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Showing content with the highest reputation on 01/05/12 in Posts

  1. 2 points
  2. Couldn't get on with two monitors in landscape because the bezel came right down the screen. This makes the top of the bottom monitor look like the top of the cockpit dash....very realistic. Hope you agree! Cheers
    1 point
  3. Оба направления одновременно не работают. Система инструментальной посадки включается только для рабочего направления. Какое направление будет рабочим зависит от направления ветра. Если установить в миссии ветер так, чтобы рабочими были направления 115 и 128 для Минвод и Лочини соответственно, то будут прослушиваться позывные на частотах 111.7 и 110.3
    1 point
  4. 1) no. 2) China Back (or aft whatever) long
    1 point
  5. Хочу разную пехоту в игре. Например крупнокалиберные винтовки КСВК, СВ-98, Barett M82, также ПТРК джавелин, метис и др., станковые пулеметы и гранатометы, минометы. Ведь основная сила армии всё же пехота. А то получаются миссии 100 танков, 20 зрк, 10 кораблей, 4 авианосца и 3 пехотинца. Пехота хороша против техники в городах, горах (игра происходит на Кавказе (!)), возможно неплохо ведет себя против низколетящих вертолетов. (Недавно играл в Арму 2. Сбил апач с помощью КСВК с 5 попаданий. Игра не авиасимулятор, но случай считаю вполне правдоподобный). И прорисовка моделей солдат наверно попроще новых самолетов и техники. Можно не сразу включить их в игру, а постепенно вместе с патчами.
    1 point
  6. Following the motto : Tell me and I will try... ...show me and I will understand! I made a video tutorial how to make the focus.png fit with multi-monitor setups. In this example I use a setup with two 1920x1080 monitors side by side. But this method can be applied to all different combinations when you start with a screen-shoot of your setting. Watch it in full screen ! And for a better compatibility I made presents for all common aspect-ratios of Diviplanes focus.png. So the NVG image will always be a circle instead of being stretched when used on a different aspect than 16:9 - as it is right now. I added also presents for Triple-head setups. Download pre-sets: http://forums.eagle.ru/attachment.php?attachmentid=60918&d=1325747866 Diveplane, maybe you can edit your upload(s) and add these pre-sets. and also link the video in your description so everyone is able to customize it to his needs.
    1 point
  7. Ну будет какой нибудь Хорнет или Фэлкон, там на радары и понабИгаем :) И всё же, ничего лучше для наведения шухера на земле, чем А-10 нету, одно удовольствие танки жечь, ну честное слово!
    1 point
  8. The new X-plane 10 has a very realistic weather engine, at least graphics wise. The actual modelling of the atmosphere is still off, but so is the case with MSFS. Terrain wise I think that of Xplane looks much better out of the box, BUT the new iteration uses a new autogen system which has its quircks like powerlines crossing runways, fictional small airports being generated and cities having odd housing and no flats or skyscrapers. Also landmarks are currently missing, but we are promised this will come. So, while the terrain itself looks much better in X-plane, I think you have a more familiar terrain packed into MSFS. Airports (see X-plane thread) come devoid of any buildings and objects out of the box in X-plane, whereas in MSFS at least some rudimentary objects are placed. In X-plane you only have the ramps, taxiways and runways unless you add custom scenery or place objects yourself. Lighting, however, is VERY realistic in X-plane if you have a good computer! Flight model depends on what you fly. The flightmodel of PMDGs 737 for MSFS is very good, but also X-planes flight model is decent, although (just like MSFS) the stock aircraft are rubbish in that regard. Problem is that there aren't too many great X-plane addon aircraft yet. Especially not the bigger airliners. MSFS has a much broader offering there. Avionics ties in with the above point. X-Plane has support for all kinds of intricate avionics, but its up to the third party developers and modders to use it. Because of the earlier mentioned lack of many decent addons I find the avionics part in X-plane underused and in its current form therefore lacking. BUT (again) the analog instruments are of higher quality than MSFS's even in stock aircraft and the framerate or update rate is much much higher than MSFS's. This makes flying hands on a far better experience than anything I have ever experienced in MSFS. Regarding avionics MSFS has the same problem out of the box, but again, the offering of third party addons is much larger and make for some high quality avionics (PMDG again). As you can see, there is no package which has it all. X-plane supposedly has the better fight modelling, but we (modders) need to start doing stuff with that. Nonetheless X-plane does offer a lot for civil aviation enthousiasts. And you can actually fire weapons off aircraft that have em too... out of the box! ;) Mid-air refueling, entry from orbit in a space shuttle, carrier takeoff and landings... al there out of the box in Xplane.
    1 point
  9. prova ad installare queste librerie C++ http://www.microsoft.com/download/en/details.aspx?id=14632 se non lo hai già fatto. Avvia il Sim. Se il problema non si risolve, stacca tutti i controller attaccati al PC, cancella la cartella ( o fatti un backup ) "DCS A-10C Warthog" che trovi in "partite salvate" e avvia il sim senza impostare comandi/assi.
    1 point
  10. Hmmm, we better ask our experts if rotors windmilling at zero pitch is realistic I think. Heeeey AirTito, Alpha16 & GGTharos!!! Help us clueless barstages here willya :D PS. Your English is fine Devrim BTW.
    1 point
  11. In the real aircraft there is a friction that holds the collective lever in place so you can take your hand away from it without worrying about it moving on its own. Pressing the collective brake lever removes this friction. Also, this friction can be overcome without pressing the brake lever, a typical force requirement is in the area of 50 pounds to overcome the friction. I'm not sure what it is exactly for the Ka-50, but it's probably close to that, or less.
    1 point
  12. My vote went to minecraft... For obvious reasons (clearly a more thorough simulation) ;) Cheers ED! Well played! EDIT: ^^^THAT WAS A JOKE...
    1 point
  13. ^^True that. Unofficially within their own ranks they often refer to their own stuff using the NATO code. lol
    1 point
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