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  1. I had a discussion in messenger with a friend, and this is the "copy and paste", hope it's usefull: "JonnyB" wrote: i need your help "JonnyB" wrote: with a manuver Robbie the Hood scrive: coming help.. ready .. now. "JonnyB" wrote: you know the manuver where you go up vertical and you do some sort of kobra thing and the plane flips back down downwards Robbie the Hood wrote: yeah TAILSLIDE "JonnyB" wrote: can you tell me how to please Robbie the Hood wrote: hard stuff with lomac.. easier with real plane.. "JonnyB" wrote: mm Robbie the Hood wrote: start a maximun pull from level flight, when 45° AOC apply full right rudder and right stick... Robbie the Hood wrote: you' soon have a warning voice calling "Angle of attack over limit" "JonnyB" wrote: yea Robbie the Hood wrote: in that moment you've lost your ailerons control. "JonnyB" wrote: so your in a spin Robbie the Hood wrote: just set a leveled wings climb with the use of rudder only and keep it leveled on wings.. clib up to 120° AOC Robbie the Hood wrote: always with that warning... Robbie the Hood wrote: at 120° idle engline and it's done.. Robbie the Hood wrote: ahah "JonnyB" wrote: so im in a stall but trying not to turn and pulling up with full power Robbie the Hood wrote: you have to keep the maximun stall as possible.. "JonnyB" wrote: then once at 12o idle Robbie the Hood wrote: and control your turn only with rudder.. "JonnyB" wrote: can you do this manuver Robbie the Hood wrote: check your smoke from outside to understand if your aircraft is climbing more than 90° Robbie the Hood wrote: that's the moment. "JonnyB" wrote: so at the start how fast am i going Robbie the Hood wrote: 350 with afterburners and no flaps!! Robbie the Hood wrote: you have to enter the stall as quickly as possible. Robbie the Hood wrote: and control with rudder.. "JonnyB" wrote: so i pull up vertical and rudeer right and turnright Robbie the Hood wrote: if you do a turn like that you enter that stall sooner.. "JonnyB" wrote: which is good or bad Robbie the Hood wrote: it's nice to see and nice to fly.. you always fly the maneuver here.. is not just a scripted maneuvers like the cobra.. Robbie the Hood wrote: you need to have a very high AOA. "JonnyB" wrote: wat is aoa Robbie the Hood wrote: Angle of Attack, the angle between your aircraft direction and you aircraft cord (Line between leading edge and back of wing, I don't remember english term..) Robbie the Hood wrote: If your nose is pointing 20° up but you're flying at stable altitude, your AOA is 20° "JonnyB" wrote: r u busy Robbie the Hood wrote: May I publish this conversation in forum for others? Maybe it's usefull to know.. "JonnyB" wrote: yes Robbie the Hood wrote: ok, I'm working on pictures I did to a Hotel in these days, work stuff.. "JonnyB" wrote: im confused at about how to get in to the stall and what position i will be in after that Robbie the Hood wrote: in any position you'll be it's important you control the aircraft with you're rudder (once you're in total stall there is no other ways..), pull it up to a straight climb and climb up and over 90°, reduce power and it's gone.. Robbie the Hood wrote: If wings are not perfectly leveled you'll fall in a Hammerhead (aka Stall Turn). Robbie the Hood wrote: About the same maneuver but you fall on your side.. "JonnyB" wrote: so i pull up with 35o then afterburners than i get into a stall and will end up in a stall spin so i get out of the spin and stay in the stall using rudeers to go up verntical and when im just after verntical i put idle on. Robbie the Hood wrote: (use afterburner before the pull) "JonnyB" wrote: yea Robbie the Hood wrote: YOu need no spin but it's easier to enter the complete stall situation if you yaw and roll a bit.. Robbie the Hood wrote: Back to work, let me know how it works.. "JonnyB" wrote: so i have to try stay up Robbie the Hood wrote: remember ther are "2 levels" of stall in lock on.. Robbie the Hood wrote: you need to have the warning voice saying "Angle of attack over limit"... you can easily understand it becouse you're ailerons don't work. "JonnyB" wrote: yea Robbie the Hood wrote: (I only did it with Su-27 and Su-33) Robbie the Hood wrote: ciao! I also add that you can enter the Tailslide from positive or negative, you'll fall back or front... it depends on the disection of flight while your speed is almost zero. Hope this is usefull for acro lovers.
