once copied should look like this: Eagle Dynamics\DCS World\Mods\aircraft\MiG-21BIS\Textures\MiG-21_Cockpit\CanopyGlass2.tga.dds Eagle Dynamics\DCS World\Mods\aircraft\MiG-21BIS\Textures\MiG-21_Cockpit\Hud_Glass.dds if you don't want clearer hud or cockpit glass remove either CanopyGlass2.tga.dds (for canopy glass) or Hud_Glass.dds (for HUD glass) from MiG-21_Cockpit folder. Uninstall: Remove MiG-21_Cockpit folder from Eagle Dynamics\DCS World\Mods\aircraft\MiG-21BIS\Textures\ DL LINK: https://dl.dropboxusercontent.com/u/916762/Mig21_Cockpit_Hud_Glass.zip
  21. Yep its Toby's not the low & slow version but the normal version. Thanks guys, it's really nothing much though, I'm no texture artist at all sadly, All I did was spend an hour or so cutting out anything that wasn't panels onto new layers then desaturated what was left and then applied colour as overlay to that to change the shading, this is why it's still the same texture, just a different hue basically. I did mess with doing a green one before, but the trouble is without repainting the texture (ie. doing it properly lol) it's quite hard to get the correct shade of green, not to mention I would need to cut out and layer some extra stuff that didn't matter so much in Grey. Here is the green version as it is: (as you can see some of the stuff needs seperating onto another layer, such as the nose gear beak level etc.)
  22. Not quite the same but I have the 970 with the 344.16 drivers and have had no issues at all. CPU is i72600k @ 3.4 if it's any help.
  23. Nailed it :) Yeah, can't live without those 3 lol. Cockpit is just a re-colour for fun, also love the blue but just playing with different shades for the original texture. Would love to see somebody do a modern re-texture on the interior.
  24. Tetra

    SPRD-99 problem

    Have had the same issue also, jettisoned them shortly after takeoff and a while later had an unexplained boom sound followed by the frame shuddering as described. Never seems to occur unless I have had the JATO's equipped.
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