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  1. 08 August 2025 Dear Fighter Pilots, Partners and Friends, It is with great pleasure that we share a more complete list of the modules coming to the Pacific Theatre of Operations (PTO) Assets Pack. In parallel with other modules like the DCS: F4U-1D Corsair, the free DCS: Marianas WWII Map, and the upcoming DCS: F6F-3 Hellcat, the PTO Assets Pack is designed to provide a rich and detailed array of United States and Imperial Japanese air, ground, and naval units in the summer of 1944 PTO. Many of these units are finished, and others are still in progress; we look forward to your feedback. We are steadily progressing on our earlier released Mission Save State function. Please read the report below to learn about how we are improving this very useful feature. Additionally, we have added several fantastic modules to our Free Trial Program. You can try these aircraft and maps at no cost or obligation. Take them for a spin today! Thank you for your passion and support. Yours sincerely, Eagle Dynamics Pacific Theatre of Operations 1944 Assets Pack Update Since the release of the free DCS: Marianas WWII map and the Magnitude 3 DCS: F4U-1D Corsair, we want to provide an update on the extensive effort being devoted to bringing this scenario to life with the PTO Assets Pack. Learning from some of the European Theatre of War scenarios, the PTO scenario is focused on providing an extensive order of battle for both US and Imperial Japanese forces in the summer of 1944 and to offer an accurate representation of the battle for the Mariana Islands and the Battle of the Philippine Sea. New player aircraft coming for this scenario will include both the F6F-3 Hellcat and the A6M5 Zero. Since our last update on this project, we can now share with you the specific air, land, and sea units being developed for the PTO Assets Pack, which owners of the existing World War II Assets Pack will be able to purchase with a 30% discount: PTO AI Assets: United States Aircraft F6F “Hellcat” SB2C “Helldiver” TBF “Avenger” SBD-5 “Dauntless” PBY “Catalina” P-38L “Lightning” United States Ships Enterprise aircraft carrier Casablanca-class light aircraft carrier Independence-class light aircraft carrier New Orleans-class heavy cruiser Baltimore-class heavy cruiser Cleveland-class light cruiser Fletcher-class destroyer Liberty-class transport Cimmaron-class oiler United States Ground Forces M4A2 Sherman M3A1 “Stuart” light tank LVT-4 tracked landing vehicle LVT(A)-4 tracked landing vehicle DUKW-353 amphibious truck US Marine Corp infantryman US Navy Carrier personnel US Navy seaman Imperial Japanese Aircraft A6M5 “Zero” D4Y “Judy” D3A “Val” B6N “Jill” Imperial Japan Ships Shokaku aircraft carrier Chitose light aircraft carrier Kongo battleship Mogami heavy cruiser Agano-class light cruiser Yugumo-class destroyer Kagero-class destroyer Kashino-class transport Imperial Japanese Ground Forces Type 94 Tankette Type 95 Ha-Go tank Kurogane Type 95 car Type 97 Te-Ke tank Type 97 Chi-Ha tank Type 97 ShinHoTo tank Type 2 Ka-M amphibious tank Type 1 47mm anti-tank gun Type 98 20mm anti-aircraft gun Type 91 10cm towed artillery Type 92 70mm towed artillery Type 10 120mm anti-aircraft gun Imperial Japanese Army Infantryman Japan Navy seaman Mission State Save Development Progress Following the initial release of the Mission Save state feature, we have gathered your feedback for further improvements. Based on this, we delivered an API feature request to our talented scripting community which was well received. Moving forward, a common request has been saving destroyed unit states on the battlefield. We have now tackled this issue, and destroyed static objects will be created in place of each destroyed ground vehicle, aircraft, infantry unit, or static building (not terrain/map buildings) in the Mission Save state. In this sense, the battlefield wreckage remains where the destruction took place. With the Mission Editor, these objects will be automatically given a "hidden" parameter to not clutter the map view. However, if you want to remove them from the mission because of your plot choice, you can find them in the Mission Editor units list and delete them. We will be releasing this improvement in an upcoming update once testing is fully complete. Based on your feedback, our next task for Mission Save state improvements will be to save a group’s waypoint parameters. This work is ongoing and includes the ability to save specific ground vehicles parameters such as ROE and more. New Free Trial Modules Explore new aircraft and terrains for free To help you explore new content, we are expanding our Free Trials Program. You can now try the additional following modules free of charge for 14 days every six months. New modules on Trial: South Atlantic Map Kola Map Sinai Map CH‑47F F‑5E Remaster NS 430 F‑5E Flaming Cliffs MiG‑15bis Flaming Cliffs F‑86F Flaming Cliffs Flaming Cliffs 2024 Simply navigate to the Try ‘n’ Buy page in the Launcher and look out for a TRY button! You can also activate free 14 day licenses from the Free Trials on the DCS website. Once you've made your selection, proceed to install the chosen module through our module manager. For more details read the How to install Modules guide. We hope you enjoy this opportunity to explore new modules and terrains completely free. Thank you again for your passion and support, Yours sincerely,
