Jump to content

havok2

Members
  • Posts

    63
  • Joined

  • Last visited

About havok2

  • Birthday 03/19/1989

Personal Information

  • Flight Simulators
    DCS World
    DID F-22 ADF
  • Location
    Germany
  • Interests
    Movies, Gaming
  • Occupation
    CEO & VFX Supervisor
  • Website
    http://www.picmention.de

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. and X3D AMD CPUs as I can say. Have a friend with 5800X3D like me and also have trouble. Also there was one in the forum with 7800X3D. Maybe because of that Cache-Stack?
  2. I have an 5800X3D, 32GB Ram and 4090. I had the same problem since MT in VR on Pimax 8KX and 2D and now tried to disable cores. For me I had to disable at least every virtual Core. That helped a lot. I have sometimes stuttering, but oberall performance massivly increased. I have stable 75 Hz/Frames per Second even on Super Carrier or on Nevada Base now with 3.6k Resolution (with fsr Mod). Noice EDIT: I noticed that my RAM Usage was close to my 32GB (29.7 DCS alone) so I ordered another 32GB. This helped also increasing stability in the MT Version. Maybe the MT needs a little bit more RAM?
  3. Fixed it for me - the Max Frame Value to 1000 on my 4090 with 5800x3D. Thanks!
  4. Yeah, but it seems to be a CPU Treadt problem here. The GPU sits around 40% load and the frametime is green for the gpu. In the stable I get up to 90fps so I set my HMD to 75hz and I have a stable buttersmooth framerate. But with the beta with MT and without MT I have obly ~20-30fps. Even in the start menu. The mous is stuttering, it feels like a strange bug that is related mostly by x3D CPUs from AMD when I look to the other posts here.
  5. I tested today the non MT Version from this Beta and I have the same issue here. So I don‘t think it is MT depending (for me). I installed the normal version and everything runs again with smooth 75fps. Maybe this helps to identify the problem.
  6. V-Sync and Framelimiter disabled in NVIDIA Controle Panel and DCS Settings. No Autoexec file in my settings. Maybe it has something to do with this cinema mode from steam? When I launch MT Mode I get a popup that DCS has a native VR mode. I only can cancle or accept here. When I accept it starts in VR in cinema mode. Its kind of 2D in VR mode. After some seconds this mode closes and the normal VR mode starts with MT support. But with the first frame its jittery. Its a clean install. Using also latest drivers. No mods. I tried to run it directly from bin-mt folder with flag --force_enable_VR - but after some seconds the app shows up in task manager but closes.
  7. Hey, I have a 5800x3D, 32GB DDR4-3200-CL14, RTX 4090, Pimax 8KX and normally I get stable 75fps with my settings. But now after I ran MT and it starts for some seconds in Steam Cinema mode I only have <30fps even in the main menu. I can hear my GPU coilwine because of the stuttery cpu. You can see it in fps VR (screenshot). Something is not correct here. Unplayable for now.
  8. Hey, You've definitely done a good job with the music. I would have a few tips from a cinematic point of view. - Avoid zooming in/out (unless you can justify it, for example POV you spot the enemy and zoom in to establish it). - Avoid jump cuts Then your work gets an even more cinematic feel.
  9. I would say it is the same like on the persian golf map. The motion blur value is not impacted by the levels. But I did not own this map to test it.
  10. Hello again, so I tested what you said, and I can confirm. On levels like persian golf the calculation seems different. So as a quick workarround change line 45 into this: cameraDistance = cameraDistance/100; This seems to be nearly the correct values then. I will try to figure out if I can read out the name of the current map and change it automatically.
  11. Hey, sorry for my late response. Since playing VR I don't use the mods a lot. At first I tried it on Channel with latest Beta and my mod and I have Depth Of Field, but I think its less than on other maps. I don't know why, but simply lower the value 4.0 in the DOF.fx to 2.8 or 2.0 or lower like 1.4. Also I edited the latest motionblur.fx so you can use it again. Also there is a commented line where you can increase or decrease the ammount of motion blur until it matches your desires. Cheers. motionblur.fx
  12. I just used this openvr „hack“ to enable a feature like this. I use this on most of my vr games even with an 3090. Try it, its easy to setup.
  13. I did a little more research today. The functions of the new clouds are in the files atmosphere.hlsl as well as their includes. In the line float skyLerpFactor = smoothstep(atmNearDistance, atmFarDistance, d); a kind of temporal smoothing is applied depending on the distance and camera position! I noticed today that clouds farther away wobble significantly, while clouds close to the plane do not. I then tried the VR zoom and noticed that clouds that were wobbling before were no longer wobbling. This indicates that the cloud positions are time smoothed. However, this also means that the position of the clouds permanently changes between the camera position of the left and right eye and accordingly a "camera" is used that jumps back and forth between the eyes. When the head is rotated more quickly, the wobble becomes virtually invisible. Only when you hold still. ED should form the clouds simply on the basis of one eye and not on the basis of both eyes. You can also see very nicely how the clouds become more detailed if you zoom the camera very far away in the outside view and rotate very fast and then stop. It actually makes total sense for 2D and also VR. Objects farther away change their position in space almost invisibly within a few frames. The closer clouds, however, do. Partly the clouds are enormously pixelated, then quickly soft again. Currently I'm trying to turn off smoothing completely to confirm this behavior or to make the system think all clouds are near clouds. Ok it is something that is simulated in an exe directly. Maybe directly in the dcs.exe. Its definitly timesmoothing or progressive rendering the clouds. There is no way to edit something from the code here. The only thing that can be edited are the cloud-templates itself (clouds.lua). I think its implemented as an overlay that is simulated dedicated and composed with the rest, but its not reachable for us I‘ll hope ED is able to fix that soon. I did‘t played since 2.7 Beta - because I want these Clouds but in VR I get sick from this wobble …
  14. I recommend to try them one by one. I‘am not sure if they are all compatible with the latest DCS. The grass shader only works with the DCS Shader Mod. I tried to optimize the performance here. I wrote some comments in the file. Mostly I just edited one, two lines of code. I think at all its not difficult to adjust a newer versions if neccassary. Let me know if something isn‘t working. DOF.fx heatair.fx motionblur.fx grass2.fx
  15. If you want good graphics for making videos with dcs I can recommend using this as well: Just for bridging the time.
×
×
  • Create New...