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Posts posted by tflash
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AJS-37 Viggen
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PS I also noticed, not only with F-15C but with all planes with a PFM, that you need to make sure your vertical landing speed is not too high. It is better to have a little bit too high horizontal speed than vertical. So better land too fast than to hard. If you land too hard the damage model makes sure your brakes don't work very well anymore. If you land a little bit fast, just make sure you smoothly touch the ground. I often increase thrust on landing to make sure I can fly in as smooth as possible. You will not have the scripted brake damage an will be able to brake in no time.
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What a nice plane to fly!!!! Really enjoying this!
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It looks to me that the AoA changed about 2 seconds or so before impact. If this is true I don't think gloc could be the cause. It looks simply like the pilot was too low (and way too fast) coming out of the loop. RIP anyways.
On a side note is it true that the Viper has a system to stop it crashing into the ground? I wonder if the Typhoon has a similar system (but failed). Just wondering.
You must mean GCAS (Ground Collision Avoidance System):
Doesn't work in all circumstances, certainly not if you are diving high-speed into the ground. But it certainly has its merits!
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P-51D is my favourite, by a large margin! But it has nothing to do with WW2 or simulating historic battles. It is just to fly this incredible piece of engineering today!
Nothing can beat a warbird, and certainly not this one. Somehow they got flight "right", in its essence. Even tough I do own the Normandy map, for me, I just love to fly it in NTTR, just to see its gorgeous lines in the skies! And then the sound of that Merlin engine! Engineering can be so beautiful!
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I''m not a fan of the brakes either. The skidding feels like scripted, not modelled.
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Yes I would be very much interested also in this module for the L-39!
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Well, in reality many private owners of the L-39 opt for installing a GPS.
I guess I would do the same.
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Give a shot to this mod I made, it basicaly adds RSBN beacon to every airfield in Caucasus
https://www.digitalcombatsimulator.com/en/files/2451943/
Similar mod (including PRMG iirc) can be found also for NTTR.
Yes thanks, great stuff!
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I would add RSBN beacons to more airfields or just make it compatible with ILS / TACAN beacons. What we have now is the wrong kind of realism.
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I like the L-39 very much, I'm now rediscovering the virtues of light attack with the L-39ZA (which is actually used in combat in this role) - what I like most is how easy it manoeuvres, it just flies anywhere you point it to, and turns very tight!
I'm a little disappointed with the speed though, it flies quite slow honestly. It climbs easily, but slowly too. It's strange: it easily keeps altitude when turning, compared with aircraft like the SU-25T which just fall from the sky like a brick, it really keeps its altitude very well, even while it slows down substantially.
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Maybe adjust your rudder pedal tension (if using pedals.) She is sensitive to pedal input, so don't be so heavy on them. Pilots just use their toes to move the pedals, and only move their feet up to engage brakes.
Exactly what I needed, I ran into trouble after landing, when applying rudder to adjust course on the runway. This always broke my gear somehow making the plane hard to control. With the curves on the rudder this problem doesn't occur anymore. Thanks!
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Landing at Nellis goes like a breeze, I was just training on a way too short runway in Caucasus map ;(
But tell me then, what happened to all these multi-player Eagle squads that were flying Caucasus? Did they all join the Luftwaffe to fly taildraggers now? Or did they all move on to NTTR?
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Also note that TOLD calculations include safety margins etc. So 7000' is something you need, and that's already a short runway and you should be landing light. A 12000' runway will accommodate any configuration, I think.
That should explain why I'm always picking up daisies after a flight. Should get myself another airfield on the Caucasus map to put this bird down! (Or stick to the NTTR map for that matter! :thumbup:
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I'll take a shot at this. The Eagle isn't my usual ride but, with any aircraft, the weight extremes tend to be more problematic. Assuming you're still holding the 21 units of AoA down to the runway, the problem now is that you're flaring too early (as in too high) by using your usual sight picture.