    32 points
  2. Hi Confirmed, the Player FF Zero is planned for the future. thank you bignewy
    27 points
  3. Welcome to Corsair School, a full training course designed to get you mission-ready in the F4U-1D Corsair. Corsair School is a full training campaign for the DCS F4U-1D Corsair, set in the WWII Pacific theater. Across 20 missions, you'll progress from cold starts and takeoffs to advanced gunnery, bombing, carrier ops, and division leadership. Learn to fly and fight using historically grounded procedures adapted for DCS—covering rockets, dive and level bombing, navigation, and dogfighting. Master formation tactics, wingman commands, and carrier qualification aboard USS Intrepid. By the end, you won’t just fly the Corsair—you’ll fly it like a fleet pilot. Training syllabus: Cold Start Taxi, take off, landing Short field operations Radios Carrier landing Navigation Formation flying YE-ZB (Hayrake) navigation* Carrier qualification Air to ground gunnery Rockets Dive bombing Low level bombing Tiny Tim Bat bomb Aerial gunnery Dogfight Section leader Exam 1 (2nd section lead in a division) Final exam (division leader)* *) the sectors of the YE-ZB navigation will change in an upcoming Corsair update. I have everything prepared for the campaign, so please subscribe to be notified about any updates. Key features: Based on real operating manual Around 400 voice overs Custom lua scripts Custom kneeboards PDF manual Requires WW2 assets pack. (Once the PTO assets pack is out, the campaign will be adapted accordingly) https://www.digitalcombatsimulator.com/en/files/3346001/ Enjoy!
    22 points
  4. Dear all, we have cleaned this thread. For now, this thread will remain locked as it has become more work than it needs to be. Currently, we have generally the same 10 or so people debating different things releated or unrelated to this topic. It ends up in angry people, warnings and misunderstandings. When there is something new, it will be added to the 1st post in this thread. If it's something that needs discussion, we will consider opening this thread. Any new threads opened on this topic will be removed. If you have questions about items in the 1st post here, you can send us a DM. Thanks. The ED Team.
    18 points
  5. It takes a lot of time to develop, support and maintain a dcs mod. Having neverending toxic discussions like it is done in this community does not motivate and is no fun at all. And the time I spent on this will not come back nor would be payed somehow (except few donations thx) So it makes the most sense to focus on more grateful topics in life.
    17 points
  6. Your comments here are insulting many people and with relatively low knowledge of the subject. If you don't care, the developer doesn't care either. The best you can do is politely ask, that's all. You even marked your reply as resolved. That's really lol.
    17 points
  7. Is it possible to publish the manual earlier, before the EA version is released? So I can read it then before ?
    15 points
  8. If you consider unnecessary non constrictive criticism and false accusations "a freedom of speech" then good luck to you too
    15 points
  9. Given the fact there is a FAQ on their Discord, but not in this forum I've decided to copy it in here so people can find it better. From the FAQ on Airplane Simulation Company Discord as by August the 2. : Q. Which variants are planned? A. Stage 1- C-130J Block 6.5 Hercules, Tactical airlifter C-130J-30, Lockheed Martin designation for its 15 ft (4.6 m) extended fuselage variant; designated CC-130J by USAF for a short time after 2002., Release timeline to be confirmed for the following at a later date: MC-130J, Designed for Air Force Special Operations Command. Originally named Combat Shadow II., Q. Are the C130H or legacy models planned? A. No. Q. What is the expected release date? A. By the end of 2025. Q. Will the C-130J be able to transport weapons? A. We intend for the C-130 to be able to carry any warehouse items between bases. Q. CNI/FMS? A. Yes, a fully simulated FMS is included. We have also modeled airways/SIDS/stars, etc. Q. MOAB? A. Yes! Q. Will there be an AC variant? A. Depending on sales, we will consider an AC / Harvest Hawk in the future. Q. Airdrops? A. Yes for cargo and vehicles. Paratroops will be added when ED puts them in game. Q. Multicrew? A. Yes, at least 3. Q. Cargo Loading/Unloading without needing scripts? A. Yes. Any cargo dropped or landed will be added to the DCS warehouse system. Q. What defensive systems will the plane have? A. The plane will have an RWR, MWS, and IIRCM systems. The fidelity levels of these are limited by both the availability of unclassified information on those systems, as well as DCS itself. Q. What skins will be available? A. The list is unconfirmed at the time as there are so many national operators, but the artist will produce a paintkit in the future, after release, for livery makers. Q. Will we add the fuel probe? A. Possibly in future after initial release Hope this one will prevent some confusion and give answers to people who aren't using Discord. As soon as a more official FAQ arrives, this one can be closed and put into archives.
