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Showing content with the highest reputation on 09/18/09 in Posts
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Hi all, As i continue to learn this great sim i thought i would offer up a thread for noobs like myself whom are intimidated at where to start, what's necessary to learn and generally where to find what they need. While this board and community offers itself up as a fantastic starting point for all noobs to the sim, it can still be daunting venturing into the search function if you don't even know what you should be looking for. Please add to this list as you deem necessary - bearing in mind the need to frame it all for a noob. I just cobbled together a few great resources i used to familiarize myself with the sim. Its a good path to follow to learn - much better than sequestering yourself with the massive manual. I authored none of this - only brought it together. 1. Preflight Start-up procedures: Video: Leading Edge Training: http://http1.files.eagle.ru/dcs/video/L ... ew&lang=en PDF Check List: Print out for desktop http://forums.eagle.ru/attachment.php?a ... 1243939893 **Note - you can skip this all by simply initiating an "auto" sequence with leftWin+Home... 1a: TRIM... Doesn't work at all like aircraft. very important to understand that it is a button held down anytime you move a control surface... Trim video: http://http1.files.eagle.ru/dcs/video/t ... im&lang=en 2. Get in the air and kill stuff! "DCS for Dummies": Awesome mission file to fly solo and teach you the very basics of Navigation, Engaging enemy and using Weapons. http://simhq.com/forum/ubbthreads.php/t ... ost2626185 PDF of Tutorial: http://home.ifi.uio.no/~oysteint/test/B ... torial.pdf Mission file: http://freenet-homepage.de/parabellum/tutorial01.miz Download mission file, drop it in: Program Files(x86)/Eagle dynamics/Ka-50/Missions **Note Internet Explorer might try to change the extension to a .zip file when you download ... just change teh extension to .miz from .zip before you drop it in the missions folder - DO NOT UNPACK.. 3. 10 Rules to Live By: Very quick read after you do the mission above... good to familiarize yourself with tactics before trying a campaign or real missions solo/with others. http://realandsimulatedwars.yolasite.co ... primer.php 4. Advanced Systems: There is plenty of meat on the bone in the sim so its pretty daunting to know where to start. these two videos teach the basics of two important systems to use in multiplayer: the ABRIS and the DATALINK ABRIS: http://http1.files.eagle.ru/dcs/video/A ... 9b&lang=en DATALINK: http://http1.files.eagle.ru/dcs/video/D ... e0&lang=en 5. Ancillary considerations: The following is a good SimHQ review which breaks down the intimidation of depth with a study sim like this... have a read and learn the nuts and bolts of what you absolutely should now. It also covers some additional considerations i learned such as pedals vs rudders, fuel cutoff for fire extinguishing etc. http://www.simhq.com/_air13/air_421a.html3 points
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Дамы и господа. В честь Игоря Валентиновича Ткаченко.... прекрасного лётчика, мастера высшего пилотажа, так трагично покинувшего нас, Пилотажные Группы РАФ представляют свою программу, посвещённую этому замечательному человеку. Приглашаем вас на показ 27.09.09 в 22.00 МСК (18.00 GMT) ТС РАФ - 80.250.162.148:8767 Адрес видеотрансляции: http://smile-pilots.ru/index.php/ru/smiletv (Поддерживаемые браузеры: IE 6 и выше, Mozilla Firefox 2 и выше) Так же ожидается выступление СПЕЦИАЛЬНОГО ГОСТЯ.1 point
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Hi all, I just thought i would share this small profile i made for the Microstick on the Cougar. I've only had the Cougar for a couple of weeks and i'm still learning how to program it properly, but so far i've made a full profile for Strike Fighters 2 Europe and this one. The reason i only programmed the microstick, is because i like the versatility of the options in Black Shark and i can pretty much have everything i need assigned without having to fully program the Cougar. Anyway i have the microstick programmed to slew the Shkval, and i think it works ok. All the buttons can still be assigned in Black Shark with this loaded. Please share any suggestions you might have. Hope you like it. BS_shkval.rar1 point
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Actually, neither of those methods..!? There are no engraved plates. The first layer of white gloss is to let the light from the LED's, that are embedded into the panel from behind, light bounce back and spread more evenly. Without being absorbed or diffused by from reflecting on a coat of black dull paint.. And I will mask the "text pockets" first, then engrave letters through the mask and approx 0,5mm into the panel. leaving a V-shaped groove that will emitt light from the inside. And lastly, if all goes well and before I remove the mask in the text-pockets. I will use this mask yo apply white paint only into the v-shaped groove from the engraver. Leaving light to come out only through the letters when backlighted. And all letters clearly visible in daytime.. ... If all goes well...1 point
