theHUNTERS Posted December 21, 2013 Posted December 21, 2013 (edited) In version 1.2.7, when taking off from the carrier the pilots eject and they crash into the water. Also F18 launch with their wings folded up.Navy Crash.trk Edited December 21, 2013 by theHUNTERS Move to open beta bug report
Focha Posted January 1, 2014 Posted January 1, 2014 Yes, this happens too in Su33. AI just launch it self with wings folded. Then eject. If you switch in mission editor to runway start then there is no problem. There are multiple problems with naval ops in 1.2.7. Regards. ASUS N552VX | i7-6700HQ @ 2.59GHz | 16 GB DDR3 | NVIDIA GF GTX 950M 4 Gb | 250 Gb SSD | 1 Tb HD SATA II Backup | TIR4 | Microsoft S. FF 2+X52 Throttle+Saitek Pedals | Win 10 64 bits
Flagrum Posted January 1, 2014 Posted January 1, 2014 In version 1.2.7, when taking off from the carrier the pilots eject and they crash into the water. Also F18 launch with their wings folded up. Yes, this happens too in Su33. AI just launch it self with wings folded. Then eject. If you switch in mission editor to runway start then there is no problem. There are multiple problems with naval ops in 1.2.7. Regards. Then I wonder why none of them have been posted on the OpenBeta Bug forums? Or did I miss them completely? :huh: 1
Davis0079 Posted January 11, 2014 Posted January 11, 2014 because bad naval ops is not a new thing for 1.2.7...therefor not needed to be metioned in the beta forums It only takes two things to fly, Airspeed and Money.
cf188 Posted March 16, 2014 Posted March 16, 2014 The F/A-18 will take-off with folded wings from a carrier if you set "take-off from ramp" but from "take-off from runway" they will have their wings unfolded in 1.2.7. But maybe it's just me but i've set the higher speed for the hornet for a few waypoint and he never pass the sound barrier, he was stock at 550 kts with after burner on for a least 10 minutes and the speed never went higher. Must be bad for fuel consumption lol.
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