Leaderboard
Popular Content
Showing content with the highest reputation on 12/31/09 in Posts
-
As a little gift for all mates and to aviation dedicated simmers i would love to share my collection of videos (all full episodes, and more to come...much more) HAPPY NEW YEAR ALL http://www.youtube.com/user/CallsignAS enjoy1 point
-
Бла-бла-бла! Типа в падлу, или некогда, или неоплачено?! может еще ключи от квартиры где девки лежат?! Во-первых, не так много моделлерам и платят, чтобы еще и на подбитые разводить художества. Плюс рекомендованное ограничение по полигонам на подбитый 5000 полигонов при 30000 на основную модель. Во-вторых, нет на данный момент продвинутой модели повреждений для наземки и думаю будет ОЧЕНЬ не скоро. Поэтому мы имеем лишь одну модель подбитой техники. В-третьих, как сделать одну подбитую модель (не скучно, интересно и правильно) после применения по ним разных типов боеприпасов? На прямых участках, один полигон. Нет, Дронас, это напоминает лишь то, что я типа знаю как модели делаются, сколько времени, с каким гимороем, и за какие деньги. Я принимаю модели не один год. Занялся этим после того, как сам критиковал как ты, а Дмут мне сказал "че трындеть на форуме, займись делом"! Я не стал отвечать ему "Обосновывать ничего не собираюсь". Я приехал в Москву и договорился о приемке моделей! Тоже мечтал тогда о многом, но со временем понял и увидел как проект делается и что можно реализовать, а что нет! Итого мы получаем: вирпилы хотят, хочу я, моделлеры могут, а ЕД не может себе позволить. Есть определенные требования по моделям от ЕД, есть определенный бюджет. Исходя из всего этого и делаются модели. В недавнем времени поступило новое требование, изготовляются бамп и спекуляр карты, мультитекстуры. С ДМ далеко не так все просто! Так что действительно придется пока довольствоваться этим. Не хочу записывать себя в неоспоримые авторитеты, но модели наземки стали намного лучше и достовернее. Например сравни с моделями от Злого Скина, все они были сделаны до меня (вся линейка US ARMY). Ты же не знаешь всей подноготной производства проекта и трындишь тут. По кораблям будут большие подвижки в сторону улучшения и анимации и ДМ. Заводятся новые аргументы на анимацию, будет продвинутая ДМ, близкая по реализации к самолетной. Не все сразу Дронас, не все сразу! Подпишись сразу "о...еный критик, захожу на ветки и засираю всех!";) p.s. По нулевым ЛОДам есть замечания?1 point
-
OK, New Year is coming, party, friends, fireworks ;) I wish You not to look at today party like them: - - to much of beer1 point
-
Покупать СБА ненадо. Еще есть кампании для Су27, Миг29(маштабные)А-10,Су25,Су33,ф-151 point
-
We are submitting Georgian Havoc v1.0 (again). Here is the link: http://forums.eagle.ru/showthread.php?t=48328 Unfortunately some bugs and polishing suggestions were discovered in the last 20 days of testing. Thanks to all guys that gave support!!! The team have started working on them, and managed to do more than 50% of the changes, but with good reasons it didn’t succeed to finish v1.1. Releasing v1.1 now would make it just more confusing for the end users since there is lack of synchronization between changes-briefings-radio comms-mission goals, so this is the reason we have decided to submit v1.0 again. I hope you will understand and respect that. Those who have tried to make complex mission knows how much time that takes. We have more relaxed schedule during second half of January, so even if we don’t meet standards of the competition with v1.0 and get kicked off, we will release v1.1 till the end of that month. Or maybe if ED releases LOFC 2.0 in early January, so we get very busy. :D I wish you all best in the New Year! S!1 point
-
OK..listen up all you omnipotent, never-lose jet jockeys ....read the last sentance :megalol:1 point
-
Можно найти джевел за 250 рублей. Не ясно что там с защитой. Я к тому, что ограничение по количеству активаций меня не устраивает, а оно там вроде есть.1 point
-
Было давно видео какоето, еще на СБА, по моему. Там Су-33 из "Кобры" довольно лихо раетами пуляли... А в реале строевым летчикам запрещено делать кобры, колокола и т.д. Только испытатели могут себе такое позволить.1 point
-
I tracked and followed him for about 60-70km. The point is that air to air engagments do happen from time to time. If you employ the right tactics and realize the helo is not meant to be used in a CAP or Intercept role, you can be quite effective. Air to air engagements are the exception, but should not be ruled out.1 point
-
There's the standing bet where EtherealN in a Ka-50 has swore that he will shoot down GGTharos flying a F-15 one day. The looser has to do a sex-change operation or something ...1 point
-
Надо запустить миссию в режиме "Подготовка миссии", произвести все желаемые действия с АБРИС, сохранить информацию в нем, выйти из миссии в редактор и сразу нажать кнопку сохранения миссии.1 point
