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Posted

Yes it works for all ships that have a weapon capable of firing at a point. Specifically cruise missiles and onboard guns. If the ship is within range to use its onboard gun of the target it will use that instead of a tomahawk. So you have to place it far enough away. Also I believe the Ticonderoga is the only ship that can fire a tomahawk.

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Posted
I believe the Ticonderoga is the only ship

 

Decoder ring --> CV 60 Normandy

 

 

 

The Oliver's fire Harpoons.

 

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Posted

is there also any data about how far can a ship use his main canon for arty support ?

For the Tomahawk, through my tests it seems than a naval group will only fire one by fire tomahawk until impact, and not several in the same time to fill the attack point radius

Posted

The range circles for the ships denote air defense range and I'm not entirely certain how close they can be to fire at targets with the guns. Its trial and error I think.

 

The fire at point is meant more for artillery support and not precision cruise missiles. So it requires a little custom settings to make it launch on multiple targets. The best way to got about that is to simply set a stop condition for each fire at point. Setting a "duration" is your best bet with the value set to 30-60 seconds. That should give it enough time to fire the missile before ending that task and switching to the next task.

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Posted

Gun ranges

 

The following thread should help answer your question?

 

http://forums.eagle.ru/showthread.php?t=18097&highlight=Naval+gun+range

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  • 2 weeks later...
Posted

ok i had several trigered action for multiple arty strike( just naval gun)

I had problem to switch from one target to an other, regardless how long they fired on the first target

 

I solved the problem by deactivating and then reactivating the ships AI after two seconds

It might be a way to temporary fix the problem ?

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