Essah Posted October 2, 2013 Posted October 2, 2013 I too miss FC2 Come on ED. get your stuff together and your priorities right and fix this right here right now!
Rhinox Posted October 2, 2013 Posted October 2, 2013 ...I'm just another forum member... No offence Viper, but your forum-group reads "ED Tester". Even if you are not affiliated with ED you still participate on testing. Your standpoint might not be so unbiased as ours because you are (at least part-time) "playing for the other team". That's how I see it. And when I'm at it, Q&A is imho the area where ED failed miserably (and is still failing). How some bugs could pass through testing unnoticed remains mystery for me, because users discovered them after just a few minutes of playing. You say multiplayer is WIP. It is indeed. But DCS-World was released a ~year ago! So how long do we have to wait till it gets from "WIP" to "at least so usable as the old FC2-multiplayer"? Another year? Or two? Maybe ten or twenty years? I share Sova's frustration, because I feel the same. And I do not see the light at the end of this tunnel. Being long-time ED customer, supporting ED as I could, buying beta-modules for full prices, even those I do not intend to use. But is ED treating us likewise fairly? I thought it was. But now I'm not so sure...
Pikey Posted October 2, 2013 Posted October 2, 2013 Can anyone provide these people with a list of bugs fixed in every product since they were created? The bugfix list is huge but the new feature list is also huge, something that years after release is something no other product has. Yep, MP is messed up right now, The producer gave an official statement that they were working especially hard on fixing it in an out of band release. There's nothing else to say, the price we pay for having features added to something we purchased is that you can break things inadvertently. The products could have been put on the shelf after release in a stable state. This platform you bought modules for is unique in that it is both free and the developer has shown a huge commitment (check changelog history) to maintaining, but also developing new features. We had a couple of full releases of Flight Sim "XYZ" in the meantime. Now if nothing was said, if the developers remained quiet like most do, if they didn't update their product, like many do...then I would be alarmed. But they said....specifically, deliberately, openly... they understand there is an issue and they are working to fix it. What else can possibly be said? How long does it take to fix something as complicated as this? What do you want? Do you want new changes and improvements and accept the risk, or do you want to say goodbye and keep the products you have and let there be no more? Whilst you are at it, put your phone numbers on the forum so Wags can phone you with daily updates, i'm sure he needs a break from whipping the Russian developers who love being insulted by this nonsense they read on the forum. I work with software development and support for a top ten largest software company in the world and this stuff is childsplay, it happens. Software is complicated, it breaks, QA is a constant laugh across every company because you cant test every hardware, every scenario, its impossible. And lastly, man up and whine like adults guys, you just sound like children stamping your feet. Have some self respect like the others in this community and as it has been said before. Patience. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Pikey Posted October 2, 2013 Posted October 2, 2013 While i was talking about fixes, this post about fixes a few minutes ago: DCS World Fixed crash when loading mission from a public server. Fixed crash after jumping from aircraft during an "Autostart". Fixed crash when try to lock ground target when using Easy Radar mode. Fixed crash after collision of two aircraft. Fixed crash when player gets close to column with delayed start. Fixed crash after plane switches to glide path. Kuznetsov ATC can now recover multiple flights without causing collisions. Fixed IR pointer when using Combined Arms. Corrected SSE: Empty Error message on coalition.addGroup(). Glide slope ring and К, Г marks for landing mode are now present for airfields with full Russian ILS system. Restored Flight tasking commands when not in Game Mode. Attack air defenses: LWIN-D. Attack ground units: LWIN-G. Attack your locked target: LWIN-Q. Fixed 'Value' in trigger 'Bomb in zone' trigger action. Fixed missing text: "2, rolling" when starting taxi. Corrected R-73 DLZ for AI. They should no longer launch outside their DLZ. DCS: Black Shark 2 IT-23 symbology aspect has been corrected. Fixed joystick commands for kneeboard. Fixed missing target markers on Ka-50 Easy Radar. Fixed simulator crash when loading standard arcade mission for Ka-50 when using Easy Avionics mode. Lock On: Flaming Cliffs 3 Su-33 falling through the flight deck when landing on the carrier has been fixed. F-15C and Su-33 unable to connect twice to tanker in network play has been fixed. F-15C Tanker AP won't disengage when online has been fixed. F-15C ADI LNAV "Jiggle" has been fixed. Autopilot. ALTITUDE HOLD, BAROMETRIC OR RADAR ALTITUDE HOLD issues have been fixed. Several A-10A switches have had their position set to on: PAC Switch, Inverter Switch, AC Gen Switches, Radar Altimeter Switch, Anti Skid Switch, Fuel Boost Pump Switch, and Engine Fuel Flow Switches. DCS: Combined Arms Fixed crash occurring when Targeting Panel of selected unit is viewed. Keyboard input script has been corrected. DCS: A-10C Warthog Fixed tanker not completing refueling when in network play. DCS: Mi-8MTV2 Implemented “Game Mode” flight model. DCS: UH-1H Huey Fixed M134 minigun firing audio. DO YOU GUYS THINK ED IS COMMITTED TO FIXES? ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Teknetinium Posted October 2, 2013 Posted October 2, 2013 (edited) Since FC3 realise, is considered as darkest time in EDs history on all fronts. Im sure ED are aware about our feelings and are working on it. But I do understand some of us, especially the multiplayer community and squads that have been keeping the multiplayer community alive by supporting whit servers, missions and events are on their last breath, the motivation is just not there anymore, Its hard to motivate people with dreams that we all have been waiting for more than a year. I wish ED best luck since I had great time when FC1/2 was working, and I hope ED can bring us back what they took away. EDs "Perestrojka" don't have fuel for the multiplayer community. Edited October 2, 2013 by Teknetinium 51st PVO Discord SATAC YouTube
SESova Posted October 2, 2013 Author Posted October 2, 2013 (edited) Pikey,how many years are you present at this forum? Did you play Lock on 1.0,FC 1.12,FC 2.0,and now FC 3?Do you know all problems wich we had,informed ED and thay did nothing + thay said that is not happening,we imagine all?Thay know software is broken and unfinished when thay offered for sale.Wag him self said thay have to redone EOS,and it will take looong time to do that.What to do until than?How to fight with out basic instrument?It is same like you go in the war,but forgot your weapons. Edited October 2, 2013 by =SE=Sova Смрт фашизму,слобода народу!
SESova Posted October 2, 2013 Author Posted October 2, 2013 (edited) How some bugs could pass through testing unnoticed remains mystery for me, because users discovered them after just a few minutes of playing. Yes,like invert beryoza.You can notice something like that rigth afther taking off.And even on the apron if there is AWACS or if you are in the SAM radar coverage area. Edited October 2, 2013 by =SE=Sova Смрт фашизму,слобода народу!
MoGas Posted October 3, 2013 Posted October 3, 2013 Since FC3 realise, is considered as darkest time in EDs history on all fronts. Im sure ED are aware about our feelings and are working on it. But I do understand some of us, especially the multiplayer community and squads that have been keeping the multiplayer community alive by supporting whit servers, missions and events are on their last breath, the motivation is just not there anymore, Its hard to motivate people with dreams that we all have been waiting for more than a year. I wish ED best luck since I had great time when FC1/2 was working, and I hope ED can bring us back what they took away. EDs "Perestrojka" don't have fuel for the multiplayer community. +1 When you are out of the glory days from lockon, FC it is sad to see what is present today, incase of MP. Where are the weekends with 20-30 players (compared to CLOD with up to 60+ players on a weekend without event lol, just out of the world), events, where you had to assigne early enough to get a slot.....Well this seems to be history for the moment. I was 2years away from FC, got FC 3 with autumn sale offer, well.......what the hack is going on?! :helpsmilie:
FLANKERATOR Posted October 3, 2013 Posted October 3, 2013 Can anyone provide these people with a list of bugs fixed in every product since they were created? The bugfix list is huge but the new feature list is also huge, something that years after release is something no other product has. What can I do with features when the game itself is broken? How are we supposed to fly and fight together online using those features if the game itself crashes. Yep, MP is messed up right now, The producer gave an official statement that they were working especially hard on fixing it in an out of band release. There's nothing else to say, the price we pay for having features added to something we purchased is that you can break things inadvertently. The products could have been put on the shelf after release in a stable state.Broken things need to be repaired and fixed prior to full release. Full release means selling a product to a customer. You can't tell a customer, I'm going to sell a broken product to you because I've added new features to it. Yet, beta versions are there to offer the option to buy or try a product knowing it is still a work in progress and in that case, it should be released separately and kept out of the official build until full compatibility and stability are reached. This platform you bought modules for is unique in that it is both free and the developer has shown a huge commitment (check changelog history) to maintaining, but also developing new features. We had a couple of full releases of Flight Sim "XYZ" in the meantime.The platform is free, not the modules. The commitment to fix a broken product is not a gift, rather a must. Plus a customer doesn't really care how huge the changelog looks on the paper. What matters is whether the product is usable or not. Spare me the change log and give me a working product. Now if