Zabuzard Posted November 11, 2013 Posted November 11, 2013 (edited) I'm searching for some instructions of several spins and aerobatics. Especially for a climbing flat spin. I'd love to get some real world data too. Also I want to know how the roll speed of a flat spin can be maximized. Edited November 14, 2013 by Zabuza
AndyJWest Posted November 11, 2013 Posted November 11, 2013 A climbing flat spin? Difficult, as the aircraft is stalled (or at least, one wing will be). As for 'roll speed', an aircraft doesn't roll in a flat spin, it yaws. I think you may have got your terminology mixed up somewhere.
Fifi Posted November 11, 2013 Posted November 11, 2013 Especially for a climbing flat spin. I'd be very curious to see that! ;) [sIGPIC][/sIGPIC]
Echo38 Posted November 12, 2013 Posted November 12, 2013 I'd be very curious to see that! As you wish: http://www.youtube.com/watch?v=VDXRKB17s-Q
Fifi Posted November 12, 2013 Posted November 12, 2013 As you wish: http://www.youtube.com/watch?v=VDXRKB17s-Q Nice! Didn't even know it was doable :surprise: [sIGPIC][/sIGPIC]
Kwiatek Posted November 12, 2013 Posted November 12, 2013 It is known as " lomcevak" figure - it is nothing more like snap rolls (spins) make in verctical
Echo38 Posted November 13, 2013 Posted November 13, 2013 (edited) It is known as " lomcevak" figure - it is nothing more like snap rolls (spins) make in verctical What I did in that video wasn't quite a lomcevak, although it was pretty similar. A lomcevak involves down-pitch instead of up-pitch, as I understand it. Fifi, I don't know if what I did in that video is possible in a real P-38 or P-51; the flight physics in AH2 were simpler than those in DCS. I haven't tried this in DCS: P-51, but maybe you could give it a shot and tell me how it works? I can't fly anymore because of my hand injuries. It's an easy manuever (a stunt, really--not a useful thing to do in combat, ever); just full back stick and full rudder to induce the tumble, then opposite when you want to recover. Might need to use a little opposite aileron in the beginning. Edited November 13, 2013 by Echo38
Fifi Posted November 13, 2013 Posted November 13, 2013 (edited) Fifi, I don't know if what I did in that video is possible in a real P-38 or P-51; the flight physics in AH2 were simpler than those in DCS. I haven't tried this in DCS: P-51, but maybe you could give it a shot and tell me how it works? I can't fly anymore because of my hand injuries. It's an easy manuever (a stunt, really--not a useful thing to do in combat, ever); just full back stick and full rudder to induce the tumble, then opposite when you want to recover. Might need to use a little opposite aileron in the beginning. I'll try and see if DCS P51 can do it :thumbup: Yeah, in fight might be dangerous indeed. EDIT: ok, tested flat climbing spin, and managed it at first try with your instructions. Cool! Didn't even push full throttle/RPM. Enough starting speed is sufficient. Tried to load a video, but my internet is too bad ---> more than 1 hour upload for 18% of 30 second video...i gave up. Edited November 13, 2013 by Fifi [sIGPIC][/sIGPIC]
Zabuzard Posted November 14, 2013 Author Posted November 14, 2013 I linked that before. Hes doing some of them in the Mustang and A-10. Is it really just a snap roll while flying upwards? Ill try that the next days thanks. Which factors speed up a normal Snap Roll? I managed to perform some but they arent as quick as others I saw.
Echo38 Posted November 14, 2013 Posted November 14, 2013 (edited) Is it really just a snap roll while flying upwards? Yep, pretty much. I held it in the spin for longer than I would have for a snap roll, to let it flatten out a bit. Which factors speed up a normal Snap Roll? Hmm--some possible ones I can think of: your airspeed at the time of entry, your throttle setting, and the direction of the snap roll. Not sure how much any of that actually affects it, but you should be able to spin a bit faster in one direction than the other, because of your torque. Edited November 14, 2013 by Echo38
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