RedBeard2 Posted September 9, 2013 Posted September 9, 2013 I'm working on the lights for the aircraft mod guide and I've run into an odd problem. I've been adding lights using a TGA texture with an alpha channel, creating a plane and applying the texture to the plane. For 3DS max material, I use a standard material with the bitmap mapped to the diffuse and opacity channels. I set the material to fake_omni_lights and the Opacity to Blend. There are two problems I can see with this. 1) Lights are showing through solid objects 2) I use visibility animation to turn the light bloom planes on/off, but it looks like they are being kept at the origin and translated into place when the visibility argument goes to 1.0. I would rather have seen a gradual visibility. Here is the current end result: There are four lights on the back of the fuselage (two left, two right) and the red / green position lights in front of the wing root are all visible, even if they are on the far side. Am I doing something wrong to cause this? http://forums.eagle.ru/<a href=http://s1344.photobucket.com/user/jknutson21/media/Posted%20Screenshots/visible_hidden_lights_zpsf93f8a4b.jpg.html target=_blank>
Blaze Posted October 2, 2013 Posted October 2, 2013 Don't use fake_omni_lights, use bano as the material for aircraft lights. i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
RedBeard2 Posted October 2, 2013 Author Posted October 2, 2013 If I use bano, then I have to revert to using 3 double sided planes. I thought the current trend was to use fake_omni_lights because the billboard/sprite model was better. Is that no longer the case?
Blaze Posted October 2, 2013 Posted October 2, 2013 In the object properties for the light plane you can add lines to make it a billboard/sprite: EDM Wiki i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
RedBeard2 Posted October 2, 2013 Author Posted October 2, 2013 Many thanks! After a bit of fiddling with bano material and object TYPE declarations using billboard, I have it working and the lights no longer shine through solid objects. Thank you again!
joey45 Posted October 2, 2013 Posted October 2, 2013 What about land/naval objects? Sorry for the hijack of the thread... The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Blaze Posted October 2, 2013 Posted October 2, 2013 What about land/naval objects? Sorry for the hijack of the thread... What about them? I guess for naval objects bano could be used as well. For land objects, that depends if you want the light to "flood" the surrounding area with light as well, or just be a visual light. i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
Ranger79 Posted March 16, 2014 Posted March 16, 2014 Can you just use one plane for the billboard_type, and should bano be used only? Cant seem to get it to work properly. [sIGPIC][/sIGPIC] Ranger79 OEF/OIF Veteran YouTube Channel Twitch Channel Mods, Missions, & Tutorials: Operation Piercing Fury Campaign Ranger79's Object Pack ISIS CrisIS Campaign Mission Editing Video Series
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