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Showing content with the highest reputation on 09/24/05 in all areas

  1. Hi, I was making many fights recording replays to store some tactical examples for my team when I noticed some singular results: When shooting missiles, a replay does not ensure the recorded shots to be replayed as they occured in-game. I mean, instead of recording explosion event with actual damage amounts on target, it simply "pulls the trigger" and missile can miss or explode with completely different results on the target. According to targetting mode, it sometimes even miss the trigger pulling. i.e. When you shoot using [6]th targetting mode (missile tracking) the shooting window is very narrow and according to framerate, the missile sometimes doesn't go and keeps under wing. It was critical when switching from cockpit view, where 75% of the missiles were correctly fired, to external view where 0% were fired!!!! So, for some fights where I shot four planes during recording before I land, I have replays where no enemy plane is shot and I get shot in return. There must be a way to see in track file I currently landed, opened pit and turned engines off while no enemy behaviour is stored... I wonder. Recording missile shot, explosion and damage amounts instead of a frame-dependant triggering would ensure replays to be used for demonstrations and exercices, I guess. MP me if replays are needed.
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