    15 points
  10. If "the community" can be split by an assets pack that costs little in the first place and also comes with a 30% discount, then the community isn't worth very much. This endless song and dance about how this, that, and everything else, "splits the community" is getting very old and very tired.
    12 points
  11. I will quote Wags here from our discord to give some more insight https://discord.com/channels/542985647502393346/543014378643914752/1403419297602338876 Thank you
    12 points
  12. Looks very promising! Finally the practice with airliners pays off....
    12 points
  13. Random claims that this project "won't work" because "I don't listen to the community suggestions" that he yet didn't prove (it's been almost a week). Doesn't look like a friendly constrictive criticism to me. (I took suggestions about landing gear, textures and roughmets, weapon placements and many more) I did not attack anyone. I just asked him to explain his point of view, which he actively refuses to do and also started getting political before having his posts removed by a moderator. If someone isn't supporting this project, just don't check the thread and don't pollute it with unnecessary comments. I added him into ingnored users, and everyone doing similar thing will be added too. Criticism and opinions is a good thing, but only if they bring something to the table instead just being hateful.
    12 points
  14. Anyway, I made weapons control panel with left/right pylon selection and ripple selector from 1 from each pylon to 4 and all. Also the interval/delay knob which I'm still working on. https://streamable.com/au8scd
    12 points
  15. No, research alone for the Zero has been going on for an incredibly long time. It was more about making sure we could do it to the expected level that people expect from a DCS Warbird. We were happy to have M3 doing a module that will fit in nicely with the Hellcat and Zero, but they were not held for the release of any other module. Thanks!
    11 points
  16. 01 August 2025 Dear Fighter Pilots, Partners and Friends, Today we are thrilled to open pre-purchases for the newest, most advanced PC simulation ever made of the C-130J. Few aircraft have written themselves into aviation history as indelibly as the C-130. From daring low-level resupply runs in Vietnam to hurricane relief over the Caribbean, the “Herc” has hauled people, pallets, and hope for nearly 70 years. Watch the launch trailer now! This is your chance to take advantage of the 30% off discount available to all those of you who pre-purchase. Please note that once the module is launched to early access, this discount will no longer be available. Hurry and secure your DCS: C-130J today! Thank you for your passion and support. Yours sincerely, Eagle Dynamics DCS: C-130J Coming soon Get ready to step into the cockpit of the DCS: C-130J, the latest model of the most versatile military transport aircraft ever built. The C-130J puts you in command of the world’s celebrated tactical transporter, renowned for delivering troops, tanks, supplies, and lifesaving relief to hostile and war torn places. From engine start to wheels-up, every switch and system has been painstakingly recreated to let you haul and airdrop exactly as real C-130J crews do. The “Herc” is perfect for threading mountain valleys at 250 feet, skimming wave tops to deploy infantry, or heaving a 22-ton “MOAB” out the back ramp. The C-130J turns every sortie into a mission of muscle, precision, and pure aviator grit. Rally your crew, climb aboard and fly this iconic heavyweight. Key features at early access: Authentic Cargo Operations: Perform realistic cargo loading, management, and aerial delivery procedures. Conduct precision air-drops and logistical support missions showcasing the aircraft’s capabilities. MOAB: Yes. Make some noise ! Interactive, Voiced Checklist System: Fully-voiced, interactive checklists guide you through every stage of flight operations that enhance immersion and procedural accuracy. First-Person Loadmaster Experience: Explore your aircraft in a novel, first-person mode that allows you to walk freely inside the cargo bay and around the exterior whilst interacting with aircraft systems and cargo. A first for DCS. Fully Interactive Cockpit: The detailed cockpit is fully interactive and features modern digital avionics, HUD, and accurate instrumentation. Each switch and gauge operates exactly as it would in the real aircraft. Realistic Flight Dynamics: The aircraft is modeled to closely replicate real-world performance. Conduct low-level tactical missions, precision cargo