Neon67 Posted December 3, 2013 Posted December 3, 2013 Hi all I love the huey, however is there a way to fire rockets one by one, alternating from side right left, like for the A10 C ? I have a lot of trouble to set my sight right on the first pass,and i m using too much rockets before i can correct it. So if there is a way to spare some that would be great. Also the notice about range and elevation, it s all in miles and feet right ? BTW , Flares dispensers isn t implemented yet ?
Scrim Posted December 3, 2013 Posted December 3, 2013 No, flares are not implemented yet. I think the ranges are in feet and kilometers. If you pay close attention to the range chart above the sight, you'll see which ones are used. No. It's been mentioned somewhere and it was established that while possible IRL, and done, it's not a default feature of the Huey, but rather a jury rig made in the field. Still, would be nice of we could get that option in the armaments menu or something, along with choosing what door guns to bring, or if to bring any, etc.
secret8440 Posted December 4, 2013 Posted December 4, 2013 I think that chart it is for miniguns only. Altitude (feet) Range (meters) a 40 mils elevation will be acurate at close range up to 1000 meters (1km) Is not perfect but they will hit close enogh to correct before you run out of ammo
Scrim Posted December 4, 2013 Posted December 4, 2013 No, it's for the rockets, hence why it's on the rocket sight. The miniguns aren't even recommended for use beyond much more than 1km AFAIK.
secret8440 Posted December 4, 2013 Posted December 4, 2013 No, it's for the rockets, hence why it's on the rocket sight. The miniguns aren't even recommended for use beyond much more than 1km AFAIK. Nice to heard that. I will give it a try later.
Strut Posted December 4, 2013 Posted December 4, 2013 As a reference if the 7.62mm standard rimless Nato rounds used by the mini guns have been modeled correctly the tracer burnout is aprox 1100 meters, that doesnt mean the rounds are not effective over that range, it just means that it is hard to see their fall of shot, the max range this round is capable to being used at is about 2000 meters in the Sustained Fire Machine Gun (SFMG) role, the gun is mounted on a tripod and uses a C2 sight or something similar depending on the army. This classifies the gun in this role as a HMG. Regards DL available skins here: https://www.digitalcombatsimulator.com/en/files/?CREATED_BY=Strut Pictures of my Skins here: https://imgur.com/a/bOQyQqW [sIGPIC][/sIGPIC] Win10 64bit, Intel® Core i7-5820K CPU OC @ 4.50GHz x6, X99A GAMING PRO CARBON, MSI RTX 2080 TI GAMING X TRIO 11Gb, 32GB DDR4 RAM, SSD 960 EVO250GB, SSD 850 EVO 500GB, JetSeat, MFG Crosswind Pedals, VPC Mongoose T-50, TMWH, DSD ButtonBox, Pimax 5k XR/BE
secret8440 Posted December 5, 2013 Posted December 5, 2013 Unless i am doing something wrong, that chart was pinpoint accurate for the miniguns. I tryed to use it for rockets but they hit way too far (up) For a range of 2000 m and 1500 ft (above target) the elevation set is -20. The rockets hit 40 mils up. So the correct elevation set is (+) 20 I test the miniguns at the same config. Range 2000m 1500 ft -20 mils and the tracers were pinpoint accurate.
Neon67 Posted December 5, 2013 Author Posted December 5, 2013 For the rocket i dont understand why we cannot fire them in pair mode of 0. Its an additional safety measure compare to minigun, or is it on the real machine able to shoot one by one ?
secret8440 Posted December 5, 2013 Posted December 5, 2013 For the rocket i dont understand why we cannot fire them in pair mode of 0. Its an additional safety measure compare to minigun, or is it on the real machine able to shoot one by one ? There is a switch to select "left, right, both" I dont know if it is for the mini guns only or they work with rockets as well. In that case u must switch left, fire, switch right fire and so on. Or shot all the rockets on the left side then fire the right side. But i dont think thats gonna be a good idea for the balance of this baby lol
Neon67 Posted December 5, 2013 Author Posted December 5, 2013 it works only for minigun, not for rockets
BRooDJeRo Posted December 5, 2013 Posted December 5, 2013 I bet the switch was reported missing since the Nevada military vehicle dump depot before it got sold to Belsimtek for a refurbish job. :idea:
secret8440 Posted December 5, 2013 Posted December 5, 2013 Well the only way to fire accurate rockets for now i guess is trial and error. I made a mission with a couple of target at different range. Take a good reference point on the map like a cross road and use the ruler to set your target. Fire a pair of rockets at the reference point see where they hit correct the elevation sight, turn around and make another run. A good start is about 2000m (2km) 1500ft 90 knots 20 elevation sight. You need to climb at about 300ft more than 1500ft (1800ft) and maintain 70 knots. When you come to the reference point or fire point u will have to pitch down so u lost altitude and gain speed. Then you cross and fire at 1500 ft 90 knots at a range of 2km
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