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Spades_Neil

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Everything posted by Spades_Neil

  1. I strongly disagree. I consistently use drone killing as a means of easing new players into DCS, and drone fights are always the first mission I run in my multiplayer COOP campaigns with friends, just so they can get a feel for how the radar works. In my case I used a USAF Aggressor Squadron and just claimed the Hawk jets we were shooting at were unmanned. I even got them to take off from a friendly airfield without issue, too! As for the resources for such a mod, it really won't be hard. A 3D model, a simple flight model, a little LUA code, and it's already done. We're not asking for something super complicated; just target practice.
  2. I know this thread is a few months stale but I want to throw in my support for it. I hope this doesn't count as necroing.
  3. This looks like it's supposed to be possible but I can't get it working. - I have an AI-controlled Mi-8 that lands to pick up infantry, using the "embarking" option. - I have no duration set on the Mi-8. - I have no distribution set on the Mi-8. - The infantry take up 800/2400 units. - The infantry are set to embark to transport. - Infantry set to "Vehicle Group Mi-8" But the infantry just stand there and do nothing. If I add more waypoints, they ignore their "embark" command. :helpsmilie:
  4. For trucks, does the truck need to be in the same group? Or just close by? Or both?
  5. Wait, why? What happens next week? :huh:
  6. I'm afraid you've lost me. I'm sorry if I seem dense. I have no experience with LUA scripting, but I don't want to make you feel like I'm just asking you to do it for me. Let's recap first so I make sure I understand. I added comments to your original code to translate into layman's terms what is happening. if #foundMis > 0 then -- If the array of foundMis is bigger than 0... for i = 1, #foundMis do -- For each missile, do the following... if Object.getCoalition(foundMis[i]) == 2 then -- Make sure it's the Blue Team, and then... if Unit.getByName('Rezky') and Unit.getByName('Rezky'):getLife() > 0 then -- Make sure the Rezky is alive because we need that for this next part... if Group.getByName('Rezky'):getController():isTargetDetected(foundMis[i], 'VISUAL', 'RADAR', 'OPTIC', 'RWR') == true then -- Get the address for the Rezky, then get its controller and run the function isTargetDetected. If it finds one of the missiles in the current part of the array foundMis by Visual, Radar, Optic, or RWR... trigger.action.setFlag(1, true) -- Set the flag 1 to true. end end end end end I think I understand what the code here does, but I'm not sure how or even why foundMis is defined. When I run this, I get the error "Attempt to get length of global 'foundMis' (a nil value)" I assume it's because the variable is not correctly defined. But why would I want that variable for this application? I am not looking for anything in a specific list of units or objects. I'm looking for any object that is Blue team. And what's this about a unit list? I'm not looking for a specific unit called u1, u2, or u3. That's helpful if I ever am doing that, but right now I am not. I hope I do not have to define an array for literally the entire Blue Team. The goal is to have a ground based early warning radar detect anything from an opposing force, and then trigger a flag. It sounds like all I want is for isTargetDetected to just check if a unit it's detecting is Blue. I do not know how to do that. EDIT: The explanation you gave is exactly what I asked for--but what I asked for isn't what I meant to ask for. Whoops. ^^; I edited my original post to clarify better.
  7. Oh well. I'll assign scores manually with a few triggers then, and an increase to a flag per group killed. :)
  8. 1. Does this work in multiplayer? 2. Is it the score of an individual player, or the combined score of all players? 3. How much are different units worth to this score? 4. Can I add or remove points using triggers?
  9. I mainly wanted to know if ground units (such as a SAM) can be rearmed, but now I wonder if it's possible for airplanes or helicopters too. :thumbup: Is it possible? If so, how? Is there any difference between different vehicles and how they must be rearmed?
  10. Maybe try giving the Zu23 an EWR in their group? I have no idea if it actually changes anything but it might help.
  11. I'm not at all familiar with scripting in DCS. How exactly would I adapt this for aircraft? I see missiles there so I mean I know how missiles would be detected. If missiles is more than one, then for each missile in the array, get the coalition. If the coalition == 2 (Blue I guess?), then after that I have no idea what is happening.
  12. Oh! Nobody told me! I was asking about it and thought we didn't have one. Well, mine is just redundant then. I'll join up there!
  13. Well, I made us a Discord! https://forums.eagle.ru/showthread.php?p=3040958
  14. https://discord.gg/HZ9Dq9t I figure with the DCS Multiplayer Addicts Facebook page, we should also try getting a chatroom going too! Discord also has voice chat features. Come join us! Chat! Fly! Share screenshots, or videos! Host COOP missions! Make friends! ED Mod Staff will be granted admin powers for the Discord channel. I'm just the one who made the channel. EDIT: Okay so apparently there IS already a community Discord! I was asking about it. This one is much larger so forget mine. XD https://forums.eagle.ru/showthread.php?t=163301
  15. A chatroom is designated for a different purpose entirely. It also has voice functions. Ergo, it's not meant as a place for long winded input and discussion. It's meant instead for hanging out and actively gaming individuals. And since we don't have one already, I think I might as well make a DCS Discord channel. ^^ I'll get back soon with a link.
