Ali Fish Posted January 4, 2014 Share Posted January 4, 2014 cant be a bad idea for cockpit clickology. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
mhe Posted January 4, 2014 Share Posted January 4, 2014 Very interesting concept, but in the end that tech would have to be integrated into VR HMDs like the Rift. But it is definitely a step forward from using a mouse or keyboard, no question about that. Thanks for the video, haven't seen that before for gaming as a working system! :) | i9 12900K | 64GB DDR5-6000 | STRIX RTX 4090 OC | LG 38GN950 38" | | Hanns-G HT225HPB | TIR 5 & Varjo Aero | Virpil Throttle & Stick | TM TPRs | You don't stop playing because you grow old, you grow old because you stop playing. Link to comment Share on other sites More sharing options...
Ali Fish Posted January 4, 2014 Author Share Posted January 4, 2014 it must be good along side TIR. then a left wink and a right wink for controlling them pesky switches hahaha. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
cavalier889 Posted August 27, 2015 Share Posted August 27, 2015 Very interesting concept, but in the end that tech would have to be integrated into VR HMDs like the Rift. But it is definitely a step forward from using a mouse or keyboard, no question about that. Thanks for the video, haven't seen that before for gaming as a working system! :) If there is enough demand for that level of control with a VR helmet, someone will figure it out. Right now, though, using TrackIR, the eye movement component could be pretty useful. It could add the fine touch I need to run my cockpit by touch. TrackIR is just a little too prone to drifting when you reach for a control. DCS has managed to stay at the bleeding edge of Sim technology, so why not add this as well? Link to comment Share on other sites More sharing options...
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