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  2. Back in the olden days during the Cold War before the introduction of the Joint Direct Attack munitions (JDAMs), capable Unmanned Aerial Vehicles (UAVs), Advanced Close-Air Support (ACASS) and the widespread use of the Global Positioning System (GPS) for guidance A-10 drivers would have relied heavily on Forward Air Controllers (FACs) and Army Liaison Officers to co-ordinate their Close Air Support (CAS) missions and avoid blue-on-blue accidents. Instructions for the attack would have been passed to the A-10 pilot by R/T using a standardized nine-line brief containing the following information. the IP (initial point), the point from which the run-in begins track from the IP to the target distance from the IP to the target elevation of the target (amsl) type of target geographic co-ordinates of the target position of nearby friendly forces best direction of egress/track to next IP any special instructions OK, so in our Lock On version of the A-10 we can’t punch the co-ordinates of the IP or target into a nav computer but we can make use of the programmable steer points (which can be positioned in the mission editor) and the information provided on the HUD and HSI. Reminder: in Lock On cycling through the steer points (SPs) is done simply by pressing the ` key (normally keyboard top-left) whilst in NAV mode. Note the indication in the bottom-right corner of the HUD and the needle pointer on the HSI. In this sample mission (here's the link http://www.the-eighth-art.com/A10MissionCASPushkino.htm) you are just about to enter your Area of Operations (AO) to the west of Pushkino (SP2) with your wingman. An A-10 acting as Forward Air Controller is already on station looking for enemy units. The Army Liaison Officer is looking over the battlefield from his vantage point above the village of Vishennoe. Russian armour has moved into the area between Kolodeznoe and Emel’janovka and should provide plenty of targets. The first request for CAS from you might go something like this: “Uzi One this is Colt One One, I have trade for you: IP is at (SP3) Privol’noe, village on T-junction Track from IP to target is 287 degrees Distance 9 miles Elevation 164 feet Two self-propelled AA guns At 45 16 56 N 34 34 44 E Friendlies at Zybiny village 265 degrees, 6 miles from IP Egress to north to (SP4) Arrive at IP at 10:34 Hrs and neutralize enemy AAA so AH-64A helicopters can attack armour. If you want to try this type of CAS mission copy and print out the nine-line brief/s so that you have all the information to hand as you approach the IP. You could even make it more realistic by having another player acting as FAC read it to you. Visually ID the IP and start a stopwatch as you fly over it so that you can assess your range to run to that target. If you fly at 240 Knots you’ll cover a mile every 15 seconds. If you are up to it here are three more CAS requests so that you expend all your ordnance before you leave the AO. Second CAS Request: IP is at (SP4) Nizhnegorskij, town on railway line west of river. Track from IP to target is 025 degrees Distance 10 miles Elevation 164 feet Several rocket launchers At 45 35 37 N 34 49 55 E Friendlies at Nekrasovka village 095 degrees, 11 miles from IP Egress to south to (SP5) Enemy ground troops around Nekrasovka are equipped with MANPADs. Third CAS Request: IP is at (SP5) at Zybiny village. Track from IP to target is 260 degrees Distance 10 miles Elevation 230 feet Helicopters refuelling at road bend on N side of Mel’nichnoe village At 45 11 56 N 34 25 12 E Friendlies on hillside 235 degrees 4.5 miles from IP Egress to east to (SP6) Target is at the south edge of SA-8 SAM engagement zone. Forth CAS Request: IP is at (SP6) 2 miles south-east of Zybiny village. Track from IP to target is 285 degrees Distance 13 miles Elevation 164 feet Russian armour at T-junction 2 miles south of Dokuchaevo village At 45 15 15 N 34 22 17 E Friendlies on hillside 260 degrees 4.5 miles from IP Egress to east to town of Sadovoe (SP7) Don’t leave IP before SEAD Strike on SA-8 launcher at 10:55 Hrs Give it a go. It's pitch slightly easier than most LO missions but if you don't follow the brief the SA-8 will probably get you. DPS.
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  3. Ага будет, будет, они не могут пилон для НАР простенький сделать, а тут такое, да Никогда в жизни. PS Раньше думал, правда, моделируют все как есть, никого не опускают, а оказалось все наоборот, сам убедился как на полезные фичи наших ЛА забивают, а НАТОвским и шкуры вылезут но сделают.
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  4. Программа loman - искать тут: http://www.checksix-fr.com Позволяет устанавливать различные моды, среди которых есть те самые облегченные облака. (Где их достать, я не помню, может кто-то даст ссылку.)
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  5. Красиво Эх , мне бы столько свободного времени ...
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  6. Господа "горячие финские парни" - успокойтесь. Нехватало ещё переругаться... По топику: Во общем и целом - согласем. Карта "стара" технологически. Естественно хотелось бы видеть "новую", читай "красивую" карту. НО! свою задачу она выполняет - посмотреть где, что происходит можно, спланировать вылет тоже можно, и главное - можно получить "recon", причём именно из графического движка, именно то, что мы увидем во время полёта на заданной высоте с заданным курсом! IMHO для меня последнее компенсирует все недостатки карты как инструмента планирования вылета. Ну а для определения местоположения есть bullseye :) И тут vosxod вобщем прав. Управление юнитами "допотопно" и неудобно... для любой стратегии. А вот для любого современного симулятора - это просто отлично - ибо нет больше ни в одном симуляторе такой возможности. (помоену). Не с чем сравнивать. Здесь несогласен. Тренируясь планировать свои первые 10-15 пакетов, я сильно матерился :) Потом понял, что к примеру ненужно OCA strike полный планировать - лучше просто убрать "суицидальные" пакеты у ИИ. И планировать простые пакеты в поддержку общему плану ИИ - смотрим где ИИ запланировал очередной удар и планируем расчистку зоны. А это пакет из пары флайтов, типа штурмовики с прикрытием. И я эту возможность постоянно использую. Из 20 вылетов в offline 10-12 спланированны мной. По этому пункту с уважаемым vosxod совершенно не согласен. Долго это всё описывать. Мне просто не с чем сравнить. :) Скажу так - прексказать результат боя, к примеру 4 Миг21 и 4 F16 в кампании однозначно никогда не возможно. Кто-то запросто может "ступить", кто-то просто не упеть перестроитьсся, кто-то попытаться выйти из боя. С обоих сторон. Нет в мире совершенства, и это правильно. Но IMHO недостатки исправляться будут. FalconAF это по сути тотже Falcon 4.0 от Microprose. 1998 года. И даже у него уже почти 5 патчиков. В данном случае я не считаю, что много патчиков говорит о сырости игры. И вобще - все три симулятора с настоящей ДК будут жить очень долго. Они все пережили свои фирмы создатели.
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