With the lighter weight, you'll float longer. As you pitch your nose up to settle, it takes longer to start heading down. That means that your speed has time to decay a bit more while you're still high and you then drop like a stone as you stop flying. Try holding off the flare until you're a bit lower and you should be OK.
Edit: Just came back to add that I recorded a quick track this morning before work. I still bounced the landing, though. If you promise not to laugh and feel a need to view it, Baz000, let me know and I'll post it. I'd forgotten how odd it feels to fly a self-trimming aircraft. You only have to deal with the AoA controller (stick) and throttle. No trim button to worry about, too.
I'll try that! Indeed I do flare and then things seems to go wrong.
PS GGTHaros I indeed want to land on fairly short runways in Caucasus Map.
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Btw I noticed that the wheel brakes are making me yaw around when I'm trying to stop... used my rudder pedals toe brakes and tried also pressing the W key on the keyboard... The plane wants to wobble in yaw left and right. Any ideas what could be causing this? I don't think it's my controls setup
Maybe the breaks are skidding or slipping
I have exactly the same problem, landing goes smooth, shock free on touchdown doing a flare like you do, but then suddenly the airplane starts to veer off in all directions and even the lightest correction makes it bend over. I end up with my both tail wheels bended a little inwards.
Does this mean my landing speed (somewhat above 150 knots is still to high?) I think my vertical descend rate is OK. I land with full A2A combat load and about 50% fuel.
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Ah that sounds good, I won't say no to an extra version of course!
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And what about the guns? I thought earlier blocks had only 4 guns, and I have the impression the screenshots they showed on DCS page show only 4 guns. It would be bad to loose two guns!
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Might as well have a P-51H. The choice of German aircraft for DCS was/is a little ridiculous, from a historical standpoint.
Indeed, I strongly reject messing with the P-51D-30 we have now ( and love so much :) for the bizarre fantasy of "historical" dogfights in Normandy with German planes that were simply not there!
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Just a sidenote: I welcome new versions of the P-51D but I would like to keep as well the current one, which is to me more representative of the surviving P-51D's often stemming from the Pacific theatre. Not all of us do dogfights with the Bf-109 K4 or escort missions in the Normandy map. Most of my flying is in the Caucasus / NTTR maps with no history in mind, just flying!
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Blaming the high sea traffic for these accidents is not good enough from a military point of view I fear, since these destroyers are most likely to get involved in combat in busy shipping lanes that enemies want to disrupt rather than in the open seas, where the design of the armament and sensors of the Arleigh Burke class has been designed for: the more distance they can keep between them and a possible enemy, the better their weapons work.
Does this still makes sense in today's maritlme reality, where an enemy can hide between a flood of commercial ships and suddenly attack from close distance, possibly ramming the destroyer out of action?
Some rethink is necessary I guess.
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One would expect that ships prepared to counter any attack show better situational awareness, even in busy shipping lanes. Because modern combat is likely to happen exactly there, no?
But OK I do not want to jump to conclusions, I guess we agree indeed that these incidents shouldn't be happening.
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Now the USS John McCain. Somethng is wrong with vessels that are supposedly designed to be ultra survivable. http://edition.cnn.com/2017/08/20/asia/us-navy-destroyer-collision-singapore/index.html
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The 3D clickable cockpits really come to their own in VR, as with Track-IR of course, but I must say that using the mouse is a little bit too slow in combat situations, and I prefer to map as much as possible to the HOTAS controls. It is just faster to memorize a HOTAS button than to pick up the mouse, look down in the cockpit and find that switch.
An example is the gears lever on the Viggen, which is way down your seat at the left side. It is just not practical to go for it with the mouse in flight, while for the real pilot it is of course very ergonomically situated.
Hawk Stops while taxiing
in Hawk
Posted
I play single player and have the problem too. I just cannot take off from the runway. I checked brakes etc. to no avail. All is set properly, but the hawk just doesn't move.