drops, and strategic airlift operations with realistic handling. Detailed Systems Simulation: Essential C-130J systems including the AE 2100D3 turboprop engines, advanced avionics, cargo management and defensive countermeasures are accurately simulated with realistic damage modeling. Multi-Crew Multiplayer: Collaborate with fellow crew in real-time multiplayer sessions. Share cockpit responsibilities, navigation tasks, and systems management seamlessly as a team. Dynamic Missions: Fly diverse mission profiles such as tactical deployments, covert special operations, or humanitarian aid flights; all of which highlight the operational versatility of the Super Hercules. Outstanding Visual Detail: Experience detailed modeling of aircraft interiors and exteriors, realistic textures, dynamic lighting, and immersive cockpit design. Comprehensive Documentation and Training: Detailed manuals, interactive training missions, and checklists ensure a thorough understanding of the aircraft that is suitable for both newcomers and experienced aviators. Today, more than 20 nations rely on the Super Hercules for everything from special-operations infiltration to firefighting. Pre-order Program Available for a limited time at only $55.99 Pre-order Please note that you can also purchase the DCS: C-130J directly from the Airplane Simulation Company website. Development progress From the Airplane Simulation Company: What’s already done Over the past year(s), we’ve completed the core flight-model, engine, APU, electrical, hydraulic, fuel systems, and avionic systems. The cargo bay is fully walkable in VR and flatscreen, with rigged physics for CDS bundles, and the GBU-43/B MOAB. Network-synchronised multi-crew is fully implemented for two players. What we’re still doing As we approach release, key focus points for the team include finalization of audio effects in the cargo bay, damage modeling, Levels Of Detail (LODs), integration of a 3rd multicrew slot, and the completion of a vehicle airdrop system in partnership with Eagle Dynamics. We’re also tuning parachute deployment mechanics, including introducing extraction chutes for heavy equipment airdrops, and physically simulated static lines. Post Early Access Launch Once the C-130J-30 is released, our focus will turn to the MC-130J. This variant, operated by AFSOC, brings aerial refueling capabilities, including player-to-player AAR in multiplayer. The MC variant also includes the AN/AAS-52(V) EO-IR pod, and a third crew station for the CSO, or combat systems officer. We thank our community SMEs, test teams, Eagle Dynamics for their support, and every pilot eager to get those four fans of freedom turning. The Herc is rounding the corner, see you on the ramp soon! Pre-order now The DCS: C-130J will be available on Steam at a later date. Pre-order Program Available for a limited time at only $55.99 Pre-order Thank you again for your passion and support. We cannot wait to see what you will create with the DCS: C-130J. Stay tuned for development updates, tutorial videos, and your first chance to fly the Herc in DCS. Thank you again for your passion and support, Yours sincerely,
    11 points
  17. Preordered because it looks beautiful and it’s different! I hope this paves the path towards a B-1B lancer module
    11 points
  18. It's called "Digital Combat Simulator" but that doesn't mean you have to fly combat all the time. The quality of the planes and maps allows not only for great combat flights, but just flights period. It's a sandbox after all, it's what you make of it. And I make a lot of great non-combat flights. For my part, I'm here first and foremost for the flying. And DCS, certainly for me, has the best flightsim characteristics of them all. For sure I'm gonna blow **** up, but that's secondary to the quality of the flying. If it was just about the "pew pew" I'd be over with the Blore Blunder crowd flying from an exterior view. Barf! But that's not my thing. DCS gives me the tighest rightest flgithsim and the ability to blow **** up. My choice. And my choice regarding the C-130, is a great big "Yes please!"
    10 points
  19. The features that are listed here will all be available on release. The primary reason for the EA launch tag is inclusion (for free) of the MC-130J, which will come a bit later.
    10 points
  20. Yes, absolutely. Only(!) three years, which is actually quite fast, for such a complex DCS module. And considering they did basically dump all the existing code base AND the 3D model and started from scratch along the current development (see interview below), that's an incredible development pace.
