Martyn Posted January 28, 2014 Posted January 28, 2014 (edited) Edit: Same problem exists in 1.2.8 Beta. Main rotor seems okay in external view now, but not from the cockpit. 3 new screenshots attached. (Also noticed the tail rotor shadow disappears at some viewing angles - tail rotor was not spinning at this time.) Reported this in the 1.2.7 Open Beta and it was acknowledged, but it wasn't fixed unfortunately. Not a major issue, but somewhat obvious when hovering close to the ground. On external view the shadow is all fine, but from the cockpit the rotor mast is missing in the Huey's shadow. I would link to the original post but can't see the open beta forum any more so presume it was hidden. Here's another fresh image from 1.2.7 proper. Edited April 15, 2014 by Martyn Updated for 1.2.8 beta
hitman Posted January 29, 2014 Posted January 29, 2014 I have the exact opposite - the rotors are missing shadows, I see the mast just fine.
KaspeR32 Posted January 29, 2014 Posted January 29, 2014 (edited) Same issue as hitman. The rotor shadows are missing, they show up fine in F2 view though. EDIT: They seem to show up after the blades get to a certain speed. Edited January 29, 2014 by KaspeR32 Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood --
Martyn Posted April 15, 2014 Author Posted April 15, 2014 This issue is still present in the 1.2.8 beta, at least from the cockpit. Original post updated above.
joey45 Posted April 15, 2014 Posted April 15, 2014 I believe it's a game engine limitation... The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
KaspeR32 Posted April 15, 2014 Posted April 15, 2014 This issue is still present in the 1.2.8 beta, at least from the cockpit. Original post updated above. Confirmed. Still missing rotor shadows in cockpit view. I believe it's a game engine limitation... And... what makes you say that? Looks more like a bug to me. Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood --
Devrim Posted April 16, 2014 Posted April 16, 2014 A bug to me too. From cockpit, shadows disappear only in certain angles, in my opinion. Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR >>MY MODS<< | Discord: Devrim#1068
sport02 Posted April 16, 2014 Posted April 16, 2014 about shadow since the begining , we have not : - when you are in cockpit , shadow of rotor in the cockpit himself ( not shadow of the rotor on the ground see from the cockpit like yours attached thumbnails) - shadow of the plane on the plane himself when you are in the cockpit ( shadow on wings for exemple )
Martyn Posted April 16, 2014 Author Posted April 16, 2014 I believe it's a game engine limitation... I'm sure it's not, because there were no problems a few versions ago. I think the missing rotor mast shadow came in with 1.2.7 when the angle of the mast was adjusted (tilted forwards). The missing tail rotor shadow from certain angles could be a game engine limitation though. about shadow since the begining , we have not : - when you are in cockpit , shadow of rotor in the cockpit himself ( not shadow of the rotor on the ground see from the cockpit like yours attached thumbnails) - shadow of the plane on the plane himself when you are in the cockpit ( shadow on wings for exemple ) Yes, I am sure you are correct on those 2 points. The self-shadowing in the cockpit only comes from the cockpit geometry, not the outside aircraft model. That's fine by me. But seeing a 'broken' rotor in the ground shadow when I'm hovering is slightly disturbing :huh: I'm quite sure all the ground shadows were correct (more or less) in the 1.2.6 (and lower) versions, so it can be fixed.
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