-
Yes they certainly are! :) Well in the case of this model.. ..I would agree that it would be a good idea to remove the driver when stationary and it would be pretty easy to do. The missile tubes would be in the elevated position only when the vehicle is stationary and in preparation for launch - so you could simply apply visibility animation to "remove" the driver character and use the argument that controls launch tube elevation for the purpose.1 point
-
Yes, I was using "alt hold" and even then the chopper would deviate from the altitude slightly. My problem was that once I started engaging the target I would lose track of my altitude and break the ceiling. It's not something you need to change in the mission, just something the pilot has to adapt to. The 5 meter altitude warning is definitely a good idea. Never even occurred to me to try that. Good call. That explains why the missiles would not track properly. I may have to try this mission again now. Completely forgot about that capability since I'm so used to using vikhrs and rockets. :music_whistling: Maybe put a reminder about this in the mission briefing? And yes, that escort was able to shoot down my missiles several times so to prevent that I started approaching the convoy from the rear, placing the target ship directly between me and the escort. Yeah, all the other missions are great. I love having to use the abris during a mission to figure out how to get where I need to go. I've learned a few new things about the abris in the process. Mission 14 could be a bit more challenging, especially since it's so close to the end of the campaign. I didn't encounter any resistance or real challenge on my way to or at the target area. Yes, please make a Georgian Havoc 2. However, don't forget about us Ka-50 pilots when the A-10 arrives! :thumbup:1 point
-
=RvAF= готов выставить звено (4-6 истребителей Су или МиГ) + 1 РП. Также, готовы предоставить сервер (ЛО и ТС) для тренировок и непосредственно встречи.1 point
-
I found this campaign more playable and interesting than mp right now. Great ideas there! :thumbup: I wish I could have new Hi-Def "Fat Laddy" 3D model already.1 point
-
I completely agree. The immersion factor (I keep going back to this one) is incredible. I just played the fourth mission, and the sirens at the beginning set the mood perfectly!1 point
-
I thought about that too) When i managed a manual start up in first try, got off and tried to maneuver, but hinds caught me and shoot like wasps))1 point
-
Not at all. In fact, for experienced players, manual start up can be done quite a bit faster than the automated start up. It took me three tries but I got through this mission; each time I was able to lift off before the Hinds began attacking, but twice I was shot down while foolishly trying to dogfight them. On the third try I decided to do what I'd probably do in real life in such a situation, which is utilize my superior top speed to run away, and let the friendly fighters handle the Hinds :D.1 point
-
Some were trashy already mod. This is on the first place! Onto nothing not good! To ruin an entertainment good.1 point
-
But Yoda, lets say that you are not using any of the flaws in game and you haven't modified anything to help you see or do things better then what original game intended to... from my perspective then you would not be able to do things you do... meaning... I do not think one guy can take on 2 of my squad mates and myseld as 3rd and live to tell because quite frankly I am not that bad and same for other two guys... in regular gameplay someone that tries that cops it. I just can't justify that you can be that good on your own... I am sorry to say this but I've been thinking about this for a long time (you've been flying for along time and so have I) and no matter how much I try to think you could be just too good, I myself can't buy that thought. I'd say if we were talking about IL-2 for example where I haven't even hurd someone saying someone found some hack or cheat or exploit or weaknes in a game... I would be wondering really hard if I am just dilusional... but in case of LockOn where you yourself say you know absolutely all of the flaws in the game (which means you must have done them to at least test them) and then again I am asking myself why would someone even go through trouble to look for all the flaws like that... only reasonable explanation is that you wanted to find a way so no one can kill you online... simple as that. Now, how else am I suposed to react when I am flying again you knowing all this and I see things I say to myself is just unreal. I don't know what else to say.1 point
-
Recently Browsing 0 members
- No registered users viewing this page.