    10 points
  21. There are countless examples. They do carry them, and it may be required, especially during combat missions (and DCS is a combat simulator, right?). For MSFS, this might be strange, but for DCS, it's not. However, I agree that it would be nice to have the option of wearing a helmet or not. That is, having the pilots' heads, without helmets, wearing only headsets. Of course, this would probably require some changes (and contrary to appearances, modeling a human is one of the most difficult elements in 3D graphics combined with simulation), but it's possible. @ASC, maybe it's worth considering this option for users too?
    10 points
  22. Hello to all heli pilots out there, or those who want to become one. If you're new to DCS or helicopters and want to learn how to control the helicopter without flight computer support, then you're exactly where you belong in this group. You're looking to operate like a pilot, not just a player. I (Grizzly, a helicopter flight instructor) and others from the squadron offer online individual and group training. It doesn't matter which helicopter type you want to fly. However, the UH-1 Huey is particularly suitable for beginners. But if you don't want to invest too much money in DCS at the beginning, MODS can also be used by arrangement. Feel free to get in touch with us here, on our Discord, or via direct message. https://discord.gg/aqwzv2P Ein Hallo an alle Heli Flieger da draußen oder die es noch werden wollen. Ihr seid neu in DCS oder im Helicopter und möchtet lernen den Hubschrauber auch ohne Flight computer Unterstützung zu beherrschen und wie ein Pilot und nicht wie ein Spieler zu operieren, dann seid ihr hier in der Gruppe genau richtig. Ich ( Grizzly / Fluglehrer Helikopter) und andere aus der Staffel bieten online Einzeltraining und Training in der Gruppe. Meldet euch einfach hier oder auf unserem DISCORD, gerne auch per Direktnachricht. Welches Muster ihr fliegen wollt, das spielt grundsätzlich keine Rolle. Besonders geeignet für Einsteiger ist jedoch die UH-1 Huey. Aber sofern Ihr zu Beginn nicht zu viel Geld in DCS investieren möchtet, können auch MODS nach Absprache verwendet werden. https://discord.gg/aqwzv2P
    10 points
  23. YoYo has obviously put a lot of effort into providing the community with this free Kiowa Warrior Campaign, so I thought the least I could do was put a little bit of effort into writing a review that may help encourage other players to give this campaign a try. Short Version: Don't hesitate! Through the Desert Dust is an excellent (free) campaign for the Kiowa based in the skies over Afghanistan. I started the campaign as a seasoned chopper pilot but a newbie to the Kiowa. I completed the basic training packages and then dived straight into the campaign, taking the time to read up on the upcoming mission and practicing the required skills in advance of flying the mission itself. A very enjoyable experience from start (Intro) to finish (Mission 14), with each mission getting better as you progress. Long Version: 1. Research and documentation: The campaign comes with excellent supporting material. This documentation not only sets the theme and objectives but also provides details on the area you will be operating in, and educates you on the history, which I always appreciate and enjoy. Without giving any spoilers, there is also the occasional 'cut scene' throughout the campaign that puts your actions into historical context. 2. Briefing and Kneeboards: The supporting documentation is backed up by excellent mission-by-mission 'briefings', with key information provided on the kneeboards. 3. Controlled Base Operations: Whilst not complex, the campaigns follow a structure for power-up, taxi, departure, and arrival operations. Specific WPs, routes, and departure/arrival ATC procedures are provided, which adds a sense of 'real world' operations together with their supporting comms, which are all automatic and managed via triggers. Once you set the comms during startup, however, you never need to touch them again throughout the flight. This makes the mission building less complex to build and maintain, and for novice players it's one less thing to worry about (good), but it does detract from the 'real world' experience of communicating with your environment by switching manually to the correct channel. However, considering that this is a free campaign, I feel bad even mentioning it 4. Robust use of triggers: Verbal instructions and directions were very clear, and as a result, I have no recollection of having any issues with triggers throughout the campaign. I have played paid campaigns where the trigger logic appears to be a lot less robust/confusing, and that can get very frustrating, but not so with Through The Desert Dust - great job YoYo! 5. Interaction with your flight: Interflight comms is beautifully done, comms triggers all function smoothly, directions are clear and the discussion all contribute to a successful understanding of the mission and your objectives. Listen to them, they help, and in certain instances can be the difference between life and death, ask me how I know. One very challenging area that all mission builders have with DCS is managing the 'crazy' AI. I don't recall a single AI issue throughout the campaign - exceptional! 