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Showing content with the highest reputation on 12/19/05 in Posts

  1. As a mission designer I always try to build my missions as realistic as possible. I don't like missions where you are put against a obviously unrealistic amount of targets or target type. For the A-10 I pretty much know the employment doctrin due to the various books and articles about that aircraft. But the employment of the Su-25 somehow remains a mystery to me and I would like to learn more about it in order to write better missions for the Frog. So first lets ask some basic question about the employment of the Su-25: -What target type would be assigned to them ? -What amount of targets ? -Would Su-25 attack close to friendly troops ? -Do Su-25 operate together with FACs ? -What altitude regions would the Su-25 operat in ? -What team and attack tactics would the Su-25 use ? -What kind of threats would the Su-25 be used against and what not ? -What weapons are primary used ? How has the above changed in history from the classic central european scenario, over Afghanistan, Chechnya to possible future conflicts ? Of special interest is a hypotetical large scale war against a well equipped enemy ( USA ), as we don't have real world examples for that type of war for the Su-25. Of course I have come to some conclusions myselfe judging by the planes design and few things I read about its employment, but I don't know for ceratain if they apply. I guess Su-25 would primary be used against stationary targets like bunkers or bridges, troop concentrations and troops moving in columns. The planes limited sensor and weapon outfit suggest that it would not be able to effectivly destroy single moving targets in a dangerous envoirment. The low maneuverability and relative high speed ( compared to A-10 ) und low fuel supply suggest that the Su-25 would make one single fast attack run, drop all ordenance at once and return to base. The bad cockpit visibility, low maneuverability and low loiter time also suggest that the Frog would not be used in classic CAS missions close to friendly troops but rather do BAI sort of missions. What are your toughts on this ? Anyone having good literature suggestions ?
    2 points
  2. I decided to start a new thread since the "Adding trees" mod has evolved; The added trees are now being integrated into one new scenery file! Download new (beta) scenery file here...! http://rapidshare.de/files/9284285/high_beta1.zip.html Benefits: one file does it all, Added trees are loaded by default, no need to use utilities or to copy/rename object files, no need to edit old mission- or campaign files, Added trees no longer stick out as static objects do, Weapons will no longer lock on to the added trees, Added trees will no longer sink into the ground when hit by armour or shrapnel.Installation: Backup file high.scn in folder ..lockon\bazar\terrain\scenes and remove it. unzip the dowloaded file in the above folder and rename it high.scn Start LockOn, select scenes=high in the graphics menu and FLY!Note: This is a Beta version meaning some work has to be done; The compilation software is not running perfect yet so some default objects might be missing and only 6 airbases have been re-done so far: Sukhumi Anapa Sochi-Adler Kerch-Bacherovo Belbek MaykopSome shots.... More shots in the 'users screens' section Go ahead and have a go. It's worth it, you'll see!
    1 point
  3. http://rapidshare.de/files/9418763/F15_TWS_Tutorial.zip.html (Scroll to the bottom and choose the FREE option) It is ModMan5 compatible or you can extract the files to whichever folder you want. (You only need the .trk, the .sbt, and the folder within this zip. Thanks, Rich. Your help with the cursor did the trick. (Also your page on how to make a tutorial) Anyone who wishes to host this tutorial may do so. It's about 11Mb and in the future I will see if I can get the .ogg files smaller. Hope this helps someone. S! S77th-GOYA
    1 point
  4. В раскладке клавиатуры, имеющейся в настройках игры, довольно сложно разобраться. Список управляющих клавиш откровенно запутанный. И чтобы разобраться в нем, нарисовал такую вот схемку дефолтной раскладки клавиатуры в игре. Возможно, кому-то еще она поможет разобраться в структуре управления ЛО. --- З.Ы. Жаль, флэшевые файлы нельзя аттачить к форуму. LO_klava_orig.zip
    1 point
  5. I still didn't finish the Admin Tool... Release Candidate 2 Changes: -fixed AWACS Planes and detection. Changed the max range to 350km consistent with the tested LockOn Range (320km) -Changed the runway drawing algo (++performance) -When using Radar Support the Client now starts with a black screen and fades in after after a couple of seconds... This prevents the the controller from seeing what he's not supposed to see... -Fighting with the Admin tool... :) Currently Password, Admin password, Kick and FreeMode lock can be used aswell as displaying controller Radars... Changing Airport Radar Range might work, might not... download >>>HERE<<< This version is still not final, work in progress have fun
    1 point
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