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irq11

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Everything posted by irq11

  1. I did these procedures and it works for me, in waiting official fix. 1st : and then
  2. thanks Flappie for your answer, but I have still the same issue with force oculus command parameter Do you think there is a hope yet ? or we have to change our VR headset ? in an other case, Who have to provide a fix ? ED or Meta, both ? thanks by advance
  3. I have an Oculus Rift 1, firmware version 709/b1ae4f61ae and runtime version exe 63.0.216.361
  4. Dear all, My Oculus Rift 1 just come to update, and my DCS MT VR does not start anymore. I have the splash screen and after few second, DCS is closed with no UI error message, and nothing in dcs.log, see below the last entry in dcs.log. Yesterday I had no isssue. Without VR, the game run. I don't know how remove the last update in Oculus Rift 1 :(, if anyone has an idea, it will be really appreciated. 2024-03-25 22:08:28.948 INFO APP (Main): options.graphics = { ['AA'] = 'DLAA'; ['forestDetailsFactor'] = 1; ['rainDroplets'] = true; ['LensEffects'] = 0; ['box_mouse_cursor'] = true; ['anisotropy'] = 3; ['water'] = 0; ['motionBlurAmount'] = 1; ['BlurFlatShadows'] = 0; ['outputGamma'] = 2.5; ['aspect'] = 1.7777777777778; ['lights'] = 2; ['LODmult'] = 1; ['MSAA'] = 1; ['messagesFontScale'] = 1; ['width'] = 1920; ['visibRange'] = 'High'; ['DLSS_PerfQuality'] = 1; ['useDeferredShading'] = 1; ['clutterMaxDistance'] = 400; ['textures'] = 2; ['cockpitGI'] = 1; ['terrainTextures'] = 'max'; ['height'] = 1080; ['multiMonitorSetup'] = '1camera'; ['shadows'] = 1; ['defaultFOV'] = 78; ['shadowTree'] = false; ['chimneySmokeDensity'] = 5; ['secondaryShadows'] = 0; ['SSS'] = 0; ['fullScreen'] = true; ['preloadRadius'] = 100000; ['scaleGui'] = 1; ['Scaling'] = 0.66; ['DOF'] = 0; ['clouds'] = 1; ['sceneryDetailsFactor'] = 1; ['Upscaling'] = 'DLSS'; ['Sharpening'] = 0; ['motionBlur'] = 0; ['ColorGradingLUT'] = 0; ['SSLR'] = 0; ['effects'] = 3; ['SSAO'] = 0; ['maxFPS'] = 180; ['sync'] = false; ['heatBlr'] = 0; ['forestDistanceFactor'] = 0.8; ['flatTerrainShadows'] = 1; ['civTraffic'] = ''; ['ScreenshotExt'] = 'jpg'; };
  5. I don't know the veracity of the information in this link, but just in case, information about Swiss Hornet : https://qr.ae/psTfLI
  6. thanks for this mod, the best thing for me is to have removed AA/AG limitations , m2k is "multi-role" again now. I can understand that RAZBAM provide a most realistic model, but they could have put an option box in special menu to enable or not this limitation.
  7. Dear all, I noticed that if you move towards a ground moving target face to face (Target --> <-- AGM-65F) and use POD to track target and "transfer" to AGM-65F, it fails to track target or if tracks, hits beyond target. however, if you move towards target with angle between 60 and 90, AGM-65F more often succeeds to track target and you can see AGM-65F pointer follows target after POD transferred target infos. Is this normal operation in your opinion/knowledge ? It is true that I did not do the face-to-face test with only the AGM-65F without the pod, if I have the same behavior... thanks by advance nice day
  8. yes, on 4YA server (Sinai Map) all waypoints are available for all aircrafts, this issue occurs during the same de session and with the same aircraft slot. I'll record the track for my next session.
  9. Dear ED, With SU-27 (maybe J-11A too), sometimes ENR mode is not available in MP server (like 4YA...). this issue is random thank by advance
  10. I found this very interesting video, many information about stick, lift center, gravity center, relaxed stability and so on
  11. thank you very much for your detailed response , it's little bit more clear now.
  12. thanks for your reply, and I myself don't understand what Chuck Guide page 331 means. If I add a surface taget location with LatLong collected, I could have a CCRP fall line bomb and bomb release cue ? Sorry, it's not really clear for me WCS and LANTIRN.
  13. Hi everybody, in Chuck Guides page 331 about LANTIRN: "The QDES cannot be automatically transferred to the WCS (Weapon Control System), but the RIO can enter it manually using the target location information in the pod video feed" I don't find any information how to enter the target location ? because QDES does not show bomb release cue. thanks by advance nice day
  14. Same issue, error code 504 No saved authorization found
  15. dear all, We can change canopy glass color for player plane, but no changes for wingmen. it's possible to do that without impact on check integrity ? thanks by advance
  16. Sure, I need to improve my skill, but I tried to use altitude to gain speed or maintain it, each time in 2C, 1C or scissor, Mig 29 AI kill me, I need to spend time to progress and find the good way in this scenario case. in clean version or only with 2x9X loadout, no problem to always kill Mig 29 AI thanks all for your answer, and sharing your knowledge
  17. thank to correct me, I didn't know Keep above 350 knt is not easy (for me) in my scenario (heavy loadout) with the F-16.
  18. I tested both, just change roll rate
  19. I agree with you Exorcet, and my scenario is not realistic. but my observation during my three tests (2x9X on wing tip, 4x120C and 2 tanks for F-16 and F-18, replace by 2x9M and 4xAIM7P for F-14, fuel 100% for all) against Mig 29 AI(full clean, 100% fuel) was mainly on turn capacity. at the fight's on, each plane is about at 420 knt IAS at 25000 feet, and F-18/F-14 keep a (very for F-14) good turn capacity between 200-400 knt , not matter altitude. for F-16 in this case, below 350 knt with this loadout, the turn capacity is very downgraded and less than F-18 or F-14. Whereas since two last update OB, the F-16 is amazing in clean version or light loading in dogfight. In my scenario, with F-18 or F-14 (I have only some flight hours on F-14, I discover it, lovely plane ) I always win against Mig 29 AI (ace or veteran), and very rarely with F-16, gun only of course.
  20. thanks for your answer, and I understand. but, although ailerons (roll axis) capacity is very very little impacted, but elevators capacity is very degraded, and nevertheless, the focus plane does not seem to be modified by the loadout. So, if you're engaged by bandits during your flight ground attack mission, you don't have the choice to jettison tanks and other if you want to survive with your F-16, while F-18/F-14 could survive to dogfighting and continue their primary goal after, without jettison. This observation is pure fiction, because in RL, it would be two flights groups at less, one ground attack and one escort, I suppose...
  21. Dear all, I did some dogfight against Mig 29 AI full clean, start at 25000 feet and at mach 0.7. Loadout for me, 2x9X on wing tip, 4x120C and 2 tanks. no jettison during the fight. In this case, I feel it really turning bad, especially when speed is below 300 knt. While the rolling movement keeps really good. Mig 29 AI shoots me down all the time. I know that it's not the best practice with this loadout and unrealistic in RL, and F-16 have to keep speed above 330 knt, but the performance difference between clean (only 2x9X) and this loadout is a chasm. I did the same test with F-18 and F-14B, with similar heavy loadout, and the F-18 keeps correct maneuverability, and with the F-14 has almost no difference, in comparing them in clean version (only 2 missiles each time). F-16 is less good in this case due to AOA limiter compare F-18/F-14? or maybe too draggy? I am interested in any explanation or information, to understand. thanks, by advance nice day everyone
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