6. Atmosphere: Thanks to the combination of mission start times (dawn, dusk, night), the excellent musical interludes as you are cruising to your WPs, and the story behind the missions themselves, I can certainly confirm that you will be sucked into the varied world of a Kiowa crew. I have to commend the excellent OH-58D Autopilot (which I hope to see in the Gazelle 'in the future') for supporting the twin-seat operation of the Kiowa, which in turn added to the immersion as you were able to focus on the 'WSO' role when required. The campaign is based in Afghanistan, which is great, but I will look forward to coming back to this campaign in a couple of years to see how the map quality improves. The FOBS created by YoYo were excellently done and full of life, but the map could be pretty bland in parts (yes, I know it's a 'desert'). I especially enjoyed the missions that took you into the mountains. 7. Missions: Mission complexity increases as you progress with different weapons, threats, and objectives. Mission time is in the 60-90 min range but honestly, I couldn't tell you for sure, as mentioned above, you soon lose track of time due to being completely engrossed in each mission! None of them feels 'too long', and when you have a bit of cruise time from WP to WP, those are either filled with helpful and interesting conversations or music (which I very much enjoyed). The storytelling was also excellent, and missions 10-14 inclusive were particularly memorable (no spoilers). 8. Level of experience: I started the campaign as a seasoned chopper pilot but a newbie to the Kiowa. I completed the basic training packages and then dived straight into the campaign, taking the time to read up on the upcoming mission and practicing the required skills in advance of flying the mission itself. Ultimately, when flown with due respect to one's mortality, I'd say the campaign was a low-threat environment. The only time I died was because I did something stupid, even AK-47S can be deadly if you stray too close So to conclude my overlong ramblings, if you fly this OH-58D campaign, you will thoroughly enjoy it and come out the other end as a better Kiowa pilot. Thank you YoYo for another excellent campaign - outstanding work!
    9 points
  24. 9 points
  25. В видео оглашены проблемы связанные с Су-33 и моделью ТАКР Адмирал Кузнецов. Думается, некоторые важные вещи можно относительно легко поправить, например конечный угол трамплина в 14 градусов.
    9 points
  26. @Wags @BIGNEWY @NineLine Gents, quick question for ED. I pre purchased the C-130 and noticed in early access there was going to be the ability to walk around inside the aircraft and out upon release. I was under the impression ED was waiting on updated tech to accomplish this. Does this mean we could see the same for the CH-47 in a closer upcoming patch, or is this functionality for the ED modules still a ways out?
    9 points
  27. When its ready, we'll happily post it on our site.
    9 points
  28. Don't follow this thread then. I don't understand what your problem is. You can doubt as much as you want, project is not waiting for your personal approval Just as I thought, several days pass, he responded to others yet no elaboration. I guess he has something personal with me, which I don't know of, neither do I care.
    9 points
  29. Your enthusiasm is yours to manage as you please, of course. My enthusiasm, however, remains enthusiastic. I want all the fancy flightsim enjoyment I can have. And a DCS C-130, for me certainly, is top of the list. And I'll pre-order, twice, to get my hands on that kind of flying fun. Actually I will pre-order twice, I'm getting one for me and one for a content creator. As stated, I'm very enthusiastic. I think this is a great step forward for the sim.
    9 points
  30. I just fail to see how a $15 asset pack would split or fragment anything. We all have to pay for our toys. And if "the community" don't want to be split, fragmented, rent asunder, folded, bent, or discombobulated, they'll simply have to cough up the 15 dollar-e-doos like the rest of us. Also, and I'll end it here, I've had this discussion before. The end result was I posted that I had two free WWII assets packs to give away. And another guy had one to offer after my two were taken. Three free WWII asset packs total were offered. The exact amount of people who asked for the free WWII assets packs after a few days was... none at all. That was the cherry on the cake of my views of "the split community". That said, I wish you a good day and happy flying.
    8 points
  31. Hi, as soon as we are closer to releases we will share more information. thank you
    8 points
  32. You can bind the 1 axis to all 4, split them across 2, or have 4 individual binds. The world is your oyster.
    8 points
  33. Attack? He responded to a pretty off hand remark that came out of nowhere without any form of constructive criticism. Read the room! Well said. You're in the right here and I thank you in advance for your hard work! Cheers!
