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Showing content with the highest reputation on 02/06/07 in Posts

  1. For the first time in weeks, I had some time to kill last weekend, so I started working on a new model for the F-5E in Lock-On (the old model isnt horrible, but it wouldnt hurt if it was a bit more detailed). This is just a quick render, and I havent done much more than just roughing in the shape of the aircraft, so there is alot of work left. But it would be nice to get some feedback on the model so far.
    4 points
  2. hello little screenshot ;) it show you Meinit.xml explorer window included in upcoming ModMan 6.0 utility actually you can already change value (not adding or removing) when my XML management engine will be totally finished, it will be integrated to ModMan (7.x) in order to manage MEinit.xml changes during mod installation process. ModMan 7.x release date is not planned but UPCOMING ModMan 6.0 will include this XML explorer window. ModMan 6.0 will be released very soon (read below) example of built-in feature included in ModMan 6.0 - Added in ADDON MAKER, a CFG/LUA management windows, ENJOY ! it allow to ADD/REPLACE/DELETE KEY from SECTION/SUBSECTION in .cfg or .lua files useful when you need to add a new CDDS entry in \config\graphics.cfg During Mod installation with ADDON MANAGER, these key will be added automatically (or removed) Black Shark will be totally supported by ModMan utility All changes are listed below ModMan 6.0.0.6 (Public Release) ------------------------ - Added an XML explorer utility to do easy change to lockon XML files. - (LockOn series) Now checking DDS format before inserting texture in CDDS, bad texture format will be installed in bazar\temptextures folder - Fixed an obvious bug, ModMan don't use any more local time(Daylight settings) for installing/removing/checking addons - Disabled the 'Warning beta stuff window' to be sure to not forget it for final release ;) - fixed a bug where graphics.cfg was not backup properly - Advanced mode for settings graphics is now always on (graphics settings widnow) - Advanced mode check box has been removed - fixed bug on 'Support service' button in main menu - fixed background logo size for basic windows - added small text at the bottom of main menu if user don't use latest version - Added GTR2 profile in modman.ini - recompiled with dev env 10.5 - Added install information in install setup - changed check update URL to http://www.checksix-fr.com domain - Now ModMan check for new version update - Full screen view is now scrollable - When an addon install or remove a catalog file (.CDDS, .GTR), catalog index file is regenerated just after. you don't need to exit and reenter modman anymore to regenerate index file. - Fixed an obvious bug where a debug windows was displayed erreur #122 - Modman 6.0 is 100% working with: all mods/addons made with older modman version all mods/addons made with loman utility all mods/addons made with GTRManager utility - Windows VISTA ©Microsoft is now supported - Main window has changed, only a basic 'look' is available in this beta - modman.ini structure has changed so don't use older modman.ini files - Drastically optimised addon checking engine - .CDDS insertion/extraction engine has been entirely recoded and replace old CDDSBrowser engine Modman built-in engine now support all DXT format from DXT1 to DXT5 used by .CDDS catalog files Performance for inserting/extracting has been drastically improved. - CDDS Browser has been replaced by CDDS Explorer which is a Modman component. CDSS Explorer allow to explore/extract/insert to/from .CDDS Files - Now .cdds index files are also regenerated when Modman version change - Now .gtr index files are also regenerated when Modman version change - Added ADDON MANAGER light window to install / uninstall addons with basic options You can easily switch between LIGHT and ADVANCED mode, your prefered mode is saved automatically. - Fixed CDDS catalog index management (Lockon specific) Now, CDDS (CID_xxx.txt) file index only list textures which can be installed in CDDS files others files not supported will be installed in temptexture folder now you can check always CDDS checkbox in ADDON MANAGER, it will work fine. - Optimized some code. - Fixed CDDS catalog index management Now CDDS index management is generated and sorted like specified in config\graphics.cfg file from ED it means that NOW latest textures from latest patch will go to the GOOD PLACE ! (ie: F-15 texture bug) now you can check always CDDS checkbox in ADDON MANAGER, it will work fine. - Fixed an obvious bug about texture Some FC textures were not installed correctly in temptextures folder (lockon series) - Added a 'CFG' flag in ADDON MANAGER WINDOW White mean: no CFG/LUA modifications included in ZIP file Green mean: CFG/LUA modifications installed Red mean: CFG/LUA modifications not installed Yellow mean: CFG/LUA modifications not installed entirely - Added in ADDON MAKER, a CFG/LUA management windows, ENJOY ! it allow to ADD/REPLACE/DELETE KEY from SECTION/SUBSECTION in .cfg or .lua files useful when you need to add a new CDDS entry in \config\graphics.cfg During Mod installation with ADDON MANAGER, these key will be added automatically (or removed) best regards Skypat
