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DCS: Priority  

300 members have voted

  1. 1. DCS: Priority

    • New module-airplane
      67
    • AI overall ..
      28
    • New graphics -engine ..
      75
    • New map..
      44
    • Dynamic campaign
      58
    • New module-helicopter
      19
    • Battlefield tactical command control&command
      9


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Posted

Holy, this is a very difficult question...while feeling the cold steel of the gun at my head I probably wouldnt be able to think rationally and may answer...Donuts!! :D

 

No, kidding of course...

I´d rather would like to see a new Aircraft, but to stick with the philosophical way...would it make sense to create a last product and leave it all alone then? No it wouldn´t because it would have to be bugfixed...which is very hard work as we all know now...so where is the sense in this poll/Question?...As cichlidfan wisely said...there´s no sense in no poll in this forums, so forget about this question. :P:D

 

I really much like DCS and cant wait to see even more of the world that is in the mind of the Devlopers.

 

keep on flying guys and stop thinking about things we can´t change anyways :pilotfly:

Posted

I as self-annotated King of the Emperors of the World, and if my opinion mattered. I would have DCS fix the know bugs (eg Tanking, multiplayer,...) and modeling shortcomings (eg cluster munitions) but not add any wishlist items. Then declare a good and finished baseline version that is fully functional and well modeled as to be reasonably expected.

 

From then on additional content should generate a revenue stream for DCS without breaking the baseline. Want the addition of your favorite wishlist items, aircraft, graphic engine, or terrain, then it is reasonable you should have to pay DCS for their effort in creating the additional content. Additionally it is reasonable that a change DCS makes that breaks the baseline or newer payed content should be patched promptly without cost.

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