nothing was said, if the developers remained quiet like most do, if they didn't update their product, like many do...then I would be alarmed. But they said....specifically, deliberately, openly... they understand there is an issue and they are working to fix it.When you want to fix something, you first need to stop developing new products and features and concentrate on fixing what has already been sold to the community. And by concentrate, I mean full attention and 100% resources! Now does that appear to be the case with new modules still being added and even a whole new WWII project on the horizon? The harsh truth is that the more you want to cash in too fast on new products, the more you will run into deep trouble afterwards if you don't pay extra attention to what you sell to your customers. It's a critical turning point that ED has reached now, people are sick and tired of not being able to make the most of out what they have legally purchased. The core of the multiplayer mode has been lost since the inception of DCSW, the concept looked brilliant and promising at first glance and the whole community was excited and showed unconditional support. They have been waiting and bearing with those issues for a long time. What else can possibly be said? How long does it take to fix something as complicated as this? What do you want? Do you want new changes and improvements and accept the risk, or do you want to say goodbye and keep the products you have and let there be no more? Whilst you are at it, put your phone numbers on the forum so Wags can phone you with daily updates, i'm sure he needs a break from whipping the Russian developers who love being insulted by this nonsense they read on the forum.Too complicated to fix? That is not the customer's fault. That is the developer's duty. ED has to show that they are really focusing 100% on fixing their product before anything else!! I work with software development and support for a top ten largest software company in the world and this stuff is childsplay, it happens. Software is complicated, it breaks, QA is a constant laugh across every company because you cant test every hardware, every scenario, its impossible. And lastly, man up and whine like adults guys, you just sound like children stamping your feet. Have some self respect like the others in this community and as it has been said before. Patience.If you can't support your product, don't sell it, period. People have been already waiting for too long, they deserve much credit. The tone you have here is very inappropriate, remember we're talking about customers not slaves. 1 Situational Awareness: https://sa-sim.com/ | The Air Combat Dojo: https://discord.gg/Rz77eFj
Teknetinium Posted October 3, 2013 Posted October 3, 2013 (edited) No One believe that a developer can make a bug free simulator/game, it is impossible. FC1 and FC2 was crashing as well but we were able to pinpoint the reason of the crash and try to prevent it next time. By not log in to server 40 people at the same time. Have a limit on moving target and a limit on how many units we could have in a mission. In FC3 we have problems to pinpoint the problem. The missions are lighter than they were in FC2, we fly whit less people on servers and we are not using CA. There is a lot of testing still needed to find the new limits in FC3 but its very unmotivating when the server is crashing for reasons we can't understand. Its even silly to talk about Su-27 EOS and TWS when we have bigger problems on the table. Good luck ED, We All just want you to succeed because we see the potential. Edited October 3, 2013 by Teknetinium 51st PVO Discord SATAC YouTube
Rhinox Posted October 3, 2013 Posted October 3, 2013 What can I do with features when the game itself is broken?... I wrote long time ago: I DO NOT WANT NEW FEATURES, I WANT TO SEE BUGS BEING FIXED! Right now I do not need anything else. No 10 choppers more, not some funny tank-commander module, no submarines, no space-shuttle, no WW2-era aircrafts, no Rome-empire soldiers with spears and shields, no nukes, no startrek light-swords, no half-life like gravity gun. Nothing more than what already is in DCS. I just want to see *first* all bugs fixed (well, at least those critical) and *then* new modules, features, jets, etc.
ligthert Posted October 3, 2013 Posted October 3, 2013 I have to agree with you. IYAM, have 80% of the staff hunt bugs for a month or two and then put the remaining 20% on maintaining the updates from the partners. ( I play way to much ArmA and DCS. :joystick: )
sorcer3r Posted October 3, 2013 Posted October 3, 2013 ..., we fly whit less people on servers and we are not using CA. I was hoping that CA could be a great enhancement for events like the Georgien Incident campaign. But now we have to avoid products we paid for... :( [sIGPIC]http://i1293.photobucket.com/albums/b582/sorcerer17/sorcf16-b_zpsycmnwuay.gif[/sIGPIC]
golfsierra2 Posted October 3, 2013 Posted October 3, 2013 I don't think, that ED will put much effort in fixing bugs in FC3. IMHO they are focussing on DCS modules and spent litlle time on FC3, which is a left-over from previous times. ED wants to make money with the DCS system, that is why the put 95% effort into it. kind regards, Raven.... [sigpic]http://www.crc-mindreader.de/CRT/images/Birds2011.gif[/sigpic]
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