    1 point
  3. My computer crashed a few weeks ago and I've been slowly reinstalling apps and searching for backup data files. In the process, I ran across the following. I'm pretty sure it was posted here awhile ago. Anyway, it's still good for a chuckle or two: Rules of the Air 1. Every takeoff is optional. Every landing is mandatory. 2. If you push the stick forward, the houses get bigger. If you pull the stick back, they get smaller. That is, unless you keep pulling the stick all the way back, then they get bigger again. 3. Flying isn't dangerous. Crashing is what's dangerous. 4. It's always better to be down here wishing you were up there than up there wishing you were down here. 5. The ONLY time you have too much fuel is when you're on fire. 6. The propeller is just a big fan in front of the plane used to keep the pilot cool. When it stops, you can actually watch the pilot start sweating. 7. When in doubt, hold on to your altitude. No one has ever collided with the sky. 8. A 'good' landing is one from which you can walk away. A 'great' landing is one after which they can use the plane again. 9. Learn from the mistakes of others. You won't live long enough to make all of them yourself. 10. You know you've landed with the wheels up if it takes full power to taxi to the ramp. 11. The probability of survival is inversely proportional to the angle of arrival. Large angle of arrival, small probability of survival and vice versa. 12. Never let an aircraft take you somewhere your brain didn't get to five minutes earlier. 13. Stay out of clouds. The silver lining everyone keeps talking about might be another airplane going in the opposite direction. Reliable sources also report that mountains have been known to hide out in clouds. 14. Always try to keep the number of landings you make equal to the number of take offs you've made. 15. There are three simple rules for making a smooth landing. Unfortunately no one knows what they are. 16. You start with a bag full of luck and an empty bag of experience. The trick is to fill the bag of experience before you empty the bag of luck. 17. Helicopters can't fly; they're just so ugly the earth repels them. 18. If all you can see out of the window is ground that's going round and round and all you can hear is commotion coming from the passenger compartment, things are not at all as they should be. 19. In the ongoing battle between objects made of aluminum going hundreds of miles per hour and the ground going zero miles per hour, the ground has yet to lose. 20. Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. 21. It's always a good idea to keep the pointy end going forward as much as possible. 22. Keep looking around. There's always something you've missed. 23. Remember, gravity is not just a good idea. It's the law. And it's not subject to repeal. 24. The three most useless things to a pilot are the altitude above you, runway behind you, and a tenth of a second ago. Rich
    1 point
  4. Поезд на третьей платформе – поезд междугороднего сообщения, следующий до города Джанкой с остановками на станциях Владиславовка, Кировское, Инверкитинг, Бернтисленд, Киркалди, Люхарс и Советский. Время отправления поезда 12 часов. http://www.youtube.com/watch?v=TD4a_q4S63E
    1 point
  5. ...И еще немного видов. Правда, есть одна проблема - 30-тысячный лимит преодолен на 680 фейсов, хотя часть геометрии пока отсутствует. Придется оптимизировать.
    1 point
  6. На сервере ТАФ видел как в нескольких метрах над уровнем моря летел... авианосец! Его прикрывали 2 ракетных крейсера которые в отличие от него всё-таки плыли. Уничтожив крейсеры нарами начал планировать заход на авианосец для атаки его бомбами. Но капитан авианосца был не промах, понимая, что воздушный бой против Су-33 ему не выиграть, старый морской волк дал команду на.... экстренное погружение. Авианосец плавно погрузился в пучину оставив после себя пузырики на морской поверхности, похожие на след падения самолёта в воду, оставив меня на едине с самим собой посредине океана. Пребывая в некоторой растерянности скриншоты к сожалению не сделал (
    1 point
  7. Извините, я всего навсего имел в виду "нахрен", а дальше ... каждый думает в силу своей извращенности.
    1 point
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