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Posted

Hi :)

 

I've finished paiting an A-10C skin, however I cannot get the in-game assigned nose or rudder numbers to not show, since my own skin already has it painted on itself in slightly different positions the original numbers overlay the ones on the skin.

 

I've tried assigning empty textures for the number layers in the description.lua file but it doesn't work. Does anyone have any idea how I could make the tactical numbers not visible?

 

Thanks!

Pentium II 233Mhz | 16MB RAM | 14.4kb Modem | 1.44MB Floppy Disk Drive | Windows 3.1 with TM Warthog & TrackIR 5

Posted

I did it for Su-25 once.

As far as I remember tactical numbers (digits from 0 to 9) are in separate file. It was named something like "rus-code-numbers-ver2.tga"

When you replace it with an empty (transparent) graphics file - numbers are not showing on aircraft.

[sIGPIC][/sIGPIC]

--

"The three best things in life are a good landing, a good orgasm, and a good shit.

A night carrier landing is one of the few opportunities to experience all three at the same time."

  • 3 weeks later...
Posted
I did it for Su-25 once.

As far as I remember tactical numbers (digits from 0 to 9) are in separate file. It was named something like "rus-code-numbers-ver2.tga"

When you replace it with an empty (transparent) graphics file - numbers are not showing on aircraft.

 

Es mas simple que eso.

Tienes que abrir el archivo description.lua que tu quieres y cambiar esta línea {"Su-25-numbers-1", 0, "geo-code-numbers-ver1.tga", true}, por esta otra {"Su-25-numbers-1", 0, "empty.tga", true}, en el caso del SU-25

 

Y en el SU-25T debes de cambiar esta línea {"numbers", 0, "rus-code-numbers-ver1-R-w-W.TGA", true}, por esta otra {"numbers", 0, "empty.tga", true},

 

 

 

Is more simple than this.

 

You can open the description.lua file and change this line {"Su-25-numbers-1", 0, "geo-code-numbers-ver1.tga", true}, for this other {"Su-25-numbers-1", 0, "empty.tga", true}, in the su-25.

 

and in the SU-25T you can change this line {"numbers", 0, "rus-code-numbers-ver1-R-w-W.TGA", true}, for this other one {"numbers", 0, "empty.tga", true},

 

Sorry for my bad english.

  • 4 years later...
Posted

Hey!

 

I have finally made my own skin for Mirage 2000C, but I have a problem. How can I remove numbers and french marks from airplane? In all countries a have french marks.

 

After changing description.lua instead marks I have empty space wit out any skin.

 

Any help pleas??

Posted

Take a look at this thread:

 

https://forums.eagle.ru/showthread.php?t=195476

 

{"WINGL_NUMBER_001", 0 ,"M2KC_1T",false};
{"WINGL_NUMBER_001", DECAL ,"empty",false};

{"WINGL_NUMBER_010", 0 ,"M2KC_1T",false};
{"WINGL_NUMBER_010", DECAL ,"empty",false};

{"WINGL_NUMBER_100", 0 ,"M2KC_1T",false};
{"WINGL_NUMBER_100", DECAL ,"empty",false};

 

Placing these six lines for each texture into the discription.lua should remove the board numbers completely from the aircraft.

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