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159th Viper, I think that part of the problem is that the tools are slowly becoming available but the fact that ED insist on retaining any rights to any add-ons has pushed professional developers away. Maybe this changed but I remember reading that any add-ons developed with the ED tools remain property of ED. No 3rd party payware developer will agree to this. Plug-Ins 10 months after Wags' original post, as promised, the terrain tool was released in May. The problem is it's not a terrain tool, it's a plug-in for 3ds max7 according to wags, or 3ds max8 according to the wiki. Why can't it be a plug-in for DCS so that everyone can use it? As it stands now, it's limited to 3d modellers, who, with all due respect, aren't always texture artists as well. If I could somehow use a plug-in for DCS to generate landclass or place ground textures and models that I have created, I would have already released a freeware city or airport for Black Shark. Give me a vector based editor that automatically maps textures to existing terrain, or terrain made by someone else, and I'll give you great ground graphics in Black Shark! According to this thread, the two or three people trying to develop add-ons for Black Shark, are having a hard time. A requirement of 3ds max 7/8, is perhaps also a hindrance. 3DS Max has a very steep learning curve for beginners. Terrain Regarding terrain tools, it seems like Hawg11 and luckybob9 are the lucky ones who understand how it all works. I wish them all the luck in the world because I want to see some believable terrain asap in Black Shark. Two worlds collide I am a graphic designer and can find my way around 3d programmes but I am not a 3d modeller. I could make the DCS world prettier if I knew what I had to edit. In FSX, I know what I have to do to change the ground textures, water textures, sky textures, to edit scenery and to create missions and add-ons. I have the freeware tools and utilties to do this. Granted, DCS is younger but being based on the same foundation as Lock On, I had hoped that by now, we would have seen a couple of utilities aimed at developers who want to produce add-ons for Black Shark. In DCS, we can make small changes to specific graphic files but only because we have ModMan. We cannot change the clouds or the position or layout of airports/ runways/ buildings and forests and if we can, where is the instruction manual/ forum to help us learn how to? History How did Teka Teka or Mitch find out how to improve LOMAC so much? Probably through trial and error, maybe they are talented programmers, I don't know. I do know that I have been trying to improve how Black Shark looks since it was released at the end of last year and I have not been able to change much. Some of the biggest improvements for me have been Tango Romeo's excellent Shark Pit, the ENB Series Mod and, without blowing my own horn, my camouflage pilot texture, edited airport frequency and dirty glass mods. Notice how these are mostly visual mods that improve the visual quality of the game. For me, everything else works ok, I don't play online and I am a visual person, so I focus on making a game look prettier. A bad workman blames his tools If we could just have some simple tools, for example: 1. 3d object placement for missions and scenery 2. Spline based airport editor like ADE for FSX. 3. Support for freeware 3d utilities like GMAX. 4. A public forum for developers to help each other Thanks for listening, sorry if I rambled. I just want DCS to look as good as FSX with all the add-ons. Toby1 point
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Just watched the video and only thing what I say: :notworthy: WOW :notworthy: PS. Don't know if it was specially but =29= didn't have NAV lights ;) Anyway display, flying and video is outstanding!!!1 point
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The Tools exist to create/improve/add Scenery and was provided by ED to aspirant modders to Improve overall Gameplay/Eye-Candy. Now rather than calling for Improved Scenery and the like from the ED Team, should we not be Humbly Requesting talented Modders to attend to various Projects on the Communities' behalf in areas that, once identified, need the most improvement? Personally I am of the opinion that asking the Dev Team to Cough Up while the Tools are there for All in any event is just a bit Presumptious - The least we can do is make the effort. The above scenario is not without precedent: ARMAII for example has a dedicated Forum for Add-Ons/Mods in progress/Request for said Add-Ons/Mods. I've always maintained that if you want a thing Bad Enough, it's best to attend to it Yourself.......That way you're sure it will be Done! Food for Thought..........1 point
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Use the Joystick "Pinkie Switch" as a "MODIFIER" then you can double your buttons up. :) With the "MODIFIER" set (pinkie switch depressed) you can use the stick Hat normally used for views for Shval slewing or zoom/target gate size (my current setup). I use the 4-way Hat on the Throttle for slewing ShKval. On the real heli it's on the stick but I find that I'm using the stick to micro steer and it's a pain to use the Hat on stick while doing so. Your can reverse throttle Axis in the "Axis Tune" menu. I also suggest setting a slight deadzone for the cyclic stick and adding a slight positve "s" curve for exponential (makes stick less touchy near center). Check the BS Manual as it shows/lists the real control/button layout on the cyclic and collective, use it as a guide and modify to your tastes from there. With the "MODIFIER" set a whole new world of possibile button setups arises. ;)1 point
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This is Ikarus S-49 fighter aircraft, thanks to my insomnia I found it. http://en.wikipedia.org/wiki/Ikarus_S-49 P.S. “That thing” looks like a dust filter.1 point
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