    8 points
  34. I'm in the process of making comparison GIF for all aircraft. So far, I made 6 of them and I can tell you that: HUD boldness is not affected by resolution for the following aircraft: JF-17 (the result is very clean) A-10C Ka-50 (the result is poor because characters are much too bold, whatever the resolution) EDIT: AH-64 HUD boldness is indeed affected by resolution for the following aircraft: AV-8B F-16 F/A-18C EDIT: F-15E affected too, even though it's less striking I stand corrected about the AV-8B. This GIF method is the best I could find to demonstrate the issue (even to myself). Thanks for pushing me harder when it's needed, gents. Once I'm finished, I'll report all affected aircraft individually.
    8 points
  35. No, thanks. Two years ago I'd have probably bought it just to support the developers, but now after Razbam debacle I'm much less enthusiastic about spending money on DCS.
    8 points
  36. What is it? The Cold War Germany NATO Training Server follows the idea of merging the concept of virtual air traffic networks like VATSIM with the world of DCS. It intends to offer DCS milsim squadrons an environment in which real-world flight rules apply and must be adhered to, where human Air Traffic Controllers and Fighter Controllers / TAC/C2 can offer their services and get enough traffic to have a good time, where squadrons meet and train together, and where, hopefully, many like-minded squadrons and ATC/FC folks will find their virtual homebase. This is a peace-time training server. All combat action is simulated and happens in the constraints of a real-life exercise. All aircraft and many ground units on the NATO training server are therefore set to immortal, and no real combat will take place. When flying on the server, you must act as if this was a flight in real life. As a few examples, that means: no weapons employment of any kind outside of ED-Rs or ED-Ds; no jettisoning of ordnance or external tanks if not absolutely necessary, and especially not over populated terrain; no violation of airspaces and the ADIZ; no supersonic flight below FL360 (FL200 over sea); no violation of minimum altitudes (500ft over unpopulated terrain / 1000ft over populated terrain / 2000ft over large cities, low flying areas minimum 250ft will be added to the map in the future) outside of ED-Rs; adherence to control zones and traffic patterns; collision avoidance; The Cold War Germany NATO Training Server uses a collection of historic charts for the airbases available in West Germany on the Cold War Germany map by Ugra as basis for a mandatory procedure framework. Where no historic charts are available, we use the modern charts and adapt them accordingly. Due to the small community within a small community that we are and also due to the difficulties of finding authentic documentation from one timeframe, some simplifications had to be made to the ATC and tactical structure. In general, in our virtual world we have two big civil Radar sectors (BREMEN RADAR and FRANKFURT RADAR) controlling the north and the south of Germany respectively, plus two CRCs working similarily. Additionally, the aerodromes feature Tower, Radar (for APP/DEP) and PAR frequencies, and some also come with Ground. Just like at VATSIM, our ATC system is intended to work top-down, e.g. if only a BREMEN RADAR controller is online, he may provide full ATC services to the sector you are flying in if traffic permits. You will find more information on our ATC/CRC system in our documentation at our Discord. Who is the target group? The Cold War Germany NATO Training Server aims at “full-real“ milsim NATO squadrons (both jets and helicopters) and interested ATC and Fighter Controllers / TAC-C2 that are looking for a high level of realism. While it has “Cold War” in its name, it does not exclude squadrons flying post-Cold War aircraft variants, but due to the nature of the map and the scenario, we ask these squadrons to try to use Cold War procedures as much as possible and use the 1989 airspace structure that is provided. No PBN approaches, and East Germany is off-limits (sorry EUFI guys, no Laage ETNL for you). You come from an F-15 / F-16 / F/A-18 / AH-64 squadron and want to have the latest weaponry on your wings? Fine with us, just please don’t bring them when we practice DACT together, that’s all. In order not to destroy the immersion of NATO aviation in West Germany in the 1980s that we are trying to create on the server, we currently do not allow squadrons flying eastern hardware, sorry. Since 1./JG71, the squadron behind this project, is based in Germany and affiliated with other squadrons and ATC from Europe, this project mainly aims at (but is not limited to!) European-based squadrons, and we intend to populate the server during European evening times. However, if you Yanks, Aussies or Kiwis can gather enough people to fly at your times, you are more than welcome to join the community of CWGNTS. What can you do on the Cold War Germany NATO Training Server? You can fly realistic peace-time training missions with your squadron, in the best case under ATC supervision or with TAC/C2 support. The larger ED-R areas are air-to-ground ranges where you can drop ordnance on targets. As a game master, you can also activate various air defenses at a