  16. Lots of interesting feedback. I am not surprised it was a design limitation on the old engine, but I will be surprised if it turns out to continue being a design limitation on the new engine. That all said, I'd love to see more maps in general. How about Korea? :D Roughly the same area size as our current maps. I understand Normandy is also on the way, and Nevada. Really, more maps in general would be wonderful. I'd like it if ED released their tools for creating maps. There are some of us in the modding community who are very passionate about what we do.
  17. That's kind of an odd place to put them... Are you sure? That is completely inconsistent with every other skin I have successfully installed. But that's CoreMods, as in, mods that come with DCS World. The MiG-21 its self is a CoreMod. I do not want to meddle with that folder or it makes mods harder to delete or troubleshoot later on. It might work, but it's not the correct way of doing things. I suspect something is wrong with my .lua files. Edit: Just to troubleshoot, I followed cthulhu68 and now there's a new problem. My NVA skins appear in the dropdown menu, but they don't actually change the skin. They appear to be very much broken. The other skins still do not appear even when under CoreMods. Edit 2: Well I found one of the problems. Those NVA skins have bad lua. name variable is a string, and the author of the mod failed to use the correct syntax, which broke it completely. I corrected this by just putting the name variable in quotation marks. Example: name = "NVA MiG-21 4128" Edit 3: I junked the old NVA MiG skins and got a new set from https://forums.eagle.ru/showthread.php?t=172937 that aren't scripted poorly. They work now, but they only work if placed into CoreMods, which is still incorrect. It works, but it's not working in the right spot. I also removed the countries out of the PLAAF and North Korea skins' .lua files so the skin appears for all nations. I also removed all traces of id=0 which seemed useless.
  18. https://discordapp.com/ This is Discord. Basically, a big chatroom that would (if we wanted) have the option for voice chats as well. It's like IRC and Teamspeak had a baby, and it was then raised by Skype before he became an alcoholic abusive father figure whose house is always getting robbed. (Discord is pretty good imho.) I'd post a link to our Discord channel, and people could join it. Maybe even get a sticky thread going! I noticed we have a Facebook group now, too.
  19. I have my MiG skins installed under Mods\aircraft\MiG-21BIS\Liveries\MiG-21Bis A similar file path works just dandy for the MiG-15bis, why not the MiG-21? Here is what that folder looks like exactly: https://www.dropbox.com/sh/d7rdhv2yzx3edzq/AAAeHs7P8xktIqpseSLaPQ-ba?dl=0 None of those skins are appearing in-game. Edit: I junked the old NVA MiG skins and got a new set from https://forums.eagle.ru/showthread.php?t=172937 that aren't scripted poorly. They work now, but they only work if placed into CoreMods\ instead of Mods\, which is still incorrect. It works, but it's not working in the right spot. I also removed the countries out of the PLAAF and North Korea skins' .lua files so the skin appears for all nations. I also removed all traces of id=0 which seemed useless. Dropbox now reflects these changes.
  20. I feel like there's a better way to make this work. As of now, it's overwriting things in my Mods folder, and it shouldn't do that. A properly built mod path should look something like: DCSWorld\Mods\aircraft\Flaming Cliffs\Liveries\Cockpit_Su-33\English
  21. I'd be happy to host one if people are interested in joining. I've been part of the Flaming Cliffs community since Lock On 1.0 (people may know me as "that guy who coined the nickname Leviathan for the WF-33", or "that guy with the lame Ace Combat music Lock On videos on Youtube from 2008 or something") and would be happy to lend a hand. Games like War Thunder and Space Engineers also have a community Discord. It seems to be the popular thing to do. So, who's interested in a community discord? Or does one already exist? If I end up hosting one I'm obviously going to be giving moderators here access to admin powers. It would be silly not to. I already run a few other online communities.
  22. I'd like to make an event that activates not when a unit enters a zone, but rather, specifically when a hostile unit is picked up by radar scanning, such as EWR, or a ship. The goal is to cause being detected on radar to cause fighters to try taking off from the airfield. The mission objective is to fly in below the radar and attempt to take out the airfield before the fighters can take off to defend it.
  23. I'd LOVE to see more variations of a Chinese Su-33. :thumbup: I changed my game's .lua files to give the Chinese a carrier and Su-33's.
  24. I have been wanting to re-do an old skin I had on my own personal aircraft. Problem is, none of the current Su-33 templates have any camo schemes for me to fiddle with. Since this is merely a request, take some artistic liberties on this if you like. Hell, maybe have one of all four card suits. Here is the original Tribal Spade emblem in case anyone wants to keep it.
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