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Showing content with the highest reputation on 06/29/05 in all areas

  1. Hello, I got Athlon64 X2 4800+ and I meet with the violent stutter in multiplay. See the AVI movie that I captured. http://area88.sytes.net/~huq/movie/DualCoreStutter.avi This movie is taken by client PC. The client PC and server PC is connected by 1.0 Gbps, home-LAN. I'm very sad. The Client PC environment is, CPU:AMD Athlon64 X2 4800+ M/B:ASUS A8N-SLI Deluxe Video:SAPPHIRE X850XT Platinum Edition (PCI-Ex/256MB) Sound:Creative SoundBluster Audigy2 ZS Platinum Pro Memory:Kingston PC3200 CL3 Non-ECC 1GBx2 HDD:WDC WD740GD-00FLA0 x2 (nVidia RAID0) Power:ThermalTake W0049RJ (680W) NIC:Onboard M/B The Server PC enviroment is, CPU:AMD Athlon64 FX-53 M/B:ASUS SK8V Video:GIGABYTE GV-N68128DH (Geforce 6800/AGP 8x/128MB) Sound:M Audio AudioPhile 2496 Memory:Corsair Registerd PC3200 CL3 ECC 1GBx2 HDD:Seagate Barracuda 7200.7 Plus ST3160023A Power:OEC OTN-400WOF (400W) NIC:Onboard M/B
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  2. Ooh, there! I knew that. :) (Sorry, too much recent text-editing made me think I could be funny...) -SK
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  3. OMG, 91 vehicle groups? Now that is attempting to simulate a living world LOL
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  4. И как быть с багом про отсутствующий сортир?..
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  5. Hi KILSEK, From a pure programming point of view there's no limit regarding number of units nor number of missions. BUT, I noticed a too great number of units may hang LO's mission editor. I haven't yet tested such a big campaign, and my utilities could lie on the same dll used by the editor. The best way would be for me to access your mission files and try to find why the utility hangs. Cheers.
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