few ranges to train threat evasion and the employment of countermeasures. You can also fly into one of the TRAs and practice A2A engagments. Additionally, the idea is to have more like-minded traffic on one server to provide a living, realistic military aviation environment that enhances your immersion. If you are an ATC or TAC/C2 controller, the chance of having enough competent traffic to work with is another intention of this server. For your air-to ground training, the CWGNTS currently offers five restricted airspaces (ED-R) three around Fassberg (ED-R 26, ED-R 27 and ED-R 39) one nearby Guetersloh (ED-R 18) one nearby Ramstein (ED-R 1 Baumholder), including “Polygone” EW-Range with SAM threats For your air-to-air training, the CWG NTS offers four Temporarily Reserved Airspaces (TRA) and two Danger Areas (ED-D) ED-R 201 (TRA) over northern Germany and the North Sea ED-R 202 (TRA) over northern Germany ED-R 203 (TRA) over central Germany ED-R 205 (TRA) over southern Germany ED-D 44 over the North Sea for (but not limited to) A2A live-firing ED-D 48 over the North Sea for (but not limited to) A2A live-firing It also offers two tankers, one in the north in the JUDY Anchor, and one in the south in the VIRGIN Anchor to practice AAR. For rotorheads, a few auxiliary airfields linked to the "Heeresfliegerwaffenschule" in Bueckeburg have been recreated to offer sites for basic helicopter flight training. Additionally, a little helicopter firing range and a nearby FARP have been created in ED-R 27 to practice basic weapon employment. How to participate? The CWGNTS is not a public server, as it aims at virtual squadrons and ATC/FC folks who want to walk the extra mile when it comes to realistic military air traffic operations, which is why access is limited to like-minded people to protect everyone from destructive behaviour that can be seen on public servers from time to time. Send me a private message here in the forum and write a few words about your squadron and which airbase you would like to have as your homebase, or your experience as an ATC/FC, then you'll get the link to the CWGNTS Discord. There you can find the documentation on how to fly or control on the server in detail. We are looking forward to flying with you, seeing you in the pattern and hearing you on frequency!
    7 points
  37. As this is the first Quad engine DCS module, a thought has occurred to me that a large number of simmers in DCS will only have the standard duel engine throttle. Orion, Warthog, Thrustmaster etc. Granted there may be some who also fly civilian simultors who will have more throttle axis like the Honeycomb Bravo so they will be fine, BUT I hope the devs haven’t forgotten that this may present a issue and provide axis binding options that will allow 2 engines to be controlled by a single throttle axis. While I am aware this isn’t at all realistic, it would be a simple solution when bringing a Quad engined aircraft into a what has been effectively a Duel engine simulator. luckily I do have the Honeycomb, BUT I know at least 2 others in my Sqn only have Duel throttles and I’m sure they aren’t the only ones here in that situation.
    7 points
  38. You can absolutely fly it solo. There will be some crew assist features (copilot depressurizes plane/turns on aux pump pre-airdrop), but we dont have plans for a full blown AI crewmember.
    7 points
  39. Your going to find it particularly hard to breath if dropping HALO troop and not on oxygen, which is another reason to wear helmets. IIRC USAF and USMC/USN pilots wear HGU-55/P helmets when flying 'tactical' sorties, night low level ops or high level with the ramp open. The RAF crews shown above also fly with helmets on for this reason. When they flew 'trash hauler' missions they just wore headsets, just like you've experienced at DM.
    7 points
  40. "The C130J went on pre-purchase the other day and now we have a first look by one of the content creators." Can we have something similar with the Mig29A? Everything has gotten cold since the pre-order video dropped almost 3 months back. Or am I asking for too much?
    7 points
  41. What about first person pilot body and of other crew? Will there be new explosion effect for the MOAB? Very promising module. Looking forward to it
    7 points
  42. I understand your concerns, but I can say that ASC has worked very well with us to ensure that safeguards are in place to ensure support no matter of most any unforseeable issues. But I totally understand the desire to tread carefully.
    7 points
  43. While she may not appeal to all, I'm certain there is a good chunk of the DCS community that is ecstatic to get their hands on this beauty not to mention the entirely new market this could potentially open up for non-combat focused flight simmers! I really hope ASC are here to become the Heatblur if you will of the logistics and the non-standard module world, can't wait to see where these guys take us in this 4-engine beast. Thank you ASC for opening up a whole new world in DCS and thanks to both ASC and ED for pushing the boundaries of what DCS is and giving it a yet another layer of operations! I'd kill for a good C-2/E-2 module. Nothing like shooting a fat prop on and off a deck!
    7 points
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